Jump to content

23p23 41

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

1 Neutral

About 23p23 41

  • Rank
    Scavenger

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 23p23 41

    making item pickable when empty

    Ty for the help. Tried ur way and still didnt work but then i sat down for a while and compared my lines to other ones mainly i use for attachments only items and i think i found out why it wasnt working. At the end i sticked to my lines but i definetely saved ur example if i ever get in problems again. problem was i missed some {} infront and behind return false/true. Put it in and tried it and everything is working What i had: if ( GetNumberOfItems() == 0 ) return true; Corrected version: if ( GetNumberOfItems() == 0 ) { return true; } Small mistake but sometimes i guess this kind of mistake can get overlooked. Again ty for help even tho i fixed it myself at the end. Rly appreciate that!!!
  2. 23p23 41

    making item pickable when empty

    Hi, I am creating few storage items and i encountered problem i can't unfortunatelly solve. Every code i am using i grabbed from P: Drive/scripts. All i want is to being able to pick up this storage item when empty. When full i want it to be stuck on ground 😄 I have 2 items with attachment slots only without cargo and i am using these lines and everything is working like it should : override bool CanPutInCargo( EntityAI parent ) { if( !super.CanPutInCargo( parent ) ) { return false; } if( GetInventory().AttachmentCount() == 0 ) { return true; } return false; } override bool CanPutIntoHands( EntityAI parent ) { if( !super.CanPutIntoHands( parent ) ) { return false; } if( GetInventory().AttachmentCount() == 0 ) { return true; } return false; } Then i have item without attachment slot with cargo only but cant get it to work properly. Obviously these lines above won't work for this one but i tried every possible variation... even took an example from barrel_colourbase.c because barrells cant be picked up when item is in but nothing. I use lines listed below : override bool CanPutInCargo( EntityAI parent ) { if ( !super.CanPutInCargo( parent )) return false; if ( GetNumberOfItems() == 0 ) return true; return false; } override bool CanPutIntoHands( EntityAI parent ) { if ( !super.CanPutIntoHands( parent )) return false; if ( GetNumberOfItems() == 0 ) return true; return false; } These lines i edited to fit my item. As i mentioned i picked it from barrels. Only thing it had was && !IsOpen() ) after line if ( GetNumberOfItems() == 0 My item isnt openable so i thought i get rid of that part... So idk what kind of code i have to use. Does it have to say something about cargo or where i am making mistake. As i said everything i am taking from P drive but cant find any usefull code for this Ty for any future help!!!
  3. 23p23 41

    problem with adding mods

    Hi, i just wanted to return to server hosting. Had no problems before but rn i cant get it to work. Rly dunno where is the problem. Mods were added to server location, keys to key folder and added to line in start.bat one by one. After each mode i started server until it was fully started but i didnt go too far with it Mods i wanted to add for now for start were CF, Community Online Tools, Dabs Framework, Expansion Core and Expansion AI From these mods i was able to successfully install 1 mod and that was CF. Other mods like Expansion Core + AI and Community Online Tools arent showing up in DayZ Launcher and some like Dabs Framework arent properly recognized even when i am already subscribed to them. I rly have no clue where is the problem. No matter what order i use the same problem persists. When i locate my server in launcher under LAN tab it is saying server has only 2 mods - CF and Dabs but even Dabs isnt recognized properly and Expansion mods r missing completely While i am writing this i am wondering, could it be some kind of problem with Dabs Framework mod? At the end Dabs Framework is need for Expansion Core to run so it kinda makes sense that if Dabs isnt running then expansion mods wont be running as well. But at this point i dont have an idea what it is. I even reinstalled Dabs Framework before adding it to my server so it is the last version of that mod
  4. 23p23 41

