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lakevu
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Everything posted by lakevu
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i agree but i also disagree. their goal should not be to appease anyone. their foundational goal should be to stick to the identity the game was conceived upon. that of a zombie survival simulator. because that IS what dayz's identity is. it shouldnt matter old customers or new customers what matters is having INTEGRITY to the games IDENTITY and what IT IS. not trying to destroy it and make it something it IS NOT for the sake of attracting more players. much like what is happening to literally every other IP out there IE ghost recon, battlefield, fallout, rainbow six etc. trying to take old IP's and make them into something THEY ARE NOT for the sake of mass appeal. this is disingenuous and lazy. if you want to have an open world "survival" SHOOTER game with zombie-esk things in it. then go make a new IP and do that. go ahead! dont take a game with an IDENTITY and bastardize it, destroy it and make it something it IS NOT just because you dont want to do that. thats just wrong. and in this case DEEPLY IRRATIONAL because dayz's value as a game and its initial IDENTITY is of IMMENSELY more value than that of a braindead shooter because of its SPIRITUAL VALUE. in that it creates an environment of surreal reality where it is possible to experience a DEEP sense of existence, of life, all while being in a zombie apocalypse. This is only possible when the game itself reflects reality. not the dumbed down shooter we have right now where kids are quickscoping eachother, shooting guns without recoil, no sway, running full sprint upstairs and zombies that dont even stop to eat you when you're uncon. @Kyiara how am i to insert myself and believe this to be reality when the rules inside the world do not reflect it? how am i to treat the world and my actions in it as real if the world does not portray it? how am i to have deep thoughts and experiences when the game itself is not deep at all?
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I just scrolled through every page and i see no comment from even kyiara. and i dont believe that tag you have for her is correct. usually it shows up in blue but i find it very. disappointing. to say the least that not one person on the dev team has entertained this post. and at the very least they dont even look at the forums. gone are the days of the beginning where the creators would spend hours talking to people and taking in ideas and were obsessed about this game. because it use to be GREAT!
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your starting point is already wrong. "since its not a simulator". this is not correct. dayz IS a simulator. or it is MEANT TO BE. that is the games identity. that is how it began and that was the intent of the game and its whole existence. dayz was created to be the definitive zombie game. the deepest experience possible in the simulation of a zombie apocalypse situation. to say the game is not a simulator or at the least its identity isn't built on the purpose of being one. is admission you dont know WHAT this game is.
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ill have to look back but no i dont believe so. i think "maybe" kyiara has said something here once but never have i seen a single comment from anyone in power. such as Adam or others.
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boost last comment november 13th today is november 27th (2 weeks, 14 days)
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clearly your value is not in the game itself but in this one selective piece you dont agree with. otherwise you wouldnt be acting this way towards me and acting like a complete and total child. and no i dont want to be worshipped but to be treated like complete garbage like you've treated me is beyond disrespectful and just wrong
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this is fact. but the reason i am insistent on movement being the source change to focused on and advocated for and not ballistics. is because it is the starting point which everything else works from. movement dictates the gunplay, and then dictates the vehicles. which then dictates the sounds. and then finally at the very end of the logical chain of making the game. dictates more minutia details like gun damage values. MOVEMENT IS THE KEY. and effects everything else in the game. including what jones here wants fixed. if you fix the movement you can fix the whole game and everything about which comes after it. and then we can all BE HAPPY because then dayz will go back to being what IT IS and SHOULD BE. that of a zombie apocalypse survival simulator. a simulator. not a shooter.
