Jump to content

invalidangles

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About invalidangles

  • Rank
    On the Coast
  1. forcing people to stick together narrows the scope of this game i feel, why deter from the lone wolf persona that some people like to play on their character? i also don't understand how killing someone else is meant to effect my sanity people throughout the world seem to do it on a daily basis without any physiological or mental penalty be it; murder, civil unrest or war, not forgetting capital punishment.
  2. hiya guys I've been playing Dayz for approximately 2 months now been inevitably lurking these forums for the same time, I would just like to raise the point of a few problems with the game that for me means you have gone overboard with the realism in some instances you've tried to be so realistic that it seems a little unrealistic; my first point is the bleed rates, the human body has approximately 10-14 pints of blood (i assume this is where the figure 12000 comes from) or about 5 liters but the human body can only lose about 40% until you die so lets put that into context: (5000/100x40)=2 liters of blood represents 12000 thousand blood points, on my previous game i was attacked by a single zombie and it caused a bleed of 200 per second so i would be right in assuming that 2000ml/12000=0.166 therefor 1 blood point is worth 0.166m at a bleed of 200 a second that's 200x0.166=33ml a second This means a wound suffered by zombie is causing me to lose as much blood in 4 seconds as one those little coke cans you get on airlines "the ones your always disappointed at cos its not full size". That's a huge quantity of blood, I accept that getting shot with high velocity weapons would mess your day up, or a swift cross bow bolt to the face is gonna scar in the morning but i don't see how getting bashed about and bit of biting is gonna cause me to need a blood transfusion imminently. I assume the current system of bleeds is based on chance? could small bleeds not be implemented IE 1 blood point every second for 4 min that's 240 blood for a smack round the chops, that's like the equivalent of a small nose bleed about 39ml , up that to say a large bite to the forearm and so on, until reaching the lower chance based attacks IE a swift claw to the jugular. my second point is broken bones being suffered from zombie attacks; in the new update, with increased frequency, my character falls over, from whats seems to be complete clean breaks to his lower limbs.OK getting booted and ripped up by a mad undead freak is gonna hurt but have they suddenly developed herculean strength? My characters hip seems to be that of an 80 year old man. Due to the above two points i think that the addition of melee weapons is pointless what good is a hatchet gonna do be when its like going toe to toe with Bruce Lee.It seems i need a bandage every time i attack a target. "its a survival game deal with it,your not meant to go toe to toe" fair enough its a survival game i appreciate this and i am grateful for the hard work put into it by everyone that volunteers, i just think the balancing is a bit off, why is my character adept with an array of weapons yet has tissue paper flesh "Im a crack shot with a sniper rifle and can scalp a zedee from 800 meters but i have limited knowledge of first aid, whatcha gon do?" why is it when i get bit or smacked round the head a bit i suffer major arterial bleeds? once again this isn't a swipe or dig at the Devs like most a other posts, this is genuine suggestions with thought, reason and research behind them (albeit limited) but i looked most of these figures up with a quick Google and some use of my iPhone calculator, i really appreciate the Dev team has gone in for it to be realistic, course my guys gonna get hurt from a undead ambush, but i just think a little more logic could go behind the health mechanics. cheers guy. EDIT:i didn't notice someone had posted a brief description of blood mechanics already as this took me a while to write out and research. EDIT: My Grammar is bad and it was a huge block of text making it impossible read.
×