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lakevu
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Everything posted by lakevu
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boost last comment 22nd todays the 5th. (14days, 2 weeks)
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Boost i dont know who deleted my last boost but they shouldn't have. I followed the rules and boosted only after 14 days. Today is the 22nd and the last comment was on the 7th. I would also appreciate it if I could stop being baby sat so I can actually converse with people without hours between comments by having to wait for somebody to "approve" my comments thank you much appreciated
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personally i liked it better when the timer was 30 secs and not 15 like it is now. gave me time to just sit there and reflect a little about what happened. I wouldnt mind seeing the respawn timer go up to a minute or so. but there is a line where it gets a bit much. like 5mins i would say is a bit over the top
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Leaning while jogging should force the player to walk
lakevu replied to SleeperZ's topic in Suggestions
seems i can not delete my original comment, but no matter. I completely agree with you and you are not wrong for thinking it is dumb if you are interested i have made another post on this very same issue and if you agree with its content i encourage you to support it and try to get it as much exposure as possible Dayz's Flawed Foundations: Movement and Gunplay - Suggestions - DayZ Forums -
Leaning while jogging should force the player to walk
lakevu replied to SleeperZ's topic in Suggestions
https://forums.dayz.com/topic/251751-dayzs-flawed-foundations-movement-and-gunplay/ -
do you think bohemia is even reading this forum anymore? I am skeptical they even do
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Do you have a link to the quote somewhere where they mentioned console players being incapable of using forums? I’d really like to see that
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Suggestions for improving the game after the first thousand hours
lakevu replied to Animal'Mother's topic in Suggestions
honestly im not a big fan if any of ragdolls. they've always come off as "not-reality" to me. flopping around everywhere and just looking retarded. even some of the best ive seen in games have never felt as good as the games with scripted death animations. such as arma 2 and such. the feedback and the "theatrics" of the animations have alwasy made me feel better than any ragdoll ever has -
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you could achieve the same effect with one post and numbering each suggestion and then refer to the number in conversation. im honestly surprised your stuff hasn't been taken down already. my was when i did the same with only two posts
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you couldn't take all these zombie suggestions and put them in one post? really?
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boost, cause its my birthday
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25 thousand average players is not incredibly low. its not arbitrary if the metric is players. arbirtrary would be ranking games based off of a single persons subjective list of "favorites". a quick google tells me arma 3 sold 4 million copies, dayz 4 million aswell. yet dayz has double the average players. thus you would think the game should get more support than the main title. I'm not exactly sure of your reasoning behind "should" be getting less support. especially with those facts i stated before.
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its actually 24th most played game on steam. not bad for a game that doesn't get any resources. surprising really
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28th actually and the fact they can ignore this game that much and have it still be this popular is truly something to be said about this game.
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cant say im surprised but for a game that is 28th in popularity on steam charts seems to be crazy to not get the resources it deserves you know. it always amazes me that things like this are happening when this company literally made arma 2. I regard arma 2 pretty highly as a great game and i just dont understand how a company can make a product like that and then do something like this. it just doesnt make any sense. like how can you make the 16th chapel and then only be able to make macaroni art by comparison afterward? I'll never understand and it frustrates me to see it happening.
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I agree but the useless crap does have its place. IE you cant have good things without there being bad things. or fireaxes without pitchforks useless crap items have their place However I do feel irresponsible levels of attention are given to things that should be prioritized. IE the player controller (movment & gunplay) for a long time i thought that dayz was purposefully being destryed by bad decision making but im not so sure anymore. I'm starting to think they just dont know and dont know what their doing. no plan. no structure. just an idea comes up at the office and they act on it. no real longterm view of development. just whim oriented.
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theres a higher picture here your negating. why is dayz getting such little resources in the first place? in other words. money. why are they not getting more of it with how popular the game is.
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I absolutely agree. it has come to my attention that consoles are now rivaling pc's in hardware. so muscle is not the problem anymore. the fact of reality is that controller is the new bottle neck not the hardware. it doesnt matter what you do the controller only has so many buttoms compared to the hundreds of combinations a keyboard cna make with combo's of keys. the controller servers as a two inch opening to a 3 foot water pipe. it simply can not take all the potential it can. the only way to remedy this is two different versions of the game. there is no way around it. unless you make people buy a keyboard to play on console. which 80% of people dont do because thats not why they bought a console. to not use a keyboard. you are simply correct
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yeah man. the answer i am expecting has to fall in line with dayz's identity. i know everyone likes to think that dayz can be "whatever you want it to be" but this is untrue. dayz does have an identity of what it is and what it isn't. so any answer i am expecting would have to be congruent with the identity of where it began. arma 2. with its mechanics and how it functioned as a game. slow, military simulation mechanics. not the fast adrenaline junkie call of duty stuff we have right now. I will say i am happy to see some of the changes they made. such as not leaning while sprinting and the inertia system is a huge step in the right direction. but it is not nearly enough that needs to be done to bring dayz back to where it belongs. So I have been thinking about making an edit to this post and add a new section to have my ideas of what needs to happen mechanically. because at the time I was just identifying the problems but i hadnt really put any time into thinking about solutions or what the "ideal" mechanics would look like. but since then i have put alot of thought into this and do have some solutions. My solutions - have a delay between A & D and S & D inputs for movement. right now you can spam left right left right and that literally makes no sense. stand up in your room and try has fast as you can to move left right left right. you will see there is a delay before changing directions - slow down both going prone from standing and crouch from standing animations. look at arma 2 or even .62 for examples of speed. - diving to the ground should lock you in position to the direction you went down in. currently you can do a 180 while in the dive (standing to prone) motion. - add a turn speed limiter. currently you can spin as fast as your mouse can move. this is nonsense. you should only be able to do 180's and turn at a certain pace. not snap your neck going back. - slow down the wall climb animation. currently i think its crazy fast and just doesnt make sense. - force walk animation when on flights of stairs. Currently people can literally sprint up a flight of stairs like it’s a ramp. If you look back at every interaction of the game before this one. (Arma 2, .62 for examples). They all forced you to walk when on stairs which I think is appropriate to happen. this is just a taste of the types of changes i would like made. not even touching gunplay. but i believe in high confidence that if you focus on the movement mechanics of the game first then it will have a trickle down effect into the rest of the game and the gunplay changes will become self evident because it simply wont feel right the way they are. simply because they would be so incongruent to eachother that it could not be ignored. if you think this post has weight and you do see the problems dayz is having these regards. please. share it with others and let this get traction so the devs have a higher chance of seeing it. thats about the most we can hope to do.
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