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lakevu
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Everything posted by lakevu
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i see i personally have never played dayz on console but from what ive seen its complete garbage and on the same level as any cod game that is ported to the Wii. i am skeptical when you say that controller is holding the game back and for 2 reasons. 1.) thumbsticks just arent as conducive to real like than a mouse. the accuracy is far lower than you would be able to reasonably achieve in real life. 2.) the amount of buttons. there is just less buttons which extremely hamper the amount of control you can exert on the game. which naturally leads the game to becoming "simplistic" simply because that is all the controller allows. it is just an inherent effect of having less control space. Which to prove this i advise you to think about what arma 2 would feel like on a controller vs how you feel with a keyboard. does the controller inherently feel more "casual" and "simple" compared to the keyboard. because that is the mental effect controllers have on gaming naturally because of their ergonomic design. "casual" and "easy to use"
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im not saying anything like that. like coming in here and "thanking us" but just being in here like the old guys use to do would be nice and just actually show that they care even a little bit about this. because its not the same as a "community manager" than actual people responsible for making the game. it just isnt. and yeah man i cant state how bad i feel for you that you didnt play arma 2. it is literally the statue of david when it comes to video games. everything at every single level just fell into place for that game. truly a aesthetically aswell as atmospheric masterpiece in gaming. you should really go watch frankies old videos on youtube if you want to get a glimpse into what that game truly offered as an experience.
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boost last comment october 12th, today october 26th (2 weeks, 14 days)
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i would argue arma 2 dayz was a complete better game. it was more intense. more scary. more surreal. im not saying that the current game is terrible because it does have things better than the old game. but as two products put against eachother arma 2 IS the better experience and yes i think the mod was made with LOADS more passion than the game is right now. just for example the creators of the mod use to stay up night and day scouring the forums talking to people and spent loads of hours thinking of ideas to improve the game to be the best zombie survival simulator it could be. nothing like we see right now where its barely got a pulse.
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well i hope that by writing i may do something to change this. that i might be able to persuade to make the game as good as it use to be. to have the same level of "soul" and "experience" that the game was when it was arma 2. a great part of which is the devs, the ideas they hold and even the controls that all have a play into why the game is the way it is now and what i would describe as an "arrested" state than it could be.
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can you explain to me what you believe the premise is?
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actually the controller does have an effect on how you play a game. i dont know if you ever played arma 2 but imagine playing that with a controller. it would either be completely impossible with the lack of controls available or it just wouldnt feel the same because of the complete lack of accurancy allowed with the controls. that being thumbsticks vs mouse. because the controller is so "casual" and easy to use and comfortable it is very difficult to have a "serious" experience while playing a game. definitely not as serious when you are on the computer. but the controller is completely secondary to the systems in the game currently. because the systems are still used on pc aswell. and you can see if you play pc this same pattern presents itself in the servers available right now. where they are all retarded, high loot, unlimited stam and compltely "unserious" levels of play. but why is this? why is this the pattern? because that is the game it is now because of the systems inside of it. one of the most important systems being how the player controller moves, behaves and feels. which just simply is not CONGRUENT to a serious sense of experience. ive actually written a post about this right below this one titles "dayz's flawed foundations: movement and gunplay". where i talk about this alot more what i am saying here and why i explain that because of the games current systems it can not be the hardcore zombie survival simulator it was always meant to be. and which it's IDENTITY is based upon.
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no i understand but the way the game is built just amplifies the problem and actual makes it so those changes are CONGRUENT with the total game. which just gives them an even bigger incentive to do it because thats basically what the game is already. so what do i mean by this beyond abstractions? if you look at the current player controller or aka "how your player reacts, handles and moves. it is all very synonymous with call of duty actions. immediate direct changes. very quickly going from standing to lying down. NO TURN SPEED LIMITER! and you see that the core of the game is meant to be catered to this gameplay style. which then in turn makes it so these, high loot, unlimited stamina etc etc bullshit servers are not as outlandish as they should be. because they are CONGRUENT with the soul core of the game currently. it is the logical conclusion to what is in the game right now.
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this is very true. but let me ask you this. can you blame them? the player controller is built for fast easy gameplay with the way you character turns to how stupid the gunplay is. can you blame them for just simply following the logic of the base game? making it consistent with what is already there?
