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Gregor Lenhardt

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About Gregor Lenhardt

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    On the Coast

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  1. Hello! It would be awesome to have the possibility to find coffee which you could brew in a pot and fill up in canteens or waterbottles. This shouldn't give you endless indefinitely but lower the speed of the decline of your stamina. Lets say you can sprint 20 seconds till your character gets exhausted, it will take now 28-30 seconds till your character gets exhausted. You could add as well that the recharging time goes down, so your stamina goes up faster. You guys would need to find the sweet spot there. A full PET-Bottle of coffee should last at least for 2-3 minutes, a stimshot at the moment lasts 1 minute and gives you indefinitely speed, should be fine to have this effect for at least 2 minutes. The energydrink should have the same value but is rarer to find maybe? "Why would this addition be good?" For long travels where you know that you need to run some time this addon would be nice. In combat situations this would be a good addon too, you might see somebody running in the distance but you can't catch up? Drink some coffee and have a slight advantage. Somebody shot you from somewhere and you want to flee? Drink some of the coffee and get an advantage in the escape. Furthermore: The aspect of finding consumables is something nice to have. You might be hoarding these things if you got a base, but you are always consuming them at some point. It is something valuable to find and at the same time its not.
  2. Gregor Lenhardt

    Additional slot for a Gas mask

    Would be a cool addition for the tactical belt. This would be the needed advantage over the normal belt.
  3. Gregor Lenhardt

    Boosters

    Coffee and Aspirin are a good idea! Especially things like wound infections should not be curable with it but extend the time of your survivability!
  4. Gregor Lenhardt

    Sleep

    Its an interesting idea in my opinion. Especially when being ill it should be a kind of a "supportive" measure that might give you a second chance. You should definitly not have downsides because of not sleeping but definitily some rewards for doing it. You could regain blood and health faster aswell (but nothing mayor, maybe a 1,5x?)
  5. Before the stealthkill-update you were still able to kill the zombie if he was "suspicious", making the "huh" sound and turning the head a bit. This is not possible anymore, especially the military base zombies are way to alertive for getting a stealthkill now. It is fine that they are more alertive. But that awareness always destroys the possiblity for a stealthkill if you do not give the player the possiblity to still kill them in that little time window (idle -> huh? -> startled). The player is already taking a risk to kill the zombie with the knife, it should be rewarding to be able to kill them, not an annoyance because you can't finish the job anymore just because he got a little suspicious. It is debatable for sure how long the "huh?"-animation should last, this could be raised or lowered to either make it harder or easier for the player. That totally depends on you guys. But right now its not rewarding and fun anymore to sneak in a military base or villages further inland. I am as always at a great risk getting shot by other players while most of the time never really being able to stealthkill the zombie and alerting them anyways. I mean, what am I suposed to to anyway the moment the zombie gets the sus-animation? I can't do else apart from starting to slash him as if he were alerted. I am not even allowed to abort the mission and not alert him since the time window does not allow that. Thanks for reading!
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