Pew_Pew_Pew
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Dear survivors, community managers and devs, As we all know "DayZ is an unforgiving, authentic...." and that is why we chose and love it. Introducing ANY directional hit markers / indicators when being hit will change our experience and gameplay for all of us playing on servers which have "UI indicator when being hit" enabled (even if players could disabled it) as indicators will give immediate hint from which direction shot came (no matter of on screen size and time). Attacked player will cover / hide immediately against shot direction what will result in a long and short distance ambushes / encounters being less effective for ambushing side as survivors will not look around or use weapon sounds (core game mechanic) to pin shot direction. Using gun sound to pin shot direction takes little time and introduces mistake factor (seen it and did it) what gives an advantage for shooter. With directional hit markers that factor will not be an advantage anymore. It can take two shots to know shooter position but with directional hit markers will only take one and it will not matter anymore if suppressed or not weapon has been used. Another core element of the game, use of suppressed weapons and suppressors will be affected. Casual PS4 survivor @ DE 0849 This is DayZ, this is my story.
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Dear survivors, community managers and devs, As we all know "DayZ is an unforgiving, authentic...." and that is why we chose and love it. Introducing ANY directional hit markers / indicators when being hit will change our experience and gameplay for all of us playing on servers which have "UI indicator when being hit" enabled (even if players could disabled it) as indicators will give immediate hint from which direction shot came (no matter of on screen size and time). Attacked player will cover / hide immediately against shot direction what will result in a long and short distance ambushes / encounters being less effective for ambushing side as survivors will not look around or use weapon sounds (core game mechanic) to pin shot direction. Using gun sound to pin shot direction takes little time and introduces mistake factor (seen it and did it) what gives an advantage for shooter. With directional hit markers that factor will not be an advantage anymore. It can take two shots to know shooter position but with directional hit markers will only take one and it will not matter anymore if suppressed or not weapon has been used. Another core element of the game, use of suppressed weapons and suppressors will be affected. Casual PS4 survivor @ DE 0849 This is DayZ, this is my story.
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Update 1.15 Xbox Experimental (Change Log)
Pew_Pew_Pew replied to Kyiara's topic in Xbox Experimental Updates
Dear survivors, community managers and devs, As we all know "DayZ is an unforgiving, authentic...." and that is why we chose and love it. Introducing ANY directional hit markers / indicators when being hit will change our experience and gameplay for all of us (even if players could disabled it in menu) as indicators will give immediate hint from what direction shot came (no matter of on screen size and time). Attacked player will cover / hide immediately against shot direction which will result in a long and short distance ambushes / encounters being less effective for ambushing side as survivors will not look around or use weapon sounds (core game mechanic) to pin shot direction. Using gun sound to pin shot direction takes little time and introduces mistake factor (seen it and did it) which gives advantage for shooter. With directional hit markers that factor will not be an advantage anymore. It can take two shots to know shooter position but with directional hit markers will only take one and it will not matter anymore if suppressed or not weapon has been used. Another core element of the game, use of suppressed weapons and suppressors will be affected. Casual PS4 survivor @ DE 0849 This is DayZ, this is my story.