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true. but remember. dayz started on arma 2. which had this aesthetic to a T. and made it feel consistent with the environment it started in
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i see what you mean. especially with the timeline inconsistencies with the rusted vehicles and such. but i dont think this was always the case or even is the case. as the game is meant to be set in eastern europe. a pretty shit part of the world where i would think rusty cars are pretty common and such. that is how it started. so i would say it is very inline with the timeline of the game being well within the first couple weeks or even days the of the outbreak
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i think it could be intersting to do what riddick is saying though. like have 2-3 servers that never wipe and just see what happens. could be interesting
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ok i definitely see what you mean. and i would say i would like to see it done. cause why not? and test it and see what happens. but i believe vanilla servers are very longterm servers. i think they only get wiped every update. for stability reasons or such or incongruencies with the previous patch necessitating a full wipe. but heres another idea. what happens to the people that never get to experience the beginning of a fresh world? if servers never wipe then would they never be able to experience that ever? i think thats a big part of the experience of seeing the apocalypse right at the beginning and see it slowly evolve with groups controlling areas and such which is able to be seen in rapid time because of 3 month wipes some servers have. so what about that? should people just never be able to have that beginning world experience if servers never wipe? and one last thing. yes. i can reach endgame very quickly. with a built base and full inventory in minimum a week. ive done it several times already. and this only becomes shorter the more people you have and god forbid you have people in different time zones that never stop playing. so yes i would argue the curve of achievement is very low and very shallow currently in the game. which is another reason why i argue wipes are important because without them they get boring and stale.
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Boost last comment September 27th today October 12 (2 weeks, 15 days)
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boost last comment September 13, today September 27 (14 days, 2 weeks)
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id like to start off with saying i appreciate the fully dedicated response here as it shows ambition and actual care for the game. as i know it take effort to make this lengthy of a post nevermind keep it mentally coherent and structured. "who has it all?" i will say that from my experience "having it all" takes about a week. maybe a little longer than that if you dont put in a few hours a night. and coupled with how EASY the game is that curve gets cut even shorter because the zombies arent as difficult as any past performances and other mechanics of the vanilla game make "survival" only challenging for maybe 12 year old children that can plan past 1 town ahead. "If this does NOT interest you... what the hell did you buy DayZ?!?" i would think but this is just my impression from the MOD that it was about engulfing yourself in the EXPERIENCE more than anything. to FEEL the apocalypse. but now all of that has been stripped away to where the only thing worth while left is... PVP. that is the main attraction left to the game as everything else has been simplified so much that only a child and in a blue moon a full grown man can actually insert themselves and enjoy. " the majority of players are only looking for "clash between players" yes this is absolutely true but i dont think it is at the level you think it is. i believe people crave the moral clash. of the good and the evil. to fight and hunt "bandits" in the game. this clash is amazing! as it gives one of the deepest and almost realest connections to any game ever. to actually be able to fight evil in the game. and its actually real people! thats amazing! and i would say at the top of the pyramid to why this game incites such a powerful personal response from people. "only the early game is fun? I don't know ?!? I think only a newbie will have fun with this. 😮" i disagree here. mostly because what the starting point of the game symbolizes is utter chaos. when you start with nothing and you brain is trying to solve all these "problems" at the beginning of the game. it causes a sort of anxiety. a stress to the actual person playing. a stress i would argue that you would think you would feel in the ACTUAL apocalypse. but however this does not last long. the feeling of anxiety. because the game has been slimmed down and easyfied so much that problem 20-30 mins, maybe even less. that chaos is over as food is easy to get, zombies are not a threat and the pvp is so broken and detached from reality you cant even fake you mind into believing that it is close to real. as the only way to achieve honest deep seated anxiety is if the situation is somewhat grounded in reality. that is MAY be real. which i why i argue the early game where you have nothing is the funnest you'll ever have because its the most chaotic part of the game and causes real emotional reactions. id like to close this with one last thing. i believe the idea you have of the game and what you expect of players in the case of this "wipe expectation" is disconnected from the current state of the game and would not be a fully enjoyable experience if taken seriously. because the fact of reality is this. the game has been trimmed down so much that the only "activity" worthwhile in the VANILLA game is... PVP. this is because everything has been boiled down to child level difficulty where the only thing to keep a actual grown adults brain engaged, because it certainly isnt the zombie threat anymore is the fighting against other adult brained people. that is the peak challenge of the game currently because all the other systems have devolved to not be to the level of an adults attention span and engagement. do i think your idea is "possible"? yes. but i think there would NEED to be massive changes to the overall game to make that FEEL congruent to the WHOLE of the game and justify it being that way. especially since the game currently has one main activity which is very short term. PVP. and thats it.
