lakevu
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Everything posted by lakevu
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then i hope you have more luck than i do, because directly below this thread i made the "Dayz's Flawed Foundations: Movement and Gunplay" one which was about 2 years ago. nothing has changed and not a single one of the issues i brought up has been addressed. once again i think the source. the root cause of the problem is the people in charge of this clown show simply dont play the game and dont care. because how can you ever hope to make correct decisions about what the game should or should not have if you dont even play the game?
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unlikely. it seems the people working on the game have all but abandoned the forums for this game where there is a single person named "kyiara" that from time to time makes a comment. completely indicative of people who just. dont care. i remember the first people that worked on this game back in the mod that spend hours talking to people on the forums about the game. how it should be. what should happen. etc etc. none of that anymore.
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agreed. its like the game is NOTHING like its identity was founded upon. to be sold out for the arcade crowd and cash. figures since none of the people in charge of the game actually play it
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but i think you're avoiding the main problem and question. how has it changed? and more importantly is it right that it has changed that way?
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BOOST last comment match 27th today is april 10th (2 weeks, 14 days)
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BOOST last comment march 13th today is march 27th (2 weeks, 14 days)
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who is the artist or artists working on the game? how can i talk to them?
lakevu posted a topic in General Discussion
i was just looking to see if i could get the information of the people who are the current artists on the game so i could have a conversation with them about art. -
boost last comment February 28th today is march 13th (14 days, 2 weeks)
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is that true about arma 2? i dont remember that being the case. the only thing about suppression i remember was this white flickering effect would happen when being shot at or something but it didnt seem to do anything but visual LONG LIVE ARMA 2!
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yes. but that would only be true IF the gunplay was real. where right now none of that matters as the gun is literally LOCKED to the center of your screen. it would be cool and would add a whole nother dimension to the game having to learn about each weapon in the way you said. which would in effect give off the feeling of more "depth" to the game.
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you think this should not be so?
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absolutely and thank you for the response. and yes actually. squads gunplay changes is big factor in my mind when talking about this topic and i was amazingly surprised this changed happened. very few times if at all ive seen a game head in the opposite direction of moving from arcade to sophistication. and yes i agree these changes would ABSOLUTELY enrich the experience. because you cant pretend to have a "real" life altering experience when the game itself is not real and doesnt even feel like it. when a game feels like and arcade deathmatch that is exactly the way it is going to effect your mind and how you perceive that experience. which i would argue is a complete degradation of what is possible of feeling in this experience. a "cut down" feeling of what could be really happening.
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Boost last comment February 7th today is February 21st (14 days, 2 weeks)
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boost last comment January 24th today is February 7th (14 days, 2 weeks)
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boost last comment January 10th today is january 24th (14days, 2 weeks)
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boost last comment december 27th today is January 10th (14 days, 2 weeks)
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yeah the i was thinking about this the other day. i all honesty i think the ONLY WAY you could make the game easier than it is now. THE ONLY WAY. is to add aim assist. i really dont think theres anything that can be done to make the game any easier
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yeah but the difference is when you say "things will change" there is a difference between the balance of features changing to a full on IDENTITY swap to being a SHOOTER and not a SIMULATOR which in this case not that an identity can be SWAPPED. dayz cant do this. IT IS WHAT IT IS. and to make it something is ISNT just means it ISNT. it doesnt then make it dayz
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that is a fair thing to say. which i dont know the answer to. it very much seems there is a bait and switch that has happened to what the game was promised to be before to what we have now with it being an arcade shooter vs the promised survival SIMULATOR it was said to be before. which is all the more reason what is happening in the game right now is OBJECTIVELY wrong.
