Dialectic
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I'm not sure why they'd change it. I played then but maybe like a few hours. I remember distinctively the Arma 2 style crosshair. The Ragdolls also and the Melee was actually really good. The rest of the game is better, but the shooting is too precise. Aiming your gun happens instantly and you can move all around and still be pinpoint. I liked the old system better. It seems like they went for a more casual style, against their own principle of a hardcore survival sim.
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You only need one thing in this game to survive, and that's a knife. Build a fire, hunt chickens, craft hooks. Crafting fishing rod, dig for works. Warmth not only keeps you from freezing, but reduces how much calories your character burns, good if you have to wait out some rain.
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How does one find a shovel (or pick)?
Dialectic replied to parvolarvo's topic in New Player Discussion
You'll find those in the sheds around houses. I typically find a few every time I look if the town is fresh. -
When you stay out of the conversational drama over the indicators, personally as someone who just plays the game, I hardly noticed the indicator. I think had not so many people came out so fervently against the idea of being able to tell where you're hit, then it wouldn't be such a big issue. In the end I'm glad they improved the looks, because it makes it feel like less of a visual indication and more of an object of immersion. That you can feel the painful wound as it strikes you, rather being obligatory sound only.
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Rather you should be able to add the metal paneling over wood fencing. That to me makes more sense as you reinforce the wall, rather that build multiple types.
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They won't even consider it? That's dumb. Might as well sell the game off if you don't have the creative juices to keep it going. I've seen this before, passionless developers don't know how to flesh out a game. The IP turns to dust. It comes from being out of touch. When you play a game for the first time, you learn it, as you learn you come to expect certain things. Everyone who learns experiences it identically. I remember when I first found a frying pan, thinking oh this must allow me to do some special type of dish, only to find out it's just another way to cook like the cooking pot, except it doesn't hold water. It's like wow, oh well there's like a whole another door somewhere in a parallel universe where DayZ has a full cooking system. Unfortunately that's not the timeline we're in. So players are going to have to suffer collective until enough vitriol eventually kills the developers spirits and they become soulless hollowed producers of mundane changes classes as updates. That's how you know development fell behind. Too much money too quickly, still no bikes, missing tons of guns that USE to be in the game. And changing, rather than improving, no direction, no roadmap even? This game is donzo. Just kidding, ironically it takes maybe 20 good ideas, and 2-4 main system implementation's a year for a game to improve drastically. It's actually not hard to find good ideas, just take from player suggestions threads.
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Oh yea and this, placing barbed wire anywhere like you should. That would be really good.
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1.) Leaning speed has lead to people rapidly spamming the Q and E buttons to bob and weave their head while spraying people down. You're right, I've seen this often. A stamina penalty isn't enough, you have to slow the movement or add a delay before leaning again. 2.) Going prone from the standing position takes a mere split second all while allowing you to hipfire your weapon on the way down. Yes, absolutely this is wrong, the gun should be up, you to avoid spiking it into the dirt, the character should drop to his kneed before hitting the ground with his chest. 3.) While rolling you are allowed to not only shoot but aim with hipfire mid roll. yea shouldn't let you aim accurately while rolling, totally unrealistic. 4.) The Speed of walking and sprinting have been constrained to two speeds with nothing in between. With walking being arguably slow and sprinting being pretty fast. Not sure what you mean, there's jogging and crouch running. Walking is slow, that's about it. I 100% agree with you after reading your post again and doing my own comparisons, a lot about 0.62 looks a lot better than it does now. I didn't play early DayZ, I did play some of the mod. 0.62 gunplay and movement loots REAL, like how it should for this game. I didn't know they changed it. Also ragdolls, that's a HUGE part of movement. They were removed for like two or three animations. Oh my god good it looked. I watched this video:https://www.youtube.com/watch?v=bgVHisHSwIw Fuck me, they literally removed the most realistic shooting mechanics and replaced it with an exact replica of PUBG's crosshair, and here I thought I was playing a better version.
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Ability to stealthkill while zombie is in the "huh?"-mode
Dialectic replied to Gregor Lenhardt's topic in Suggestions
At 2 noise bars, you can sneak up to any zombie from behind without them noticing. Even if they turn around you can still stealth kill them from front. "the player is taking a risk" the zombie is the risk, a silent kill is the safest thing you can do than to be aggro'd and chased. -
And not FEEL it as in no pain. Not that you aren't aware that you're gushing blood from your body, which often happens especially if you prefer to play 1st person no hud. what would also be neat is to have vignette for freezing and heat exposure, and maybe a temporary stun effect when your character takes large shock damage.
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It only takes one grenade to destroy the car if you try to hide it, somebody can drive off unless you stash the parts, then they'd they have to find them. That could take an hour or two if you buried them within 500 meters. You should really lock it tightly into a garage, car tent, a base of any kind with a gated lock. Then stash the parts, well hidden and the tools to assemble separately and take it out sparingly. You're more likely to lose a car while out driving it around than if it's at your base. Even if they have grenades, they'd still need to find the parts which can take many days. So hiding them is really necessary, and so is a garage to protect the car itself.
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A simple rule can be applied to DayZ like it is other games. Don't use what you can't afford to lose. Don't always equip your best gear when on excursions. Take you what you need, leave the rest in a cache; camp, or base. That's what the persistence is for. You're gonna find more than you can carry so you should keep some reserves. You're also going to die, so best not carry everything you own on your back, else it will always sting. when you walk around like a loot pinata you're gonna get hunted as if you were easy game. just by default, carry less weight, you can afford to take more risk that way.
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These aren't exactly foundational. The game looks and feels great, especially when you see it in 3rd person the movements are very good. You do bring up points about shooting and rolling, never tried, not sure how effective it is, it should be like a 40 degree cone of fire. Same with drop-shooting. I don't remember how 0.62 felt. I feel very weighty in this version, but stamina needs improvement.
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This is the crux of the problem, gun cleaning kits at least for me very rare, same with sharpening stones meaning I replace weapons and tools more often than I repair them.
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I thought I could, until I tried it. Really should be a part of the game, also bring back writing utensils. I really would like to make notes of my journey and progress.