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indijdev

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  1. indijdev

    about spawn

    I think the mod BasicSpawnSelect can accomplish your goal, if I understand correctly. I haven't tried it yet myself, but afaik you can make spawnpoints available depending on which category a UID is placed in. Best of luck.
  2. indijdev

    Prevent player from using the name "Survivor

    A player made a character on my server. After I added the name 'Survivor' (not the SteamID/guid) to the ban.txt in the root folder, he tried to connect, but couldn't until he changed his name. I confirmed with him that he had unsuccessfully tried to log in. I can't tell you why, but it works as intended for me. Maybe I'm missing something.
  3. indijdev

    Spawned Item Condition On Server

    Another thing: I believe you need to edit the values in types.xml and not cfgspawnabletypes.xml. And as far as I know, the max condition of weapons is 200, not 100. -indij
  4. indijdev

    Error Code 00010001

    I think 00010001 is often a router issue at client end, if other people can join your server. I would advise them to try logging on to an official server and see if they have the same issue. I've also heard that wifi connections can cause some problems. Best of luck. -indij
  5. indijdev

    Need Help with Init.c for custom loadout on Banov

    So it seems starting gear is handled different in expansion, if I understand correct. Good to know. Thanks for posting the solution. Will certainly be useful. -indij
  6. indijdev

    Does cfgweather.xml work as intended?

    After my latest testing I'm back to being confused about this. Can't really get a handle on this file. The best solution I've come up with, to accomplish your goal of the worst weather being a *possibility* but not on a certain cycle, is to use vanilla settings and set server-date to late summer/start fall. Currently I use 23/7 and I get occasional drizzle and sometimes a more severe storm. That's the best solution I've found. Sorry I couldn't be of more help. -indij
  7. indijdev

    Does cfgweather.xml work as intended?

    Upon further testing, here are my findings: The function actually do seem to work (maybe a couple of restarts were needed) and there do seem to be some randomness involved in everything except the wind. I think the issue might be that the vanilla config has overcast target set at .45 and the threshold for rain at .5, which means that the weather will hover on the border of rain and overcast most of the time. Additionally, if I remember correctly, the vanilla times for changes in values is set pretty high, so bad weather can last a long time. I've changed my setting a bit and this seems to work somewhat. I'm still adjusting the values and keeping an eye on it, but my server has a 4hr reset cycle (HW can't handle once pr. 24) so it's hard for me to replicate your exact circumstances. I'll give an update when I've become a bit wiser. Best of luck! -indij
  8. indijdev

    Need Help with Init.c for custom loadout on Banov

    When comparing to my own init, I only notice a couple of things. Mine doesn't have the '//INIT WEATHER BEFORE ECONOMY' and the '//Loot spawn Creator' part, so I don't know if there are any issues with these. The '//DATE RESET' part is done in reverse in my init, but I can't find any syntax errors in yours, so that should be fine. The 'SetRandomHealth' is done with integers in yours, whereas it's done with floats in the Chernarus init. You can try to use floats to see if that's the issue: I would try to remove all items and only spawn one, while trying to make it work. Maybe something like this: If this doesn't work, I'm not sure I can find the problem with the init file. Are you sure that you not using the chernarusplus missions in your serverDZ.cfg? (I guess banov should be something like template="dayzOffline.banov") And are you sure it is not the init in the \DayZServer\mpmissions\dayzOffline.chernarusplus you are editing? And did you make sure that everything you're trying to spawn is actually in the types.xml in your banov missions folder? These may be silly questions, but I'm at a bit of a loss tbh. -indij
  9. indijdev

    Need Help with Init.c for custom loadout on Banov

    Allright. So, since the bandage and chemlight do not spawn either, it seems there's some other issue. I'll give it a second look and see if I can pinpoint the problem.
  10. indijdev

    Does cfgweather.xml work as intended?

    After initial testing, I think you were spot in your OP. This functions seems totally broken. I can confirm that the values will just slide towards the max value and stay there. After 45 mins. the weather was locked at a constant 100% for fog and rain. Furthermore, the overcast was at 0 (which is way below the min threshold for rain), but it did not stop anyway. Additionally, all my clothes went from wet to dry after server restart, so it seems the function is also interfering with something else. Here is the configuration I have tested: Currently doing 2nd round of tests. It's still raining with 0% overcast and climbing. I'll post further results later. -indij
  11. indijdev

    Need Help with Init.c for custom loadout on Banov

    Do all the other items spawn fine? I can't really find any issues with the file at first glance. I would remove the 'SetRandomHealth' below the battery to see if that's what causing the issue. Maybe try to spawn only the battery to confirm that it's actually possible. And ofc make sure that there actually is a 'Battery9v' in your Banov types.xml. That's the best advice I can give atm. Best of luck. -indij
  12. indijdev

    Does cfgweather.xml work as intended?

    How long do you have between your resets? I believe it clears up allright on my server, but I'll try to doublecheck and replicate the issue if possible. I think I might have changed some of the rain values, but I don't really remember tbh. (Have been looking through so many files lately that it's kind of a blur by now) Here's what I use: Edit: As I posted this, I just noticed that 'enable' is set to 0, so theoretically this file isn't even loaded. I'll do some testing and get back. Best of luck
  13. indijdev

    No players - Sudden FPS drop

    I've noticed that the FPS drop over time and sudden drops happen, even if noone is logged on to the server. I.e: Server stabilized at around 6.2k FPS after last player logged out and steadily dropped over the next hour or so. Then came a sudden drop of almost 1000 FPS. 19:08:47 Average server FPS: 5772.77 (measured interval: 30 s) 19:08:47 Players: 0 in total 19:09:17 Average server FPS: 5798.40 (measured interval: 30 s) 19:09:17 Players: 0 in total 19:09:47 Average server FPS: 4940.93 (measured interval: 30 s) 19:09:47 Players: 0 in total 19:09:49 Used memory: 3194744 KB 19:10:17 Average server FPS: 4855.93 (measured interval: 30 s) 19:10:17 Players: 0 in total It rose back up and stabilized at around 5150 FPS. Does anyone know why this is happening? When people are logged on, I get the occasional message of *Item [x] is hard to place, performance drops: "<Item>"*, but these messages don't appear when server is empty. Do the restock still take place, but just isn't logged? - indij
  14. indijdev

    Prevent player from using the name "Survivor

    There is a .txt named 'ban' in the DayZServer root folder. Names added to this file will be banned. Just tested it succesfully today. Best of luck. -indij
  15. indijdev

    Spawned Item Condition On Server

    Afaik, the changes you make to min/max values only affects new items spawned, not the ones already spawned in the map. To clear the map, you have to delete the file that keeps track of spawned items. (Basically wiping the server) I haven't tried it myself, just read about it, so if someone knows more on the topic, please correct me. Best of luck. -indij
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