Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
lakevu
Members-
Content Count
237 -
Joined
-
Last visited
Everything posted by lakevu
-
boost last comment may 21st today is june 4th (14 days, 2 weeks)
-
while i do thoroughly enjoy these posts one has to wonder. what is important? what is essential and non-essential to the overall experience of the game? what are the real core pillars that effect the meat of the experience while inside the game? to which the answer to this IS the movement and gunplay of the game. which sets the standard for the expectation of HOW DEEP the overall experience is meant to be. I mean really think about, if the underlying mechanics of the game are telling you that this is not real and this is arcade why would you ever want to add many of these things that seemingly contradict that feeling and throw the game into a deep sense of disconnect between the world and the way you move around in it? for example, why would the smoke grenades making people cough be added when the gunfights are over in seconds with little to no drawn out strategy when you can instantly fly up a flight of stairs and rush them and spray them? and more importantly why do i care about the advancement of sustaining my butane stove gas tanks when my life dies so quickly? with people putting me down with little to no effort because of the point and click gunplay making any struggle i go through to fill my butane container seem absurd to go through when life comes and goes so quickly. what is important? what sets the standard of the game? to which the answer is movement and gunplay. and once THESE THINGS can first be changed all of the other suggestions here you make will follow. because it will become self evident when the standard is right that certain things SHOULD or SHOULD NOT be there. and that a game can only strive to be as authentic as the standard of its movement and gunplay mechanics allows. an arcade shooter does not attract simulation mechanics. just as a simulation shooter does not attract arcade mechanics. because they are incongruent with eachother. the only difference is the standard
-
if you want to hop on the change train for things like this i recommend you scrolling down to a post below this one titled "dayz's flawed foundations: movement and gunplay" where it very much encapsulates things like this one. its going to be much easier to advocate for this change if there is one comprehensive post like the one i made and people add their support and sharing of that one. give it a look if its something you find correct
-
sadly
-
like i said. my one hope lies at this point in the act of garnering enough people to it be overwhelming in criticism for this change. just like how they caved to fixed the hand bug because there was enough people causing a fuss about it. thats it. i really dont see anyone actually working on the change to make this decision themselves only what other people say to them. sadly. because it shouldn't be like that. it should be the people working on the game already know this and not have to be overwhelmed by the bitching and moaning of other people to do it. but it is what it is
-
or you can do something about it. speak up. say something. make people question it and then have them speak up aswell. bring attention to the massive infancies of the game such as the gun mechanics and how point and click they are and as people "is this right?" or is this childish? bohemia has shown they will cave when come against any amount of serious public pressure. which they did when the aim bug was brought up a few patches ago and on stream they were bombard with the criticism that they dedicate a whole patch to just fixes but dont fix the one blatant one in the game at the time. they caved. and they will do it again if they a see a massive amount of people talking and demanding this. basically, because they have no principles about the game and just do "whatever the people want" which is a problem in itself.
-
yes i think the addition of jumping and climbing is one of the weakest less thought out additions to the game and should be done extremely differently than it is now. but really its not the ESSENTIAL. the essential is first the basic player foot movements. as if you change that then it becomes apart how incongruent they really are and it would feel wrong to keep it the way it is. but because both these systems are so similar in feeling to eachother right now it doesnt feel like they are out of place.
-
Its not that the game NEEDS these things. its that Dayz IS NOT Dayz without these things. Dayz IS a hardcore zombie survival SIMULATOR. that is its identity. and to not be what it is, IS wrong. its not that it NEEDS it its that it isnt IT without it. its no longer dayz
-
i do find it strange that the one post on the suggestion tab has thousands of views and continually keeps getting updated has got no answer from the people working on the game. ive seen less important posts garner answers than this one. this one has gotten NONE. not a single comment from a person at bohemia and i even tagged them in it aswell as others for comment.
