Good point. Freshies really have nothing to lose and everything to gain. And I guess it’s intended for the stakes to get higher the longer you play.
while I don’t feel nice after killing freshspawns, I do it often. I thought one was holding a handgun once, but after killing them I figured out that it was an uncracked glow stick. I’m almost immediately more trustworthy of someone if they talk in the game, but literally no one does. Building a base is something I only do with friends, so I agree on that point. I’m not really against killing, but dying differently for once would be nice.
another idea I have is maybe the game tracks how many people your character kills in one life, and then the more kills they have the further inland they spawn in the next life. To make time less of a problem. This serves as both an incentive for trigger happy players to get straight into the action, and a concern for passive players that want an easier start.
perhaps a kill to life length ratio could be set up so players that die in gunfights are able to return quicker. Maybe instead of kills they track conflicts started because first shot usually hits and is from the aggressor.
please give feedback because I like this more than the other ideas I had. And I forgot to address apocalypse mentality sooo
edit: I agree on that point, but almost everyone has a mental limit no matter the situation. Killing would still take its toll on the mind. Maybe it could give a status effect. Something that was not debilitating, but inconvenient to the player. Perhaps your character could have similar symptoms to colds, but builds resistance over time. Maybe the character winces at the sound of gunfire. I like that one. Maybe for a little while after any gunfight where you take shots your character has temporary ptsd. Nothing physical, but maybe the screen brightens slightly at random intervals. Character shakes when idle. Or even things like sniffling. I like the idea of a sanity meter that changes according to overall health. It would be a large bar that isn’t easy to change. And only has minor effects once emptied. Like the ones I’ve suggested or others ideas.
again, I would enjoy feedback because that’s how ideas get fleshed out. Maybe instead of just shutting an idea down you could add on to it and revise when necessary.