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I absolutely agree. Especially with the part about “having doubts”. I think this is how you know the gunplay has been dumbed down because now there is no doubt. People are pretty confident in just quickscoping each other because it’s just point and click. No sway. With no a whole lot of reason if at all to even question whether your shot won’t hit. which has its own side effects on the game like taking away any sense of tension or anxiety
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i agree actually. and i think VISCERAL is the exact word i would use to describe it. .62 definitely had some great gunplay. it felt REAL. the recoil, the sway, the drag when changing directions. I WILL ADMIT. it wasnt perfect but it was extremely good for the EXPERIENCE it imparted upon the player. of making you truly feel GROUNDED in the world and making your mind think that THIS IS REAL. as for your second part. yes. i completely understand. this is VERY draining for me aswell. for every reason you listed. BUT. this does not stop me. Because I KNOW that this is IMPORTANT. I KNOW what this game CAN BE and the EXPERIENCES it is possible of inducing that i have never had happen in ANY other game. experiences like camping out in the woods in the middle of the night on the big hill behind electro with some of my friends and almost feeling like IT WAS REAL. or having deep conversations about existence and life with strangers i met on the coasts of berezino. experiences that can only happen when the game feels REAL and behaves like it is. not when it acts like a cod shooter knockoff. I have never had these experiences ever happen in this version of the game because of its now ARCADE attitude and mechanics that makes it IMPOSSILBE to take seriously like it was before. which i find IMMEASURABLY of higher value than quickscoping kids with mosins on northwest airfield and the rest of the shallow experience we have today. I almost see it as a LOSS to MY LIFE. to see that those sort of experiences i can no longer experience EVER in my life anymore. which is why i think this is something that is UNQUESTIONABLY worth fighting for. @Kyiara
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yeah i hear you. honestly, what needs to be done is the game gets split into two different builds. because you can never get rid of this difference of controller and keyboard. they are just fundamentally two different input mechanisms and controller will never beable to be on the level of a keyboard simply for what it is. and i dont think the changes necessary to make this game the WAY IT SHOULD BE can happen on console with the controller. it would just be down right unenjoyable to play. i think this fact of reality needs to be acknowledged so that we can all get what we want. REALISM. because that is dayz's core identity of being a REAL zombie survival simulation. and so the console build of the game can stop holding back the experience of the pc. then everyone can be happy and those that are more SERIOUS about the experience can upgrade to a pc if they want the REAL DEAL. instead of a pocket, lite version that console is only capable of providing because of the controller.
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yes. hello. and thank you. i appreciate your appreciation and I'm glad to see there is another person who understands, I hope, what i have said here. and can see the effects these changes have had on the game on how we PERCIEVE and EXPERINCE it. but if you do want to help. not just me but YOURSELF. then share this with others or leave a comment every now and then when the post starts to fall, to refresh it and bring it to the top so even more people will have the chance to read it and maybe we can get this game back on track to where it should be. I miss the old dayz and i miss the DEEP experiences i use to have inside of it that i no longer can have because the game has been cheapened, degraded and simplified because of these changes to the game. making it a shooter and not the DEEP, SURVIVAL, SIMULATOR that it once was. with all the emotional experiences that became possible because of that
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i am usually a big proponent of realism. especially in this game. and it indeed would be realistic to take out zoom entirely. this doesnt happen in real life to any degree. go look down your neighborhood road and squint and see if your sight zooms in. HOWEVER. i think there is different grounds to keep the system in to "some" degree. although i think it should be a HEAVILY neutered state to where the normal is at the same level if not less than what it does when sprinting. which i think the sprint zoom level is actually more authentic than anything else and should be the standard. but like i was saying. i think the reason to keep it in the game AT AN ARRESTED STATE is because... its fun. it gives people something to do and something to fidget with when running from place to place. and is even cool to some degree when you are on top of a castle like say ZUB and squint and look around at the surroundings. i do think it should be HEAVILY scaled back to where binoc's and handheld scopes and such can take this role which would be amazing to see. BUT when i think about the game without it entirely where my eyes cant move at all I can see myself getting very bored especially in those runs through the woods when i like to be distracted by SOMETHING. like zooming in on the ground or the trees or the sky. it keeps me engaged in the world and constantly scanning my surroundings. but if it was gone ENTIRELY i could see myself getting very bored in those activities that are naturally boring.
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do you think you would see someone tucked away in a house window at 100m in real life? and another question. even if the zoom stays the same and you can zoom into to see the window. when you aim down sights with say a mosin without a scope you still wouldnt be able to render in the window without a scope. so its pointless.