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come on bro as if duplicating loot is the same as loot being carried over from a loot table change. you know its hard to respect the person you're conversing with when they in turn put in very little effort like that. "some people actually hate it". which is fine but i would argue with the current state of the game and what the gameplay loop is this is irrational as most of the game consists of accumulating loot and making a base and making it so you have basically "survived". and with the current state of the game the timeline to accomplish this is very achievable in a short amount of time which makes the game very unenjoyable to play when there is nothing to strive for. hence why you would need some sort of long term goal whihc goes for an extended period of time to justify such a wipe cycle. which the game is currently not accommodating. and no the longterm goal doesnt sound feasible "right now" because of current technology. or maybe it is. i dont know. but i dont really care at this point what the devs want because it seems all they want is to get every player they can all the way to the cradle to buy this game and they are willing to smooth down every edge and pacify every difficulty the game once had to do it. so i dont care what they want because it seems to be inconsistent with what dayz is at its core to begin with. to be a HARDCORE zombie survival SIMULATOR. thats how it started and thats how it was and IS meant to be.
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this "accumulation of wealth" i think should not even be thought about. who cares? the wipe is not anywhere near about "fairness of wealth" or whatever bullshit that is. the servers wipe because a fresh start is.... fun. its fun to have a fresh world and have to climb that ladder again. and because there is no substitute for this climb, yet. but i dont know what it could be. it would have to be extremely long term goal. like eradicating the map of zombies or finding a cure or some type of story in game to follow. then this is the loop we have to account for is "the game". which makes no sense to have servers that never wipe and so forth because that takes away from the very biggest part of the game and the enjoyment of it. which. unfortunately. has to happen to keep the game fun
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i thought about this as i thought it was interesting. but sadly i dont think the current game is compatible with that amount of length where there is little other activities to hold the attention of survivors after they have accumulated so much wealth that survival becomes less than a after thought. however i can imagine this being more congruent with the game if it had much much more depth to it. with missions and Ai bandits roaming and other things where the world is much more "in depth" than what is currently available. in time. but i dont see this length of time synonymous with the current depth of the game.
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i see what you are saying doesnt vanilla follow a much longer wipe schedule? like every 3 months or something? or every update? i do believe it is very long term. but when it comes to private servers i would say its up to the discretion of the owners and how long they want to go. nevermind what type of stress that causes the server having that many things for that long...
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absolutely. this is why i say the vanilla game is so important because it sets the STANDARD for the rest of the game. and what everybody has for a baseline experience for the game. it is the STANDARD of the game.
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while i do like the comment i always hate when there is like 6 different topics that are brought up instead of keeping it concise because my reply has to be 4x longer to refute every single point effectively which does not lead to good discussion but throwing out random detached abstractions in an incoherent order. but to touch on the big ones i saw. I think you make a good point about "if people wanted hardcore they would add it to servers". this is true but i think the game as a whole feels entirely off when you change that one thing alone (gunplay). because when you mix the movement system with those mods its does not feel right. because they are two different standards clashing against eachother. you cant have a mod make you have super realistic recoil and guns but then have your character not have input delays on movement and no turn speed limiter. it is just jarring and you can feel there is clash in the system. unsynchronized with itself. which is why I stated you must start with the movement first. MOVEMENT MAKES THE GAME. and after that it effects gunplay and how that should act. so in short i can understand why servers arent adding it because it doesnt feel right because of other parts of the game. and as for the console player comments. i do believe it is the source of why the game is the way it is. in an ideal world it wouldn't but thats just not reality. they had to come up with a version for both console and pc when .63 came out to sell on both. that means you have to have one product at the lowest common denominator. that lowest bar being console. ideally this wouldnt be so that this game would demand two different versions. console and pc. but apparently, we dont work by ideals here. so the pc must suffer for the sake of console.
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that is absolutely true. but what is important is if that HATE is based on the identity of the game or it isnt. and if those people hate the change and their reasoning is not based on the games identity. then their outrage is null and void and does not matter. if the change is congruent to the games identity then there is no reason to hate it. otherwise the hate is not based on the identity of the game and just blind personal whims. not actual objective understanding of what the game IS and what it SHOULD BE. like seriously think of one change that if it was congruent to the games identity would be met with hate?
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one key word here is "authentic" this implies many things especially how the character SHOULD move and how guns SHOULD act. authentically. both of which are completely unauthentic and are merely arcade. like seriously can you tell me that having the crosshair locked to the center of the screen instead of it tracking the end of the barrel like it did before is "authentic"? i dont think so. i believe "authentic" is also used in place of realistic. a word Dean himself was said to want to achieve as a synonym to realism. and nothing about the current game, or very littel parts of it, are realistic anymore. its arcade. degraded. and devolved for the sake of children
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not necessarily true. as long as the change is in line with the games IDENTITY or WHAT IT IS. then it would not be upsetting the key is to hear people and analyze whether what they are mad about is actually congruent with the IDENTITY of the game. if its people angry about mechanics not emulating shooters with twitch mechanics and they are mad. they dont matter. because they have no foundation to stand on as that is not what dayz IS. and thus can be disregarded