Lord Huron Blackheart
Members-
Content Count
6 -
Joined
-
Last visited
Community Reputation
1 NeutralAbout Lord Huron Blackheart
-
Rank
On the Coast
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Update 1.17 Xbox Experimental (Change Log)
Lord Huron Blackheart replied to Kyiara's topic in Xbox Experimental Updates
Issue with plate carrier & accessories on Xbox when a pistol and holster is equipped. The “box” highlight showing your selected item duplicates to the pistol and one of the items in the attached pouches and any attempt to remove the pistol manually results in picking up or selecting an item from the inventory. -
Update 1.15 Xbox Experimental (Change Log)
Lord Huron Blackheart replied to Kyiara's topic in Xbox Experimental Updates
Aye, I have a video link: https://youtu.be/J_aVhSSyOXE The door would have been locked before I entered the room. I closed the other doors but noticed that one zombie walked through it (just before this video) so I ran to check it was shut. It was and it didn’t even open (shown in video) but infected kept coming through regardless. -
Update 1.15 Xbox Experimental (Change Log)
Lord Huron Blackheart replied to Kyiara's topic in Xbox Experimental Updates
There is an issue with certain doors now where they have been locked but infected are walking through the closed door. Will post a video as this happened in Zeleno military when infected started pouring into a shut building. -
Having not yet logged on today, has there been a wipe for both characters and servers? Haven’t found any concrete information to confirm or deny the plans to wipe with every quarterly update. I’d be (& probably others) grateful if you could make it more known if there’s going to be a reset 😇
-
Update 1.14 Xbox Experimental (Change Log)
Lord Huron Blackheart replied to Kyiara's topic in Xbox Experimental Updates
Is there a way to make the toxic gas retreat on itself towards the centre at the end of its lifespan? It would be more realistic to watch and endure if it were to shrink towards the centre and finally dissipate. It would also be nice if rain were to interact with the gas in some way? Most military grade weaponised gases are initially made worse, not better, by downpours iirc. Upgrading the damage effects during rainfall would be a great idea as it adds yet more threat to the zones. Finally, you wouldn’t expect high winds and gas to work. The gas would be neutralised by the howling gale blowing through certain areas. Maybe it’s time to reduce the wind sounds or intensity during chemical strikes? -
Update 1.14 Xbox Experimental (Change Log)
Lord Huron Blackheart replied to Kyiara's topic in Xbox Experimental Updates
Agreed, between my group we have hit every military installation (asides from Tisy) and so far haven’t seen a single “Heavy Military Infected”. The ballistic vest is cool and all that but being only blue with PRESS written across the front it’s not entirely appropriate when “hiding in a bush”.