Jump to content

lakevu

Members
  • Content Count

    222
  • Joined

  • Last visited

Everything posted by lakevu

  1. Hello everyone! I have come here to voice my concerns about the state of the game, primarily the current Movement and Gunplay mechanics in the game. What has made me think a lot about this recently is that me and my friends have been trying to create our own server. Not to be considered "Hardcore" but to be more in line with reality than what seems to be the vast majority of the servers available right now. For example; No Unlimited Sprint, Balanced Weapon rarity, More realistic vehicle fuel consumption and things similar to this that would detract from the PVP, call of duty fantasy land that a lot of servers are basing themselves in. However the more we have worked on the server and the more we have tried to achieve this vision of creating a server to embody what dayz should really feel like I have come to realize that dayz in its current form can no longer be the "hardcore" survival game that it was originally intended to be. Because of the games current foundations, most notably. Its Movement and Gunplay mechanics Dayz cannot accommodate a truly hardcore experience to what it was founded upon. But What do I mean by this? Lets start with Movement, Everything you do IE; Turning, Leaning, Running, Crouching, Going Prone, Side stepping. Are all done extremely quickly with no inertia or delay from the characters movements. This all leads to problems like twitch shooting. 360 no scopes and many other things you would find in your favorite shooters like Call of Duty and Battlefield. 1.) Leaning speed has lead to people rapidly spamming the Q and E buttons to bob and weave their head while spraying people down. 2.) Going prone from the standing position takes a mere split second all while allowing you to hipfire your weapon on the way down. 3.) While rolling you are allowed to not only shoot but aim with hipfire mid roll. 4.) The Speed of walking and sprinting have been constrained to two speeds with nothing in between. With walking being arguably slow and sprinting being pretty fast. These are just some of the problems with the current movement system that leads to Call of Duty levels of play not Dayz. Next Gunplay, Things like; Hipfire and ADS are all done extremely quickly with little to no feeling of weight, sway or recoil at all. At least compared to .62 levels, which I believe were in the right direction to where the game should be. Conclusion, All the choices in the games design to speed up and add to the fluidity of movement at the cost of realism and simulation have detracted from the vary foundation Dayz was built upon and leaves the game in a position which is impossible to achieve its original vision of creating a hardcore zombie survival simulator. All these design flaws in the foundations of the game add up to make the game play no better than the next Call of Duty or Battlefield or whatever casual triple A shooter is coming out this year. Without fixing or attempting to fix these vital flaws to the game will forever leave Dayz handicapped in its pursuit to create a truly Hardcore zombie survival simulator. Now I do understand that it may be too late for Dayz or at least the standalone at this point. And the reasoning for these design decisions were not to better the game but to dumb it down for consoles. To make more money and effectively sacrifice Dayz for the betterment of Bohemia so they can funnel all the new money they made from consoles to their next installment in their beloved Arma series. But I didn't come here to bash bohemia about their business practices. I wrote this so hopefully somebody at bohemia will read this and be aware of the major issues to the vary foundation of the game. And not only that so anyone reading this can be aware of these issues as well and understand why Dayz in its current form cannot and will not be able to achieve its vision of being a truly Hardcore zombie survival simulator. If you agree with what I have said here and would like to see Dayz return to its original vision, please. Upvote, Like, Comment. do whatever part you can to make this post be seen by Bohemia and others so they can at least be aware of the concerns we have of the game and at the very least wipe any uncertainty from our minds that "they just dont know". taking unfortunate ignorance off the table and leave us confident in knowing, WITHOUT ANY DOUBT, that these choices have been made PURPOSEFULLY. VOLITIONALLY. and not by mere mistake to go against the core foundations of dayz. to degrade it. and make it into something that it was never meant to be. something it never SHOULD be. Thank you! From One, lakevu
  2. lakevu

    Zombies should eat you again like they used to

    zombies use to eat players in the mod and then briefly in the .62 standalone. hell in the mod the zombies were even munching on uncon players
  3. lakevu

    Zombies should eat you again like they used to

    https://forums.dayz.com/topic/251751-dayzs-flawed-foundations-movement-and-gunplay/
  4. lakevu

    Do the devs actually read this forum?

    i agree. i find it hard to imagine anyone who was actually playing the game would put up with these things and wouldnt see this. which makes me think these people just make things for the game without actually playing it and feeling it. which is not a good disconnect to have when creating ANY product. but the difference between zombie and infected is an important one because both inspire COMPLETELY DIFFERENT contexts that plays in our minds while experiencing the game. "Zombie" has a very specific image that goes along with it. an undead or human looking creature which EATS people and devours their flesh. a "infected" could be anything depending on the rules of the world. are they just angry with "rage" where they dont eat people? what are the rules? there is NOBODY in their right mind that has heard of dayz or even knows it that wouldnt say "oh dayz? you mean that ZOMBIE game?" and to have a comeback to this saying "well their wrong" is to amount to saying there is a MASS psychosis on the world of incorrectly identifying this game despite the plethora of media and such that has been created for it inspiring this image. which is even more insane to think is true.
  5. lakevu

