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MetalmcBiff

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Everything posted by MetalmcBiff

  1. MetalmcBiff

    Pass out needs to go

    But I smell just like them! :( TL;DR: I am miffed at being randomly one-shotted by zombies has become my primary way of dying recently, instead of myself misjudging situations, running into unfriendly survivors, etc.
  2. MetalmcBiff

    Pass out needs to go

    ^That's a pretty unhelpful reply. My last 10 characters have all died due to zombies slapping them once and knocking them out for the remainder of their lives. Just now - and actually, this is the reason I'm posting now - I was sneaking around the NW Airfield with an M14 AIM, an M4A3 CCO, a coyote pack, NVG, Rangefinder, you name it. Anyway, I'm keeping a low profile and a zombie spawns in reasonably close. I'm crawling, and both the sight and sound indicators are at the very bottom. Well, you probably guessed it by now, but that one zombie of course flips his gasket, and slaps me once, whereupon I faint, and am promptly eaten. At the point of encountering the zombie I had 11873 health, which made it all the more aggravating, as I was doing fairly well for myself. I should point out that the other characters I've had who've died from slapping (I do not recall this happening more than perhaps once or twice prior to the last one or two patches), have done so after going under 10k blood. It seems that around 9k, it almost doesn't matter what I do - My guy faints, and that's that. Of course, if that's how it's intended to work, then great! Working phenomenally well! I was of the impression, though, that perhaps something that's essentially a one-shot kill such as fainting, would be a bit more rare to have happen to you. I know bone-breaking is being worked on, but frankly, I've had fewer problems with broken bones than I have had with fainting. Just as an addendum: I've read a fair bit on these forums prior to posting here, and realise that the above story will probably not garner a whole lot of sympathy. Like I said, if it's working as intended, then all is fine and dandy. I can also empathise with people who see my post as some sort of plea for a less threatening game experience. That couldn't be further from the truth! As far as I'm concerned, zombies are more than welcome to do serious amounts of damage to me, and attack in packs or what have you, but I want to feel like it's my fault when I don't survive, because I made a bad decision and put myself in a situation that I couldn't handle, not because some invisible numbers rolled up behind the scenes and determined that my guy simply cannot stay conscious if someone slaps him. Maybe it's just me. Maybe I'm unlucky. Maybe I'm doing everything wrong, and someone's about to tell me something like "lol, if you crouch walk facing NW while the tide is high and the cauldron sears the eye of newt, you ALWAYS faint if slapped by a zombie. You noob.". That'd sure show me.
  3. Playing 1.7.1.4 now and FPS seems to have become more unreliable than it was during the weekend patch. Some notes about things me and my group have found really annoying though: 1) Most hatchets can't be picked up. They instead turn into invisible items that only re-appear when you drop your main weapon on the ground. In that case all the invisible items show up as little green ammunition pouches. When looting they carry the green shotgun shell graphic and the name "Hatchet". Looting them does nothing. 2) When you are finally able to pick up the hatchet (One of us found a hatchet floating in mid-air, that turned out to be lootable), it replaces your main weapon? I suppose it's understandable since it's very powerful and durable, but perhaps balancing it so that you can use it to fend off one or two infected rather than being a main weapon might be an option? I don't know how rocket intends for it to work. 3) Zombies attract from miles away now regardless of what you're doing. I crawled across a main street in Berezino today and got spotted by two infected that were 50-80 meters away from me. It's happened repeatedly through house-walls and the like as well. Basically getting close to a town, even if you're prone, will very much include you being detected within minutes. If you're crouching or walking, it's a different story altogether, as zombies from as much as a kilometer away will flip their lid and start chasing you, even if there are several buildings between you and them.
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