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i think youve got a problem man. something of envy or just jealousy of some kind instead of admiration for the fact i was able to discover this fact about the game and then share it with you the reason ive given everyone the same answer is because they are all connected. there is a hierarchy of factors of the game of which ones come before the other in a logical sequence of importance. all starting with the movement. should i not give the correct answer or share the truth because it annoys you? you SHOULD BE congratulating me not condemning me for showing you the source problem to your issue and telling you what needs to change if you want the game to go back to being the way you want it to be. which is "realistic"
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no the topic is the same. because it is connected to a bigger picture of the total problem. that problem being the infestation of "arcadness" into every level of the game. and you gun damage values being one of them. and i am not derailing anything. because you are correct. these values are not right and are a reflection of a arcade fantasy shooter than a survival SIMULATOR. i am merely trying to. enlighten you. to the core issue at heart here so you can spend you time fixing the source instead of just one of its many symptoms. right? because we want to cure the cancer not just fix that hair is falling out with implants. right? the source? not the symptoms.
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im glad you see this. it seems the only thing i hear is "smoothness" at all costs. "the game needs to be smooth". etc etc etc. its just so dumb and is a sign of lack of thought and a not a bit of a deep understanding to the game or its functions. and most importantly how those functions effect your MIND and your PERCEPTIONS/EXPERIENCE while playing the game. and the type of emotional reaction you will have because of it. but yes movement needs to be looked at. it is the most important part of the game and is the difference between a gaming being either ARMA or DOOM. movement is the standard of a game and effects everything downstream of it. next to gunplay. then to vehicles. then to sounds. then to gun values. this is the logic of the game in what factors have a priority over eachother in determining how the game will eventually become. either a zombie survival simulator. or just a large map shooter with zombies.
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but what is the source? why is this happening? the reason this is happening because it is a reaction to how easy the gunplay is. the game is literally a point and click simulator. and because you dont have to deal with the requirements of reality like the gun swaying more because its heavy. or much larger recoil and target acquisition after the shot then things like this must happen. to placate to the system and make it congruent to it. if the gunplay is unrealistic and EXETREMELY EASY then why would the guns themselves be realistic?
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i very much agree however i will add this that i think you should think about should "smoothness" be the highest goal to want to be obtained? smoothness. at all costs. when we look at life many things are not "smooth' like changing directions when walking. changing stances. walking up stairs. there are some parts of reality that are not smooth. but it seems to me from what ive seen that "smoothness" is like a god to some people. the only standard they have to evaluate whether something is "better" or "worse". and this does not seem right to me and will. as we see right now have the inverse effect if taken to the excessive degree of "smoothness" that is desired. IE everything, every action must be seamless. no feeling of stopping or starting. i dont think this is good. i think there are several things in game that i fondly remember for their lack of smoothness. like in arma 2 very much liked the "pace" or the "gate" of the infantry walking speed. in some regards it was robotic. but what did this do? it gave you a sense of "groundedness". you could quite literally feel and anticipate every step you took because of how it was. NOW, steps feel lifeless. like i can go any direction i want without any consequence. i dont feel as grounded as i use to be. there is no "rocksolidness" that some of that "clunk" incited inside me because of how it was. now it feels SLIPPERY more than anything.
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yes i agree. its just so amazing that this can happen. without any thought or question put into if it is even right. but i think there is one piece you are missing because i see you said you LIKE the current systems of the game. like animations and such. which i disagree with because the systems of movement and gunplay have been so striped down and simplified that they are basically identical to call of duty. this is a problem. because this IS NOT how the game SHOULD BE. why? because it is against the games identity and what it is. so yes they are getting all these players but HOW are they achieving it? by debasing the game. dumbing down the mechanics to appeal to a casual crowd that doesnt want anything TOO hard and just want to jump in and shoot people with a couple zombies in the mix THIS. IS. WRONG. this is a desecration of the games identity for the sake of mass appeal. and to appease those would otherwise not be playing the game. this is wrong because this IS NOT what dayz IS. dayz IS a zombie apocalypse survival simulator. NOT a run around game with guns to kill people with zombies sprinkled in. at best this is a sloppy identification of the game and its identity and at worst its a complete disregard to integrity for the sake of capitalizing on "easy" players that arent too demanding and dont care about anything
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i am not trying to "suffocate" your opinion. i am trying to redirect it. to show you that this is not the core issue. the core is is the core mechanics of the game. which gun values are a reflection of those cores. gun values are so far down the logical stream of what is effecting eachother that your focus is misplaced. and yes. my issue and should be yours. IS CORE. there is nothing more important than the movement of a game. as the movement determines WHAT TYPE of game it will be. there is no deeper level than this. just imagine DOOM. an arena shooter switched its movement to slow paced military sim level movement. would it still be DOOM? or would it be a tactical military shooter based in hell?