    Do the devs actually read this forum?

    just as a little addition i want to ILLUMINATE who the type of people they are destroying the game for and shallowing out the experience to cater to. this is a conversation i had with a person about why they didnt want a mod (legacygunplay) added that made the gunplay less point and click and more surreal and interesting. this is what they said "Maybe it could be tuned to something I'd tolerate but I honestly would guess it would be just that. Something I'd TOLERATE. I wouldn't like it, I'd probably chose to play somewhere that didn't have it. Because like I said earlier I'm getting old and you know what I hate more than getting flicked on by some kid? Change, I hate change, I don't want to change, I don't want to get the feel for something new. I want to play the game as I already like it. (edited) August 3, 2024 these are the people and their "mindset" to why the game is "OK" to be shunted and shallowed out to be easier. because they HATE change. and they dont want to try. they would rather tolerate being flicked on by a kid instead of having a system that doesnt allow them to be "flicked" at all. laziness. completely lazy people is what this product is being made to cater to. people who dont want to "change" and dont want to try and just want cheap enjoyment.
  6. lakevu

    Do the devs actually read this forum?

    i see dayz. in it first form was tied to arma 2. arma 2 IS a simulation game. just look at the steam page and it uses the word several times in not only its genre but its tags used on the product and even the product description. dayz mod was an ATTACHMENT to this foundation. so by connection dayz HAS TO BE a simulation game in its founding and its initial identity because that is what gave rise to it in the beginning. THAT IS what created its identity and game rise to the game. that ARMA 2 foundation of hardcore surreal simulation. without that foundation you have no dayz. and this argument of "theres no zombies in dayz" is the most ANNOYING argument ive ever heard. nobody. when they hear or even think "dayz" thinks "oh yeah day zero? yeah i know that". no. anyone literally anyone you ask would say "oh yeah that ZOMBIE game?". its a zombie game. thats what its known as and that is what it is. you can alter the facts about WHAT KIND of zombies they are. whether their undead or just infected but in the mod initial creation they ATE people. they had an animation that they ate players when they died or were uncon. something seemingly missing from the game entirely at this point. just looking at the steam page quickly the game even has the tag "simulation". anyways. anything i have to say hardly matters because the logic of the situation is that who ever is "in charge" of dayz right now does not give a crap about what it is or what it SHOULD be. all their thinking is IM IN CHARGE and i can basically do what ever i want within a very vague set of guildlines. those guilde lines being "chernarus+ eating food+ zombies= dayz". thats it. and they'll do anything to chop down the experience to get more people in the door as long as those are the only requirements met. because its not about sticking to what it actually is its about making it whatever that person in charge wants it to be. and shilling. thats it. the only hope i have for this game to return to the monumental experience it is capable of being is to get common people like you and myself to shun these people because its seems the only thing they care about in making decisions is not the truth but that the crowd wants. ive seen it already with the 1.16 update or whatever it was where everyone shouted at them for not fixing the hand bug the most egregious one of all in an update only dedicated to bug fixing. and guess what they did because there was a mob of people? not because they were right but just simply because there were enough of them. completely ridiculous.
  7. I've been trying to contact bohemia through the "contact us" for 3 weeks now and have heard nothing and i had a question about server monetization.
  8. lakevu

    The game has become more of a shooter than a survival game

    https://forums.dayz.com/topic/251751-dayzs-flawed-foundations-movement-and-gunplay/
  9. true. and yes i do find this quite interesting there has been no comment on this
  10. how about your thoughts
  11. boost last comment may 21st today is june 4th (14 days, 2 weeks)
  12. lakevu

    DayZ | +30 QoL suggestions | Part 6

    while i do thoroughly enjoy these posts one has to wonder. what is important? what is essential and non-essential to the overall experience of the game? what are the real core pillars that effect the meat of the experience while inside the game? to which the answer to this IS the movement and gunplay of the game. which sets the standard for the expectation of HOW DEEP the overall experience is meant to be. I mean really think about, if the underlying mechanics of the game are telling you that this is not real and this is arcade why would you ever want to add many of these things that seemingly contradict that feeling and throw the game into a deep sense of disconnect between the world and the way you move around in it? for example, why would the smoke grenades making people cough be added when the gunfights are over in seconds with little to no drawn out strategy when you can instantly fly up a flight of stairs and rush them and spray them? and more importantly why do i care about the advancement of sustaining my butane stove gas tanks when my life dies so quickly? with people putting me down with little to no effort because of the point and click gunplay making any struggle i go through to fill my butane container seem absurd to go through when life comes and goes so quickly. what is important? what sets the standard of the game? to which the answer is movement and gunplay. and once THESE THINGS can first be changed all of the other suggestions here you make will follow. because it will become self evident when the standard is right that certain things SHOULD or SHOULD NOT be there. and that a game can only strive to be as authentic as the standard of its movement and gunplay mechanics allows. an arcade shooter does not attract simulation mechanics. just as a simulation shooter does not attract arcade mechanics. because they are incongruent with eachother. the only difference is the standard
  13. lakevu

