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lakevu
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Everything posted by lakevu
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Suggestions for improving the game after the first thousand hours
lakevu replied to Animal'Mother's topic in Suggestions
I have always wanted the dragging feature to come back. I always felt it added a sort of “intimacy” between characters you rarely see in games. I’ve also always had the idea that when you buddy is hurt and their movement speed is lowered you could throw their arm over your shoulder and sort of carry them to let them walk faster. I think that would be really cool. Especially when your buddy has a broken leg or something but none the less I think these things are pipedreams cause if they wanted to add them they would have already -
on the topic of ragdolls. I dont think i ever seen a game do ragdolls "appropriately". meaning in some way where i was 100% convinced that it was believable and didnt take me out of the game. I think the best ive ever seen is RDR2 and even then, there are times that make it seems kind of ridiculous. However, i am not just a complainer and have an alternative suggestion that I think is the best. Personally, I think the scripted animations for death and such are the best. They always seemed "grounded" to me and more real. especially when looking back at Arma 2's death animations as bad they were I have some missing of the feeling of seeing the enemies go through a death fall over. I do think what leads people not to like this isnt the basic fundamentals but just simply the fact there isnt enough variety. which ragdolls are great are doing, unrepeatable death movements. which are cool. I think having like 3-5 animations for each type of death and such would make this "sameness" alot less apparent. But that just my view on it. I think scripted animations are the best route to take.
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I absolutely agree. it’s always infuriated me that you can go from running around full speed to just hold your breathe for a quick second to get 100% accuracy. It’s honestly retarded and just shows another example of the flawed watered down mechanics of this game.
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true. i think one of my favorite animations from back in the day was from arma 2. where when you turbo sprinted, your guy would swing his arms all over the place, side to side. like he was really booking it. like it felt like there was some life in it. aswell as alot of the animations from arma 2. like the swagger of the just the standard walk animation. now the animations just seem to be striving to be "simple" and souless. like theres really no life to them.
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ive seen! not if only we could get some sort of animation creation system to overhaul the movement and running animations to be more lively! I find the full running animation completely uninspiring
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I agree. After thinking about it alot recently movement is a big factor, maybe even bigger than the gunplay itself. and should having something done about it to make it better. for example the fact you can go from stop to full speed without build up is just dumb. aswell as no stopping inertia. along with many other things. movement itself does need a massive overhaul.
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Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
lakevu replied to Buakaw's topic in Suggestions
Please check out another post I made on this same topic -
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Yeah thats true. But i feel like the game has suffered enormously since catering to console players in almost every way except muh graphics which is even debatable.
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very interesting! I have been thinking the same thing myself. However, I have been persuaded that KOS is indeed a big part of the game and should be left alone. Simply for the fact would do that in real life and punishing a player for KOS with a humanity system and such doesn't really make a lot of sense. especially since in real life I'm sure there are people who don't care about killing people and it wouldn't really affect them in the ways you suggested. However, I do believe we can incentivize people to "interreact" more instead of just killing each other without talking. My suggestions to make this happen are these. 1.) Make capture and torture more fun. Having the ability to permanently scar a person's character as long as they live would be really appealing to some people. Cutting off fingers, toes and leaving cut scars on the body. 2.) Make it so a person's loot gets more easily damaged and destroyed during a gunfight. Bring back how it use to be in .62. Where mostly everything would be ruined on you if you got shot in the jacket and such. This would stop people from straight up killing without thought knowing they would get nothing out of it unless they either captured them or got a precise headshot. Which would at least add more time before you got KOS'd. 3.) Chang the damage so more people go unconscious during a fight instead of straight up dying. Within reason. Then atleast the person who is doing the KOSing has a choice at the end to kill them or capture them. 4.) Give more options on how to make people go unconscious and capture them. Tasers. Beanbags, Dart guns, make legs easier to break and broken arms. I dont know. But there aren't a whole lot of choices when it comes to tools on how to capture people so you can talk. 5.) Make certain actions 2 person only or at least derive a bigger benefit from the help of another person than doing it yourself. Such as Saline and blood bags can only be done by a partner or you get a lot less than if you had somebody else do it for you and such. Or bring back the defibs so your partner or one person has a tool to pick someone up form unconscious better than the EpiPen can. Or make it so actions like stitching yourself up can only be done by another person if you are low enough health so you would take too much damage if you did it just yourself. Just stuff like these so solo people see other people as some sort of benefit than just purely a threat with no upsides to talking and partnering up. P.S: I feel the only way you are going to make it more intriguing for people to do more banditing type stuff instead of just shooting on sight is if you make the person they are targeting more valuable alive to them than if they were dead.