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HarmsI

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Everything posted by HarmsI

  1. HarmsI

    nominal events.xml

    I can't figure out how animal spawn works. Let's say I have wolves spawning in a certain place, about 5 wolves. If the wolves are killed, then after one minute the wolves appear again in the same place. I don't want it to work that way. How to set it up so that after I killed the wolves, the wolves did not appear immediately, but after about 15 minutes. In the events file.xml I've tried everything, and I haven't figured it out. Help <event name="AnimalRadioactiveWolf"> <nominal>16</nominal> <min>10</min> <max>15</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_juggernaut"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Tough"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Tough"/> </children> </event>
  2. HarmsI

    Animal skins

    Hello everyone No matter who will tell you or tell you how to configure the speed of cutting animal skins on the server. On some servers, skinning takes 2-3 seconds.
  3. HarmsI

    nominal events.xml

    I can't figure out how animal spawn works. Let's say I have wolves spawning in a certain place, about 5 wolves. If the wolves are killed, then after one minute the wolves appear again in the same place. I don't want it to work that way. How to set it up so that after I killed the wolves, the wolves did not appear immediately, but after about 15 minutes. In the events file.xml I've tried everything, and I haven't figured it out. Help <event name="AnimalRadioactiveWolf"> <nominal>16</nominal> <min>10</min> <max>15</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_juggernaut"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Tough"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Tough"/> </children> </event>
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