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once again. this. is. not. important. why are you instead not focusing on the fact that the gunplay is stupidly easy and moronic whether or not the gun damage is correct or not? who cares if the current gunplay is that of point and clicking with very little effort or intelligence at all? where you can run down the whole airfield and instantly pull your gun up and have perfect accuracy as if you didnt just run a marathon. i would think this is of much more important value that whether a gun should be a one or two shot kill. along with other things like being able to spin 720's with just the flick of your wrist with no character turn speed. again. i would think this is MUCH MORE IMPORTANT than where a guns ballistics are correct or not.
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i would argue this is not true. atleast not anymore. from my experience since .63 launched (the new engine change). the vast majority of people i have met could care less about any of that and only want to shoot as many people as possible and only see the game as cod with a slight hint of flavor of surviving. ive met arma 2 veterans here and there but it is MASSIVELY out numbered by the amount of people ive met new to the game or have just come from console. but why is this? where did these cod casuals come from? and why are they here? because of the mechanical changes to the game that make it by nature more casual. and by making the game more casual it has had a self selection bias to that type of person to want that type of experience. BECAUSE MECHANICS MAKE A GAME WHAT IT IS. mechanics determine whether a game is call of duty of arma 2. but yeah this is the part that pisses me off the most is this constant, incessant quoting of "BUT PLAYER COUNTS ARE RISING", "ITS THE MOST PLAYERS ITS EVER HAD!". without ever even asking the question. who are the players? who are we attracting? and MOST IMPORTANTLY. is how we achieved this attraction by having INTEGRITY to the games identity? or have we sold the game out and debased the game to make it something that it is in fact not? @Kyiara (and kyiara, the reason i am tagging you at the end of these comments ive made is because these are the ones i want you to pay attention to because they are the most important. you have to ask question like these when judging the performance of a game and not just by player numbers. like, how did we get them? who are they? and what did we have to do to get them? did we have to compromise on the integrity of the game to do it? all questions you have to ask to discover if what is being done is RIGHT or WRONG) this seems to be the case most evidently. with the pursuit of higher and higher player counts AT ALL COSTS. just so long as the game stays within the lines of some very vague, superficial, simple understanding of what dayz IS and what it IS NOT. and i am certain at this point that that understanding does not go deeper than "zombies, disaster and chernarus" and thats it! thats as deep as the understanding goes to what this game is. no understanding about how dayz identity IS a realistic zombie apocalypse survival simulator. where REALISM is the core ETHOS of the game. it is meant to FEEL real. all of it. every single part. the movement. the gunplay. the vehicles. the zombies! everything. and thats not even going into the art or "aesthetics" part of the game that have been heavily deserted since arma 2 and pretty much completely erased at this point of the game in standalone. where shadows. SHADOWS! are basically a non existent to the game. SHADOWS! come on. if that isnt an epic fail of art direction and aesthetics understanding of what it means to be in an apocalypse i dont know what is.
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just in comment to your last statement of "its a survival game not a military simulator" this is false disregarding the conversation of what "military simulator" really means in the relation to this game and whether it even matters as both would have the same things except one has zombies and eating food and the other does not but this does not delete a fact. 1.) dayz's identity was genesised on the back of a military simulator. without it then we would have no dayz. that is how it began and it is important to the identity of the game and what it is. those mechanics that made it what it was and SHOULD be.
