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Everything posted by Tristan Cooper
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I think we need to have a prison reform. Lots of openable windows in every cell for fresh air, free access to the yard at all times, and no fences because they stress out the guests. Maybe we should just put all the troubled people in their own neighborhood, but not isolate them because we wouldn’t want to make them feel discriminated against. Oh yeah! I almost forgot that having armed guards around just makes the guests feel like they did something wrong.
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You went off topic my guy, but yeah, these things could be improved.
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Agreed. Nothing stranger than jogging a marathon with 80lbs of equipment and being just fine afterwards.
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I had to wear an eyepatch as a kid to straighten my eyes, so I can definitely verify this lol.
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I’ve got drift on my left analog, so an option to turn off moving while looting would be nice for me. Suppose they would need to add customizable controls first though…
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If people manage to get knocked unconscious for that long in an encounter then yeah.
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I’m not sure about that… shovels are pretty effective and a stun mechanic does exist.
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Possible fix for game breaking swimming glitch
Tristan Cooper replied to Surfjayce's topic in Suggestions
This spiraled out of control. I think moving them out of the way would work better than killing them. Say you’re geared; swimming through a river, guns out; and your internet crashes. Boom you’re dead and the enemy has your stuff. -
Alright
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Put in a ticket, or maybe you just got bad internet.
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Seeing through the map when logging in on console
Tristan Cooper replied to Tommygunz89's topic in Suggestions
Not sure if it’s just me, but I only get that the first time logging in after booting up the game. If it isn’t just me then who spends five minutes restarting their game just to get a couple seconds of x-ray. I’m running an ooooold Xbox one -
I can’t add much to it. Good stuff! You spent a fair amount of time on it eh?
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New gun mechanic that will complicate and simplify at the same time
Tristan Cooper replied to Artyom Kalinin's topic in Suggestions
I agree with the lmg part. Probably the reason zeds have different hp is because bodies have different quality. Googled it and I’m disappointed to be honest. The opinion part… I mean yeah everyone’s entitled to an opinion and I get that they probably won’t all be good ones, but you don’t need to do something for x years for your opinion to be valid. I think you’ve got more of a problem with less realistic thinkers than console players because I’ll be honest a lot of console players are pretty young. -
I mean still. The rubber slugs do basically nothing(in my limited experience) to even flesh. Underwhelming and weak.
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New gun mechanic that will complicate and simplify at the same time
Tristan Cooper replied to Artyom Kalinin's topic in Suggestions
1: kind of a thoughtless comment. Just kinda weird how you think anyone from console has a worthless/bad opinion. 2: I know the pain from a gunshot takes a lil while to register, but you would probably know where it came from. 3: zombie hp levels? I know they reduced the health. It really wasn’t that much of a change. 4: what the hell is a Gucci-gun and why is that your argument? Just be glad they haven’t added a compact Lmg or something. -
Haha yeah
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Hmmmmmm. Seems like you’re being bullshitted, or it’s an honest mistake. Sucks either way
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“Immune system indicator score” or Isis 🤣
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They probably don’t know you exist to be honest. It was two years ago.
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You’re right. I somehow forgot that was a thing lol.
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I don’t even know if it’s a thing, but maybe consider a trip to hq. Again I’m unsure if weather that exists.
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Add the ability to close vehicles using lockpicks
Tristan Cooper replied to akula692008's topic in Suggestions
Sounds reasonable -
Add the ability to close vehicles using lockpicks
Tristan Cooper replied to akula692008's topic in Suggestions
Could the door be hit to unlock? -
I like this. Maybe instead of adding a folding mechanic it could just automatically fold in the inventory. How much does the current shovel take up? Like sixteen or something. Maybe it just fills four or six slots.
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This is basically suggesting DayZ 2.0 I like these ideas, especially the dynamic door sounds. Roof zombies are funny, but pretty much screw you over every time. I disagree with zombies being unbalanced. They’re meant to be easy one on one, but that scream is meant to make it eight on one. Zombies shouldn’t cause so much bleeding. I think shoes are they way they are for balancing. Maybe reduce bleed chance for both of these? This is a lot of reworking. And I’m no game dev so correct me if I’m wrong, but I don’t think DayZ’s game engine supports lighting very well. I’m sure there are work around for those bugs though.