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Ermanhaut

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About Ermanhaut

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    Scavenger
  1. Ermanhaut

    Survival Game? or... ?

    Your point is that you want more stuff to do besides pvp while waiting for pvp to happen? What can't you do right now? Any exemples besides stuff related to pvp or things that were requested already? I get that you like the game and want it to improve, but only complaining won't make it happen.
  2. Ermanhaut

    Survival Game? or... ?

    If you throw them at your target, yeah
  3. Ermanhaut

    Dynamic gas zones

    #1 Agree 10/10 #2 This would make gas masks a must have and would create interesting encounters. Maybe force a loot cycle inside the toxic zone, a 20% chance for every spawn. Wouldn't be OP because toxic zones are moslty sparse and would create an incentive to explore it. #3 Agree
  4. Ermanhaut

    Sickness balance?

    Do you know how the system works? If you do, it's easy not to get sick or to recover. Take a look at this
  5. Food is a risky/reward system. Looting lots of food cans doesn't have this mechanic. Canned Food is really not that scarse, you may not find a lot on the coast but it only means someone looted that area first. To get food from zombies, you need to kill them first and it's a good trade (and the loot table for food is balanced) Chickens are common but that's good, the hussle you have to prepare it it's reasonable. When you get a rifle, food isn't a problem anymore because one headshot will feed you for hours. But you might attract unwanted attention. Cans of food should be more rare, the snacks (Pájka, Salty Sticks, Cereal, etc) should be nerfed on it's energy value. Honey and Jelly should be much more rare, almost a relic.
  6. Ermanhaut

    Zombies ruin PVP

    Grab a zombie by the feet and use it as a melee
  7. Ermanhaut

    Stable Update 1.15

    I play mostly official vanilla, so this won't be useful. I was wrong, you can only hear the crack from supressed shots after 125m. I was trying to say that if you're getting shot and can't hear the weapon sound, it narrows down the possibilities where the shooter is. I'm thinking on situations but I'm too stupid to make my point clear haha
  8. Ermanhaut

    Stable Update 1.15

    I agree with this, the indicators are very intrusive. Too bright and too big. A client-side toggle would inutilize the server-side and i think that is the best. If you're getting shot by a silenced weapon at a distance where you can't hear the gun, you probably won't get hit, so the hit indicator won't be of any help. If you can hear the gun popping, you will be able to determine it's direction. Every update has been great, new mechanics and itens, more guns and improved stability. Of course there are the vehicles, the desync bugs and other problems, but the game is moving foward and it's being fun. I wish the updates were more frequent and the devs to put their thoughts here on the forums so we can debate before their start the changes, but the dev team size won't make that possible.
  9. Ermanhaut

    Stable Update 1.15

    Damn bro, chill. I've seen your vids, you mostly play on modded servers. Ask the owners to disable the effect and you're set. No need to go after the devs.
  10. Ermanhaut

    Experimental Update 1.15 (Changelog)

    Does this mean that the food i ingest will make the ^ arrows last longer but increase less of the energy overtime?
  11. Ermanhaut

    Experimental Update 1.15 (Changelog)

    Maybe the Pioneer could use .30-06 ammo, wich is the same for the M1 Garand. If you don't want to put the Pioneer in the 7.62 category, create a .300 variant for the 5.56
  12. Ermanhaut

    Experimental Update 1.15 (Changelog)

    It won't change for you, but a deaf person could play a little bit better now. They'll be able to react to it. A newbie would know wich direction to run (i assume opposite from the gunshot, but who knows). The game should improve for experienced players and newbies, wich is exactly what they're aiming for. Too much comotion for something futile. Besides, they can always make this a toggleable feature. And the current effects are clearly placeholders (i hope)
  13. Ermanhaut

    Experimental Update 1.15 (Changelog)

    Have you tested this feature? It won't change nothing for you. How many of these people joined experimental? Take this poll with a grain of salt. People are acting like they will remove Zeds from the game. It won't change nothing for you, trust me.
  14. Ermanhaut

    Experimental Update 1.15 (Changelog)

    I see some people malding about the hit markes, i agree that they're a bit cartoonish but it's a great feature. Make it toggleable and give it a texture like Rust's (see image). Loved the new guns, always good to have more gear options. New fire rate is good, makes all guns more viable. A bit OP, yes. But it's on experimental for one reason.
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