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lakevu

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Everything posted by lakevu

  1. Please check out another post I made on this same topic
  2. Yeah thats true. But i feel like the game has suffered enormously since catering to console players in almost every way except muh graphics which is even debatable.
  3. lakevu

    Decrease desire to KOS constantly?

    very interesting! I have been thinking the same thing myself. However, I have been persuaded that KOS is indeed a big part of the game and should be left alone. Simply for the fact would do that in real life and punishing a player for KOS with a humanity system and such doesn't really make a lot of sense. especially since in real life I'm sure there are people who don't care about killing people and it wouldn't really affect them in the ways you suggested. However, I do believe we can incentivize people to "interreact" more instead of just killing each other without talking. My suggestions to make this happen are these. 1.) Make capture and torture more fun. Having the ability to permanently scar a person's character as long as they live would be really appealing to some people. Cutting off fingers, toes and leaving cut scars on the body. 2.) Make it so a person's loot gets more easily damaged and destroyed during a gunfight. Bring back how it use to be in .62. Where mostly everything would be ruined on you if you got shot in the jacket and such. This would stop people from straight up killing without thought knowing they would get nothing out of it unless they either captured them or got a precise headshot. Which would at least add more time before you got KOS'd. 3.) Chang the damage so more people go unconscious during a fight instead of straight up dying. Within reason. Then atleast the person who is doing the KOSing has a choice at the end to kill them or capture them. 4.) Give more options on how to make people go unconscious and capture them. Tasers. Beanbags, Dart guns, make legs easier to break and broken arms. I dont know. But there aren't a whole lot of choices when it comes to tools on how to capture people so you can talk. 5.) Make certain actions 2 person only or at least derive a bigger benefit from the help of another person than doing it yourself. Such as Saline and blood bags can only be done by a partner or you get a lot less than if you had somebody else do it for you and such. Or bring back the defibs so your partner or one person has a tool to pick someone up form unconscious better than the EpiPen can. Or make it so actions like stitching yourself up can only be done by another person if you are low enough health so you would take too much damage if you did it just yourself. Just stuff like these so solo people see other people as some sort of benefit than just purely a threat with no upsides to talking and partnering up. P.S: I feel the only way you are going to make it more intriguing for people to do more banditing type stuff instead of just shooting on sight is if you make the person they are targeting more valuable alive to them than if they were dead.
  4. ahhh yes. I did give that a try on one of the Dayone servers. Seems very promising!
  5. Thanks for posting! Yeah a glaring issue is no extra weapon sway after running. Like you can't be serious with that.
  6. Thanks for posting. Yeah, I agree I believe this decision was made because of the release on console. Im hoping that with Arma 4 they dont make this same choice. That was my main reason for voicing my concern. Because if Arma 4 ends up playing like dayz now there will be no hope of a truly hardcore survival experience in the foreseeable future.
  7. Thank you for posting. And thanks for linking that video. That is the same one I watched as well and was what made me aware of the flaws in the current system and drove me to make this post.
  8. Thank you for posting. Yes, I hope as well they do get some attention. However, my true worry is that these sacrifices to realism and simulation will spill over into the next Arma game. That is my true fear and the main reason I voiced my concerns.
  9. I completely disagree. They may not be the "complete" foundation of the game. As there are many more like Survival, Looting and Base building. But they are irrefutably foundational to the game. I would agree that the game "feels great" in the sense that it is smooth but smoothness does not mean that the game as a whole is very good. Especially in this case where they sacrifice Realism and Simulation to make it happen in a game that is supposedly a "Survival Simulator". I believe what is happening is that people from the mod (the origins of the game) are being outnumbered by those that recently got into the game whether it be console or pc and have no experience with the games previous "feeling" of the past. And have no idea that the game can be so much better like it was in the past that they were able to experience.
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