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Tristan Cooper

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Everything posted by Tristan Cooper

  1. Tristan Cooper

    Zombies cutting you every other hit.

    I don’t know. I’ve done some stuff without shoes as a freshie, and one cut on my foot almost runs me out of blood. Like flashing red. Kinda ridiculous. I do agree with looser fitting clothing protecting from cuts. I spawned in, ran without shoes until I got a cut, then put shoes on. Started at full, didn’t get attacked by zombies.
  2. Tristan Cooper

    Guns / items wear and cleaning / repair

    I disagree. The survivors, in my opinion, are supposed to be a sort of shell that the player can put their knowledge and experience into. I know that doesn’t count for the physical side of things, but they have to balance the game somehow. Your logic says they shouldn’t know hand to hand combat, how to use military weaponry effectively, or even fishing. those aspects of the game aren’t meant to be controlled by the game, but by the player’s knowledge of survival. A weapons expert could go the entire time emptying their gun before cleaning it, and complain to devs about the lack of a safety. I realize this is off topic, but I hope it provides some clarity as to why guns are easy.
  3. Tristan Cooper

    We Need More Armband Colours

    I agree. Maybe when you go to cut any piece of clothing up you get the prompt to make an armband too. Then patterned armbands and all those colors get introduced.
  4. Tristan Cooper

    Dynamic gas zones

    I like this idea. I’ve only actually seen one gassed area and didn’t know gas masks were actually functional yet. Would it be easy to see like the current ones, or maybe sneakier but with generous time to react. Like your character coughing and covering mouth for a few seconds (like 30) before taking damage. I think realistically a weaker gas would be less dense, and consequently less visible.
  5. Tristan Cooper

    Please underground base building in official

    That does sound great. I imagine people could use that to raid though. If multiple entrances are possible? Thanks for clarifying!
  6. Tristan Cooper

    Please underground base building in official

    Would this really be feasible in reality. I think it’s a cool idea, but do you have more of an idea for it? Possibly you would need to dig an area out which introduces a new mechanic. Then realistically you would need to make it structurally stable somehow. I like this idea, but how would you like them to go about this?
  7. Tristan Cooper

    Decrease desire to KOS constantly?

    Good point. Freshies really have nothing to lose and everything to gain. And I guess it’s intended for the stakes to get higher the longer you play. while I don’t feel nice after killing freshspawns, I do it often. I thought one was holding a handgun once, but after killing them I figured out that it was an uncracked glow stick. I’m almost immediately more trustworthy of someone if they talk in the game, but literally no one does. Building a base is something I only do with friends, so I agree on that point. I’m not really against killing, but dying differently for once would be nice. another idea I have is maybe the game tracks how many people your character kills in one life, and then the more kills they have the further inland they spawn in the next life. To make time less of a problem. This serves as both an incentive for trigger happy players to get straight into the action, and a concern for passive players that want an easier start. perhaps a kill to life length ratio could be set up so players that die in gunfights are able to return quicker. Maybe instead of kills they track conflicts started because first shot usually hits and is from the aggressor. please give feedback because I like this more than the other ideas I had. And I forgot to address apocalypse mentality sooo edit: I agree on that point, but almost everyone has a mental limit no matter the situation. Killing would still take its toll on the mind. Maybe it could give a status effect. Something that was not debilitating, but inconvenient to the player. Perhaps your character could have similar symptoms to colds, but builds resistance over time. Maybe the character winces at the sound of gunfire. I like that one. Maybe for a little while after any gunfight where you take shots your character has temporary ptsd. Nothing physical, but maybe the screen brightens slightly at random intervals. Character shakes when idle. Or even things like sniffling. I like the idea of a sanity meter that changes according to overall health. It would be a large bar that isn’t easy to change. And only has minor effects once emptied. Like the ones I’ve suggested or others ideas. again, I would enjoy feedback because that’s how ideas get fleshed out. Maybe instead of just shutting an idea down you could add on to it and revise when necessary.
  8. Tristan Cooper

    Decrease desire to KOS constantly?

    Honestly not taking advantage of the tools and features offered to players is rather annoying to me. I think this problem just boils down to humanity. We suck. suggestion time: maybe we combine some of these, I like the “getting used to it” and the more options. (I would much rather be tortured and left half dead than just shotgunned when i have a zucchini) so if players had a negative effect after the first kill, but more options that scratch the same itch then they could use the voice chat for once. And an idea of my own, if players could choose to be a pshyco/sociopath or a sane person with benefits and drawbacks to each. Maybe the crazies don’t have the getting used to it part, but they have slightly faster food consumption? And the sane people have the effects of a murder, but maybe their character is super jumpy and frail after combat. Just ideas and I’m not really into them.
  9. Tristan Cooper

    Opting into crossplay?

    What if specific servers overlooked the imbalance in pc/console gameplay and were very clearly marked as crossplay supporting? im not sure if extra servers would cost more, it please consider.
  10. Tristan Cooper

    DayZ 2021 Year in Review

    Kind of an idea I had, but what if you overlooked the imbalance between console/pc and made crossplay a server specific thing. As in clearly labeled servers that support crossplay. Just an idea, and I’m not sure if extra servers would be expensive or what. Thanks for reading I guess?
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