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Rammbock

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About Rammbock

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  1. Rammbock

    DayZ myths and story

    Another nice vid which shows what i'm thinking of Such things would keep the world of DayZ alive. There would be more than bandits and the pure survival aspect.
  2. Rammbock

    DayZ myths and story

    Hey Guys! I've read some things about the "urban legends" of DayZ recently and I think it would be pretty damn great if the SA-Team could set up a "storyline" for the game based on the fear of Green Mountain. I'm not talking about a ordinary story like in other games, I talk about something different: What if the devs would spread some hints about the infestation in the world? Some notes (paper sheets in buildings, or messages cut in trees in the forest) on places around Chernarus, Radio signals with morse codes, mathematical riddles, numbercodes and other stuff like that? So that the player doesn't have a quest, but a very difficult and long riddle to solve which hints could be erverywhere (which fits good to the sandboxy character of the game). Imagine to run around with a found radio and suddenly recieving a transmission from Green Mountain or eslewhere with coords for an important place or an encrypted message. ( )In my opinion this could be extremly atmospheric and a scary kind of psycho horror, espacially if players speculate about the story. The access to this "storyline" should be hard, so that there are not too many players at important places- I thought about a rare radio or something like that. Tell me what you think about that idea!
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