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and now you see. because the intent is not to be real anymore. the intent is meant to be arcade and accessible. to suck in as many players as they can and they know that is easier to do by making the game easier than it is to focus on the true identity of the game and make a really convincing, authentic, zombie survival experience. @Kyiara i mean really just think about it. which is easier to do? slowly build a statue of david that takes strenuous amounts of mental effort and time? or just make something that is "safe", easy and not groundbreaking that the "vast majority" will accept because it is "something", anything! because they have no standards or desire for great things. Which is easier? @Mjones (DayZ)if you want to save the game. if you want to save dayz and return it back to its roots where i hope you think it belongs you have to focus on the source. and that source is the games movement and gunplay mechanics aswell as a true understanding of the games TRUE identity. because if you can not only understand but PROVE what something IS you can assert how it SHOULD BE. ive written another post titled "dayz's flawed foundations" it is on the first page of suggestions, i recommend you go check that out to better understand what the source reason is why we cant have realistic anything in this game anymore and where the change needs to begin in order to bring it back.
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you concern is warranted but its source is misidentified. dayz no longer desires to be a "realistic" game. you can see this to be proven in its mechanics of movement annddd its gunplay. if a games mechanics cease to be realistic why would the ballistics follow suite? you frustration lies not in ballistics but the very foundations of the game that dont make those ballistics congruent to the rest of the game. why have realistic ballistics when the whole of the rest of the game is itself not realistic? @Kyiara
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are you forgetting? you had to buy arma 2 and operation arrowhead to play dayz. the game was certainly not "free". and i heard countless stories about how people, including myself, specifically bought a pc just to play that game. which is a much greater jump and drive of desire vs the pumped up numbers right now with people who only play with gamepass. and NOOOO. it was not pure novelty. and NOOO i am not looking back with rose tinted glasses. how do i know? because i barely remember the times i had specifically in the game but you know what i still do? i still boot up frankies old videos and watch them from the mod days because they still hold up. BECAUSE the game still holds up. and yes i understand. why is nobody playing it now if its so great? which is fair but not the slam dunk you want it to be. and that is because the mod. even though it does have the atmosphere, the art, and all the extra great stuff in aesthetics. there are baselevel evolutions that are in the standalone that do make it more enjoyable to play. like the more enjoyable first person play. more indepth interaction with the world because of the model size increase. all that stuff that is more gameplay enjoyable vs the mod. which the mod at this point can be enjoyed as a piece of art but not as a better GAME. game meaning mechanics and inputs that we have right now. and i want to say this. this does not mean standalone is better. this just means it has crucial aspects that are slightly better than before that make it more enjoyable to PLAY. not more enjoyable as a whole experience. as it is a GAME. GAMEPLAY must come first, otherwise what are we doing? but if we do every other variable imaginable and compared it to the mod it would fail. sounds, looks, UI, lighting. all that extra stuff that makes the surrounding of the game. the mod would win hands down without even doing an indepth analysis. all you have to do is look at it. CHRIST the standalone doesnt even have any goddamn shadows. and in regards to my "bottom of the barrel" comment. lets just real honest look at the type of people the current game is attracting. attracting because of the type of game it is. and the type of game it IS because of the current mechanics that make it that type of game. Kids! short minded impulsive people. and the cod shooters who couldnt care less about survival and the zombie apocalypse and just more or less want a big map battle royale. nothing to do with the apocalypse or zombies or any sense of existence within the game. just a shooter. This is what i mean by "bottom of the barrel". instead of making the game the way it SHOULD be. what it was always MEANT to be. to be the definitive zombie survival game, of authenticity, reality and existence. the game is being built to attract people based off their vices. of short attention spans, impulsiveness, uninterested in anything but gaining some sort of self esteem from killing the most people. and not even in any difficult fashion either because the current gunplay is basically point and click at this point. so yes. I would argue that is in fact, "bottom of the barrel". to cater to peoples vices instead of pushing them to be better than that and in return attract people who are the opposite of those qualities. and just as a last thing. i hate! hate! when people chalk things up to "rose tinted glasses" or "nostalgia". especially in the context of this game, because it simply isnt true. that just because a game is old means it is instantly worse. or to disregard the idea that we may have devolved and not in fact being moving upward to bigger and better things. especially with this game it really irritates me because i know. ive done the work and analyzed what made that game special and i know this isnt true. and it just shows me that who ever is saying "thats just nostalgia, you're delusional" has not done the leg work of actually analyzing the game and discovered what truly went right with dayz mod and what made it extraordinary a creation. it just really upsets me because it says to me that person refuses to think or at the very least NOT THINK TOO HARD. to discover the truth of things.
