Hi,
I'm trying to set up a camp on my dedicated server but am encountering game-breaking levels of glitches:
I am intending to create a fenced enclosure, with no gaps, using fences and towers. Due to issues with clipping last time I tried this I have modified the CFGGameplay.json File to disable collision checking and enabled this in the server.CFG
"BaseBuildingData":
{
"HologramData":
{
"disableIsCollidingBBoxCheck": 1,
"disableIsCollidingPlayerCheck": 1,
"disableIsClippingRoofCheck": 1,
"disableIsBaseViableCheck": 1,
"disableIsCollidingGPlotCheck": 1,
"disableIsCollidingAngleCheck": 1,
"disableIsPlacementPermittedCheck": 1,
"disableHeightPlacementCheck": 1,
"disableIsUnderwaterCheck": 1,
"disableIsInTerrainCheck": 1
},
"ConstructionData":
{
"disablePerformRoofCheck": 1,
"disableIsCollidingCheck": 1,
"disableDistanceCheck": 1
}
I place my fence/tower kits in a circle and begin to add logs to them
As soon as I place more than one log to any kit it vanishes, taking the contents with it
Should I re-enable one or more of the above options? I have trouble following the logic between cfg commands and effects sometimes, but I can't see which would be causing the problem.
I see no trace of the activity in rpt, script_* or server logs, so apparently the game doesn't think there's a problem.