-
i see no reason to be optimistic. the people working on the game, IE; who actually control this stuff. seems to have no idea or at the very least a SLIM idea of what this actually is or even what made it so great to begin with. I EXTREMELY doubt anything will change into the future and we will continue to see a slip farther and farther into arcadism and making things as easy as they can be. gone are the days of "hardcore" military simulation
-
Can we make the gunplay more skillbased and smoother>
lakevu replied to GameComplainer's topic in Suggestions
so if you like to jump on the change train ive got a post right below this one that fully encompasses this topic if you want to take a look at and see if its something you would like to help promote. its titled "Dayz's Flawed Foundations: Movement and Gunplay" if youre interested -
boost last comment april 10th today is april 24th (2 weeks, 14 days)
-
i see what you say here. "It's not up to me to judge if the feedback is good or not". i dont see how this can be true. because YOU HAVE to have a filter of good or bad if you are the person relaying information to other people if they are not checking here themselves. so you MUST have a judgement of what is worthwhile and what isnt. how you have decided to yourself what is "good" or "bad" here i dont know or if it is even correct or incorrect judgement standards. and as for the reason i ask whether you played the mod or not vs just this .63 version of the game is because. dayz was a MUCH different game than it is now. almost to the point of being unrecognizable today, and not in a good way. so i can understand if your "idea" of what the game is would be "altered" by that in only seeing this version of the game and having that to go by. vs where it began and how it originated in its beginning. which if what you say is true, from before of "Oh, and there isn't a single member of the dev team who doesn't play the game.". then something else is going on here to why the game is the way it is right now of being very estranged from its foundations and what it was envisioned to become.
-
"the more you play the game the more your feedback is affected by personal opinion". I would hope so! thinking about the game and "theorizing" about its mechanics is much more different that actually playing with it and seeing it in action. which i hope would have an affect on feedback. and i see. so did you ever play the mod? or the .62 version of the game? or is this .63 and onward the only version you have played?
-
i see this is what im talking about. i understand its "not their job" but if they had the passion for it they would. it wasn't deans or matt lightfoots "job" to hop on the forums in the mod days and talk to everyone. they wanted to do it. they were obsessed and extremely passionate about the game so they wanted to talk about and think about ideas for the game. and it certainly wasn THEIR job was it? they didnt have to do that. but they wanted to because they were passionate about the game. as for "playing the game". do you play the game kyiara? at all? how much? is it your "favorite" game?
-
then i hope you have more luck than i do, because directly below this thread i made the "Dayz's Flawed Foundations: Movement and Gunplay" one which was about 2 years ago. nothing has changed and not a single one of the issues i brought up has been addressed. once again i think the source. the root cause of the problem is the people in charge of this clown show simply dont play the game and dont care. because how can you ever hope to make correct decisions about what the game should or should not have if you dont even play the game?
-
unlikely. it seems the people working on the game have all but abandoned the forums for this game where there is a single person named "kyiara" that from time to time makes a comment. completely indicative of people who just. dont care. i remember the first people that worked on this game back in the mod that spend hours talking to people on the forums about the game. how it should be. what should happen. etc etc. none of that anymore.
-
agreed. its like the game is NOTHING like its identity was founded upon. to be sold out for the arcade crowd and cash. figures since none of the people in charge of the game actually play it
-
but i think you're avoiding the main problem and question. how has it changed? and more importantly is it right that it has changed that way?
-
BOOST last comment match 27th today is april 10th (2 weeks, 14 days)
-
BOOST last comment march 13th today is march 27th (2 weeks, 14 days)
-
who is the artist or artists working on the game? how can i talk to them?
lakevu posted a topic in General Discussion
i was just looking to see if i could get the information of the people who are the current artists on the game so i could have a conversation with them about art. -
boost last comment February 28th today is march 13th (14 days, 2 weeks)
-
is that true about arma 2? i dont remember that being the case. the only thing about suppression i remember was this white flickering effect would happen when being shot at or something but it didnt seem to do anything but visual LONG LIVE ARMA 2!
-
yes. but that would only be true IF the gunplay was real. where right now none of that matters as the gun is literally LOCKED to the center of your screen. it would be cool and would add a whole nother dimension to the game having to learn about each weapon in the way you said. which would in effect give off the feeling of more "depth" to the game.