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While this is true this should not be mistaken as a sign success. Why? Because of a couple of factors. 1.) there is no better game. Running a race without anyone against you means you always come in first 2.) compared to dayz mod these numbers are pathetically low. Dayz mod was by some accounts in the 800,000 player range. Without consoles. How did this happen? Was it just dumb luck because it was one of the first? No this is not the reason because we see a lot of games that have this happen even today that don’t get that much success. So what is the reason? Because dayz mod had all the right fundamentals of mechanics and aesthetics that made it one of the most amazing creations that has ever existed to date. Everything was right. The way it looked, it sounded, it felt (movement and gunplay). Everything was right and was right for what it was trying to simulate. An apocalypse. but to say dayz is popular right now and in the same breathe add console to that is just admitting that the game is reaching for the bottom barrel of achievement not upward to higher standards. Going down in an attempt to gain players, not up.
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boost last comment october 27 today is november 10 (14 days, 2 weeks)
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just some more examples of how the games soul has been lost since the beginning. take a look at the old dayz mod forums website compared to this barren boring one we have now devoid of any life and any passion http://joe-horan.com/wp-content/uploads/2012/05/web-menu22.jpg
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yes i absolutely agree the game was more "immersive" before 1.0. but i have a hard time imagining that this would be acceptable on console. the reason why this is not a brainhemoraging issue on pc is because the mouse allows you to reasonably correct the sway associated with the gun being disconnect from the camera. now imagine this on console with trying to achieve this with just thumbsticks. that seems like a very frustrating experience in my mind. and if you dont believe me try and pick up "hunt showdown" for console sometime and try it. it doesnt have everything that dayz had but at the least it 100% has no aim assist and just that alone is enough to basically destroy that game. which i played myself to know and couldnt believe it until i saw it. but now imagine that with a gun swaying all over the place and trying to fight sway AND recoil with just thumbsticks. its just unreasonable and a completely unenjoyable experience on any level. which is why it wont ever come to console because the controller itself is unable to accompany that level of engagement to gameplay that doesnt become overtly frustrating. but yet all of these features that you identified are important to the game. Why? because they are REALITY. that IS real. and without them your brain cannot lull itself into even beginning to think that the game could may just be reality. which as an effect takes you out of the game and makes you treat it and feel it as "just a game" instead of FEELING like it is real life. you can not hope to achieve the feeling of " this is really reality" in a video game if you dont follow the rules of reality. things like physics, vehicles motion, sounds, MOVEMENT! etc etc. all pieces of the puzzle that must resemble reality for you mind to be tricked into feeling and emotionally reacting to the game AS IF it were actually real. which is why arma 2 is such a great testament to gaming because it achieved just that and consequentially created one of the deepest most emotionally responsive experiences in gaming that has ever been created.
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it is unfortunate yes but i think this is more a problem because of the standard of the current game which naturally pushes people in that direction than willfully wanting to pursue those experiences. so people just dont know any better or at the least cant envision a higher ideal of what "could be" or what they are missing out on. so they take what they are given and settle and accept it as an absolute. it takes alot of work to analyze the game and identify its short comings nevermind trying to envision a better version in your head about how things could be better. ! - Make dayz great again!