    Add a turn cap to weapons

    if you want to hop on the change train for things like this i recommend you scrolling down to a post below this one titled "dayz's flawed foundations: movement and gunplay" where it very much encapsulates things like this one. its going to be much easier to advocate for this change if there is one comprehensive post like the one i made and people add their support and sharing of that one. give it a look if its something you find correct
  14. like i said. my one hope lies at this point in the act of garnering enough people to it be overwhelming in criticism for this change. just like how they caved to fixed the hand bug because there was enough people causing a fuss about it. thats it. i really dont see anyone actually working on the change to make this decision themselves only what other people say to them. sadly. because it shouldn't be like that. it should be the people working on the game already know this and not have to be overwhelmed by the bitching and moaning of other people to do it. but it is what it is
  15. or you can do something about it. speak up. say something. make people question it and then have them speak up aswell. bring attention to the massive infancies of the game such as the gun mechanics and how point and click they are and as people "is this right?" or is this childish? bohemia has shown they will cave when come against any amount of serious public pressure. which they did when the aim bug was brought up a few patches ago and on stream they were bombard with the criticism that they dedicate a whole patch to just fixes but dont fix the one blatant one in the game at the time. they caved. and they will do it again if they a see a massive amount of people talking and demanding this. basically, because they have no principles about the game and just do "whatever the people want" which is a problem in itself.
  16. yes i think the addition of jumping and climbing is one of the weakest less thought out additions to the game and should be done extremely differently than it is now. but really its not the ESSENTIAL. the essential is first the basic player foot movements. as if you change that then it becomes apart how incongruent they really are and it would feel wrong to keep it the way it is. but because both these systems are so similar in feeling to eachother right now it doesnt feel like they are out of place.
  17. Its not that the game NEEDS these things. its that Dayz IS NOT Dayz without these things. Dayz IS a hardcore zombie survival SIMULATOR. that is its identity. and to not be what it is, IS wrong. its not that it NEEDS it its that it isnt IT without it. its no longer dayz
  18. i do find it strange that the one post on the suggestion tab has thousands of views and continually keeps getting updated has got no answer from the people working on the game. ive seen less important posts garner answers than this one. this one has gotten NONE. not a single comment from a person at bohemia and i even tagged them in it aswell as others for comment.
  19. i see no reason to be optimistic. the people working on the game, IE; who actually control this stuff. seems to have no idea or at the very least a SLIM idea of what this actually is or even what made it so great to begin with. I EXTREMELY doubt anything will change into the future and we will continue to see a slip farther and farther into arcadism and making things as easy as they can be. gone are the days of "hardcore" military simulation
  20. lakevu

    Can we make the gunplay more skillbased and smoother>

    so if you like to jump on the change train ive got a post right below this one that fully encompasses this topic if you want to take a look at and see if its something you would like to help promote. its titled "Dayz's Flawed Foundations: Movement and Gunplay" if youre interested
  21. boost last comment april 10th today is april 24th (2 weeks, 14 days)
  22. lakevu

    Make dayz great again

    i see what you say here. "It's not up to me to judge if the feedback is good or not". i dont see how this can be true. because YOU HAVE to have a filter of good or bad if you are the person relaying information to other people if they are not checking here themselves. so you MUST have a judgement of what is worthwhile and what isnt. how you have decided to yourself what is "good" or "bad" here i dont know or if it is even correct or incorrect judgement standards. and as for the reason i ask whether you played the mod or not vs just this .63 version of the game is because. dayz was a MUCH different game than it is now. almost to the point of being unrecognizable today, and not in a good way. so i can understand if your "idea" of what the game is would be "altered" by that in only seeing this version of the game and having that to go by. vs where it began and how it originated in its beginning. which if what you say is true, from before of "Oh, and there isn't a single member of the dev team who doesn't play the game.". then something else is going on here to why the game is the way it is right now of being very estranged from its foundations and what it was envisioned to become.
  23. lakevu

    Make dayz great again

    "the more you play the game the more your feedback is affected by personal opinion". I would hope so! thinking about the game and "theorizing" about its mechanics is much more different that actually playing with it and seeing it in action. which i hope would have an affect on feedback. and i see. so did you ever play the mod? or the .62 version of the game? or is this .63 and onward the only version you have played?
  24. lakevu

    Make dayz great again

    i see this is what im talking about. i understand its "not their job" but if they had the passion for it they would. it wasn't deans or matt lightfoots "job" to hop on the forums in the mod days and talk to everyone. they wanted to do it. they were obsessed and extremely passionate about the game so they wanted to talk about and think about ideas for the game. and it certainly wasn THEIR job was it? they didnt have to do that. but they wanted to because they were passionate about the game. as for "playing the game". do you play the game kyiara? at all? how much? is it your "favorite" game?
×