    Zombie with weapon in shoulder slot

    I watched some videos about creating proxies but all bohemia ingame p3d models are binarized so i cant open them into object builder to mess with shoulder proxy for zombie model. it is only showing outside box of p3d model...in this case zombie model... so idk if this is even possible to do and if not its still usefull and i can use this "mod" without actuall shoulder proxy
  5. Hey i had idea for my own server to add player attachments to zombies and have them spawn...mainly heavy military zombies... with some chance of weapon spawning in shoulder slot. What i did... I added shoulder slot/attachment for zombies. I edited cfgspawnabletypes so m4a1 spawn chance in zombie shoulder is 1.0. So only thing that is wrong is how weapon is showing ingame. I am sure it has something to do with proxies. Basically with this how i did it, zombies spawn with attachment shoulder slot with m4a1 in it but m4a1 is flying next to the actual zombie Then i thought i can look into player "side" configs to check about proxies. I found something like proxy shoulder ... rpg7proxy.p3d model. Tried to put it in my zombie config and when i tested it m4a1 is no longer flying next to zombie but its not visible at all. .. probablly models of players and zombies are different thats why proxies doesnt match but mainly i dont know what i am doing. i have experience with configs but i am far from being modder. I am learning step by step by myself. If anyone know what to do i appreciate all help i get with this!
  6. Hi i created p3d model of crate for my server and i want that crate to be used only on my mission system on missions but right now anybody can easilly pick them up from ground to hands or inventory/cargo. I was told by someone on yotube....King Skyline...Amazing tutorials!!!... that i need to write simple script but i never wrote sript in my life no matter how simple it can be😅
  7. Hey!! recently i created my p3d model of crate for my DayZ server. I want to use that crate for my mission system and it will be used for storing weapons loot. So i would like to add about 10 shoulder slots to that crate without cargo. I can do simple overides like changing cargo...thats no big deal but i am having problems adding shoulder slots or better said i guess problems defining/making shoulder slots to work. ( Just take in consideration i am just trying...i dont know what i am doing mainly and i am learning step by step ) I tried adding these parameters. With this added i could see 10 shoulder slots in my custom crate but not all of them were working... only 1st one was working and i could store weapon in that slot but i couldnt do that for other 9 attachments[]= { "Shoulder", "Shoulder", "Shoulder", "Shoulder", "Shoulder", "Shoulder", "Shoulder", "Shoulder", "Shoulder", "Shoulder" }; Can anyone help me what to do to make them work. Also i would love to know how to make crates un-pickable from ground to hands or inventory/cargo. I guess i need to write simple script for that but as u read above i cant really write scripts 🤣 But thats maybe topic for another time
  8. Hello Is there any mod that allows server admins to access player's inventory without going on server but doing it through server....server (profiles) files?
  9. 23p23 41

    Edit Chernarus map item?

    Hey! I am editing my server and i am doing lot of custom edits through DayZ Editor. I also used delete function in Editor so some areas that are on map arent anymore on my server or i changed it to something different. So i would like to know if there is any way how can i edit chernarus map item. I am well aware i cant edit VPP map or basic map because its modded content! I took a look into my P: drive and i found chernarus map item.paa closed and opened.paa but there is literally nothing visible through text view only pink/purple field Is there any way i can edit opened chernarus map item?
  10. Hello 2 days ago i basically deleted whole inside of VMC in DayZ Editor and built my custom "VMC" from scratch. I followed method with export loot data in init.c...but even after 2 days i am still not getting any loot in 99% of buildings i placed. i also rebuild krasno and balota airfield but loot spawned. Of course i didnt use same method like i used for VMC. I exported data to mapgrouppos.xml straight from DayZ Editor and put it straight into default mapgrouppos on my server but i thought since i deleted every building inside of VMC its better to use init.c export loot data method but its not working. Any reason why is this happening? Does it take time to spawn loot? I checked mapgrouppos if it actually recognizes my building and it does.
  11. Hello survivors!!! for the past 2-3 months and still up to today i am hosting server for DayZ using pingperfect.com. But i found it very basic. Only 2 core CPU in basic package with option to add core for 3-6 euros...i am not sure. Not every mod works with pingperfect!! I had performance issues. So i am wondering if i should buy some parts and host my server on my own 2nd machine (not my primary pc). I already have some parts from other pc build which i can use. So the reason why i am typing this is to know how cheap on components i can go. i am aiming at max around 30 players on server at least for now with about 30 mods! Most of them dont really affect server performance. I am not even running DayZ expansion mod!!! In my head i already build machine: Motherboard: GIGABYTE H510M H (around 63€ used in local store) CPU: Intel Core i5-10400 + stock cooler (around 170€ in local store) mainly because of 6 cores and decent clock and actually its pretty hard to find good enough/cheap cpu in stock nowdays!!! Power Supply: EVGA 750W Bronze (already have) i don't really care if it is overkill as my system probably won't need more than 200-300W but this PSU isn't currently in use so i can use it here RAM: 2x8gb 2666mhz HyperX (already have) i already have from my previous pc SSD/HDD: Not sure how many gigs i need for what. But i am guessing for game i need SSD to run the game on it and for other stuff like storage i can use HDD's? Right? So i am not sure but i would go for SSD: Crucial P2 250GB (M.2) and for storage HDD: Seagate BarraCuda 2 TB 7200rpm GPU: I heard GPU isn't necessary sometimes when running game servers. Well I am not sure if i need one for DayZ server or integrated graphics is enough +Case Fans,Case (30-50€) IN TOTAL ABOUT 350€!!! OR LESS IF I CAN EVEN FIND USED HARDWARE FOR CHEAPER Is this build enough for DayZ server for about 30 players? Obviously if i indeed need GPU to run DayZ server i can't go for it because of GPU stock availability and prices Feel free to propose changes if you think i can get better performance/price
×