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lakevu

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Everything posted by lakevu

  1. its actually 24th most played game on steam. not bad for a game that doesn't get any resources. surprising really
  2. 28th actually and the fact they can ignore this game that much and have it still be this popular is truly something to be said about this game.
  3. cant say im surprised but for a game that is 28th in popularity on steam charts seems to be crazy to not get the resources it deserves you know. it always amazes me that things like this are happening when this company literally made arma 2. I regard arma 2 pretty highly as a great game and i just dont understand how a company can make a product like that and then do something like this. it just doesnt make any sense. like how can you make the 16th chapel and then only be able to make macaroni art by comparison afterward? I'll never understand and it frustrates me to see it happening.
  4. I agree but the useless crap does have its place. IE you cant have good things without there being bad things. or fireaxes without pitchforks useless crap items have their place However I do feel irresponsible levels of attention are given to things that should be prioritized. IE the player controller (movment & gunplay) for a long time i thought that dayz was purposefully being destryed by bad decision making but im not so sure anymore. I'm starting to think they just dont know and dont know what their doing. no plan. no structure. just an idea comes up at the office and they act on it. no real longterm view of development. just whim oriented.
  5. theres a higher picture here your negating. why is dayz getting such little resources in the first place? in other words. money. why are they not getting more of it with how popular the game is.
  6. I absolutely agree. it has come to my attention that consoles are now rivaling pc's in hardware. so muscle is not the problem anymore. the fact of reality is that controller is the new bottle neck not the hardware. it doesnt matter what you do the controller only has so many buttoms compared to the hundreds of combinations a keyboard cna make with combo's of keys. the controller servers as a two inch opening to a 3 foot water pipe. it simply can not take all the potential it can. the only way to remedy this is two different versions of the game. there is no way around it. unless you make people buy a keyboard to play on console. which 80% of people dont do because thats not why they bought a console. to not use a keyboard. you are simply correct
  7. yeah man. the answer i am expecting has to fall in line with dayz's identity. i know everyone likes to think that dayz can be "whatever you want it to be" but this is untrue. dayz does have an identity of what it is and what it isn't. so any answer i am expecting would have to be congruent with the identity of where it began. arma 2. with its mechanics and how it functioned as a game. slow, military simulation mechanics. not the fast adrenaline junkie call of duty stuff we have right now. I will say i am happy to see some of the changes they made. such as not leaning while sprinting and the inertia system is a huge step in the right direction. but it is not nearly enough that needs to be done to bring dayz back to where it belongs. So I have been thinking about making an edit to this post and add a new section to have my ideas of what needs to happen mechanically. because at the time I was just identifying the problems but i hadnt really put any time into thinking about solutions or what the "ideal" mechanics would look like. but since then i have put alot of thought into this and do have some solutions. My solutions - have a delay between A & D and S & D inputs for movement. right now you can spam left right left right and that literally makes no sense. stand up in your room and try has fast as you can to move left right left right. you will see there is a delay before changing directions - slow down both going prone from standing and crouch from standing animations. look at arma 2 or even .62 for examples of speed. - diving to the ground should lock you in position to the direction you went down in. currently you can do a 180 while in the dive (standing to prone) motion. - add a turn speed limiter. currently you can spin as fast as your mouse can move. this is nonsense. you should only be able to do 180's and turn at a certain pace. not snap your neck going back. - slow down the wall climb animation. currently i think its crazy fast and just doesnt make sense. - force walk animation when on flights of stairs. Currently people can literally sprint up a flight of stairs like it’s a ramp. If you look back at every interaction of the game before this one. (Arma 2, .62 for examples). They all forced you to walk when on stairs which I think is appropriate to happen. this is just a taste of the types of changes i would like made. not even touching gunplay. but i believe in high confidence that if you focus on the movement mechanics of the game first then it will have a trickle down effect into the rest of the game and the gunplay changes will become self evident because it simply wont feel right the way they are. simply because they would be so incongruent to eachother that it could not be ignored. if you think this post has weight and you do see the problems dayz is having these regards. please. share it with others and let this get traction so the devs have a higher chance of seeing it. thats about the most we can hope to do.
  8. I have always wanted the dragging feature to come back. I always felt it added a sort of “intimacy” between characters you rarely see in games. I’ve also always had the idea that when you buddy is hurt and their movement speed is lowered you could throw their arm over your shoulder and sort of carry them to let them walk faster. I think that would be really cool. Especially when your buddy has a broken leg or something but none the less I think these things are pipedreams cause if they wanted to add them they would have already
  9. lakevu

    RagDolls

    on the topic of ragdolls. I dont think i ever seen a game do ragdolls "appropriately". meaning in some way where i was 100% convinced that it was believable and didnt take me out of the game. I think the best ive ever seen is RDR2 and even then, there are times that make it seems kind of ridiculous. However, i am not just a complainer and have an alternative suggestion that I think is the best. Personally, I think the scripted animations for death and such are the best. They always seemed "grounded" to me and more real. especially when looking back at Arma 2's death animations as bad they were I have some missing of the feeling of seeing the enemies go through a death fall over. I do think what leads people not to like this isnt the basic fundamentals but just simply the fact there isnt enough variety. which ragdolls are great are doing, unrepeatable death movements. which are cool. I think having like 3-5 animations for each type of death and such would make this "sameness" alot less apparent. But that just my view on it. I think scripted animations are the best route to take.
  10. I absolutely agree. it’s always infuriated me that you can go from running around full speed to just hold your breathe for a quick second to get 100% accuracy. It’s honestly retarded and just shows another example of the flawed watered down mechanics of this game.
  11. true. i think one of my favorite animations from back in the day was from arma 2. where when you turbo sprinted, your guy would swing his arms all over the place, side to side. like he was really booking it. like it felt like there was some life in it. aswell as alot of the animations from arma 2. like the swagger of the just the standard walk animation. now the animations just seem to be striving to be "simple" and souless. like theres really no life to them.
  12. ive seen! not if only we could get some sort of animation creation system to overhaul the movement and running animations to be more lively! I find the full running animation completely uninspiring
  13. I agree. After thinking about it alot recently movement is a big factor, maybe even bigger than the gunplay itself. and should having something done about it to make it better. for example the fact you can go from stop to full speed without build up is just dumb. aswell as no stopping inertia. along with many other things. movement itself does need a massive overhaul.
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