lakevu
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Everything posted by lakevu
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and no i dont plan on stopping as movement is the most important part of the game. the most. above gunplay. above aesthetics and graphics. when i first wrote this i actually didnt understand how important this was. I just saw a problem that didnt line up to my experience on arma 2 and wrote about it, but after much contemplation about the state of the game and why it has turned into the way it is now I discovered many things. one of which is how truly important movement is in the game. any game. movement is the foundation and the standard of value of the game. everything is built upon it. movement sets the standard for what a game is as an entity and whether it ends up being like doom vs ready or not. movement is the first thing that must be established that trickles down into the rest of the development of a project. and slight, very slight changes change a game, like dayz mod, from its origin as a simulator to being a "shooter" instead today. and its only very slight changes that has made this happen. very small changes in movement that have made this paradigm shift happen and have bled into every aspect of the game downstream of it. from Movement -> Gunplay -> Aesthetics (sounds, zombies, cars, Ui look etc etc) so you are right it is important, it is the most important matter there is to be had about the game change the movement, change the game
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this is very true and is the basis for many of my suspicions aswell. can you imagine playing arma 2 on a console? i sure cant because you couldn't and have it still be enjoyable. but i believe the paradigm is all wrong. console should be treated like a "gateway" or "entry level" to the game while pc is the flagship experience in "how it should be". this treating pc like an afterthought and console being the main attraction is a huge misstep in my opinion. I remember buying my old pc solely to play dayz back in the day because i had to experience it from what i saw in Frankie's videos. to think people wouldn't do the same today with how cheap great computers are nowadays just seems like shortsightedness to me and even worse. laziness. laziness at the cost of not manifesting day to the full potential and experience that it could be.
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this is an excellent point and a great illustration of what this game has become. I remember doing the same things in arma 2. hitting the floor and getting my breath back before taking my shots. now thats no longer the case, its just snap, hold ctrl, shoot. nothing like the strategy you had to engage in on arma 2
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this is semi true. in the last update they introduced inertia. which does affect the fundamental aspect of the game, movement. now you are correct. literally none of my suggestions were incorporated in this change but did my post have anything to do with the addition of inertia? probably not. I think at the very least this post is important not only to let bohemia know about the importance of these factors of the game (movement and gunplay), which they make games so i would find it hard to believe that spending as much time as they have making games, especially arma 2 they have not introspected a bit about the importance of these foundations of the game and their effects on the products complete experience. But this post should also be to inform everyone who does not yet know of these factors and how they play into effecting how they perceive and thus experience the game. and the more people who know about it the more people that will complain and demand change to these important parts of the game.
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i deeply hope this isnt true
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boost last comment was the 19th today is the 3rd (14days, 2 weeks)
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i agree but nevertheless the ideas suggested are nice to see. however i do think it is irrational to consider all the plethora of things "we could have" when the foundations of the game are in terrible shape. specifically, the movement and gunplay of the game. if you are unaware of the true stance of dayz at the moment i encourage you to read the post i made on dayz's fundamentals and why they need to be the focus before anything else. but i highly doubt anything will happen and dayz will continue to be a shadow of its former self. Dayz's Flawed Foundations: Movement and Gunplay - Suggestions - DayZ Forums a product is the sum of its parts. with movement setting the standard of what that sum will be. and with the current movement system in the game and consequentially its gunplay the game never move past being a stupid arcade call of duty open world zombie knock off. thats the truth
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boost my last comment was the 5th todays the 19th. (14days, 2 weeks)
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lack of integrity is how we got here to begin with. lack of integrity is not going to get us out of it
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I posted that because you lean wiggling is part of a much bigger issue as a whole. which the leaning mechanics are just a piece of. If you fix the leaning there are many other player controller aspects that will not be congruent with that change. If you gonna fix this one you have to fix them all because then it just ends up being stupid and inconsistent
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boost last comment 22nd todays the 5th. (14days, 2 weeks)
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Boost i dont know who deleted my last boost but they shouldn't have. I followed the rules and boosted only after 14 days. Today is the 22nd and the last comment was on the 7th. I would also appreciate it if I could stop being baby sat so I can actually converse with people without hours between comments by having to wait for somebody to "approve" my comments thank you much appreciated
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personally i liked it better when the timer was 30 secs and not 15 like it is now. gave me time to just sit there and reflect a little about what happened. I wouldnt mind seeing the respawn timer go up to a minute or so. but there is a line where it gets a bit much. like 5mins i would say is a bit over the top
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Leaning while jogging should force the player to walk
lakevu replied to SleeperZ's topic in Suggestions
seems i can not delete my original comment, but no matter. I completely agree with you and you are not wrong for thinking it is dumb if you are interested i have made another post on this very same issue and if you agree with its content i encourage you to support it and try to get it as much exposure as possible Dayz's Flawed Foundations: Movement and Gunplay - Suggestions - DayZ Forums -
Leaning while jogging should force the player to walk
lakevu replied to SleeperZ's topic in Suggestions
https://forums.dayz.com/topic/251751-dayzs-flawed-foundations-movement-and-gunplay/ -
do you think bohemia is even reading this forum anymore? I am skeptical they even do
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Do you have a link to the quote somewhere where they mentioned console players being incapable of using forums? I’d really like to see that
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Suggestions for improving the game after the first thousand hours
lakevu replied to Animal'Mother's topic in Suggestions
honestly im not a big fan if any of ragdolls. they've always come off as "not-reality" to me. flopping around everywhere and just looking retarded. even some of the best ive seen in games have never felt as good as the games with scripted death animations. such as arma 2 and such. the feedback and the "theatrics" of the animations have alwasy made me feel better than any ragdoll ever has -
Boost
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you could achieve the same effect with one post and numbering each suggestion and then refer to the number in conversation. im honestly surprised your stuff hasn't been taken down already. my was when i did the same with only two posts
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you couldn't take all these zombie suggestions and put them in one post? really?
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boost, cause its my birthday
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Boost
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25 thousand average players is not incredibly low. its not arbitrary if the metric is players. arbirtrary would be ranking games based off of a single persons subjective list of "favorites". a quick google tells me arma 3 sold 4 million copies, dayz 4 million aswell. yet dayz has double the average players. thus you would think the game should get more support than the main title. I'm not exactly sure of your reasoning behind "should" be getting less support. especially with those facts i stated before.