Matthew Bower
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Experimental Update 1.21 (Change Log)
Matthew Bower replied to Kyiara's topic in PC Experimental Updates
https://steamcommunity.com/sharedfiles/filedetails/?id=2967556356 https://steamcommunity.com/sharedfiles/filedetails/?id=2967556296 Not sure how to do screenshots on here. I uploaded them and copied the links. This shows where I set a spotlight up and it looked ok'ish. but when I climbed down the river bank it was shining through the embankment. Also still lights flood the screen when you turn your back to them. I am seeing lots of lights being laid around by players and infected headlamps add a nice ambience to the maps but i feel like its causing slight lag all the lights. My fps hasn't dropped below like 51but usually its around 110. Most lights look nice from a distance but up close with your back turned they are buggy still. -
Moving dayz away from arma and really making it its own game
Matthew Bower replied to Matthew Bower's topic in Suggestions
Yeah I know that's such a shame but understandable as it is supposed to just be like a touch of detail to the game. Having player triggered event like birds flying away trigs and branches randomly snapping and crap. It could be really neat and give this game such an amazing look and feel. -
How long before you lost your humanity on dayz(SOLO PLAYERS)
Matthew Bower posted a topic in General Discussion
Or did you have no guilt/sympathy from the start. Just recently got the experimental and from the git go had no sympathy for anyone I encountered. Was no hoping he leaves and doesn't come back because I know now people will log out and reloot before moving on multiple times. Normally I would just let players go and not bother with them but now it's kill or be killed it seems.- 1 reply
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Experimental Update 1.21 (Change Log)
Matthew Bower replied to Kyiara's topic in PC Experimental Updates
really? epoxy? really think screwdriver would make more sense. Idk either or gun cleaning kit just don't fit. -
Experimental Update 1.21 (Change Log)
Matthew Bower replied to Kyiara's topic in PC Experimental Updates
Fr these wool gloves are so warm. Pretty sure someone is in the woods with me(Just found huge stash of weapons and such near the southern most bunker in the line stretching from Gliniska and Brena heading south. Actually built a tent and logged into nighttime and stumbled onto all these crates and barrels next to my tent in bushes.). My hands are nice and toasty from these pristine white fingerless gloves. Fr feel like I would normally be shivering by this point. -
Gasoline/match burn down houses with or without persistence. The possibilities!!!!!! Houses would be replaced with a destroyed house. Still spawn loot. With persistence this would be absolutely amazing between updates and server wipes. Flaming arrows anyone?
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Moving dayz away from arma and really making it its own game
Matthew Bower replied to Matthew Bower's topic in Suggestions
That's why I think it needs to be a very rare instance. like 5%. Shoot a gun 5% chance tall trees within 50 meters would have a chance to play the sounds and animate the flock of birds scattering from the tree with a long cooldown. Running through the forest skirting the edge of a town. You would be fine crouch walking/running, but sprinting through bushes would have abuse the same chance to cause a disturbance and possibly alerting nearby players by sound or visual effect. Also above everything else. Why this is a great idea. Because all the anxiety it would cause players. Also I feel like with all the gunfights and explosions a simple static visual effect like birds shouldn't be to demanding on servers and game performance. Sounds don't cause much lag right? With a cool down on trees playing the effect it wouldnt cause too much spam of birds. Maybe not a timer for when the tree triggers the effect/sound but from the trees roll on playing them. Cooldown regardless of whether it plays or not. Would be balanced and realistic non game breaking avoidable immersive. Edit: They could make random branches snap while creeping in the woods and I would be all for it. I'm in the game for the realism. -
In this game. Why is this a thing. Server mods can have however many hives they want so doesn't effect them. Official servers tho....I know there are people hopping because it gets dark, changing maps completely, combat logging and swapping servers. I just don't get it that's all. I know it would require more hives to prevent server swapping. All that would really change is more characters saves spread between the servers. I don't think it would be a big cost issue or anything. I got into this game and they keep pushing for realism yet this specific feature of the game makes no sense... If you and you buddy switch servers you have to find each other. If each server was its own hive you would both join into what ever character last played on the server or a freshie. It would not prevent friends from getting together and playing only prevent transferring items and potentially spawning geared players towards the coast or north of the river. It all just makes no sense why they allow this. Anyone else have any thoughts on this? Nobody(unless you have nvg)plays in the dark and removing the ability to hop between servers will leave players the choice play nighttime or play another character on another server. Again shouldn't be a real issue for anybody. Except those people, you know the ones that like exploits, the ones that get into forums and defend exploits and things that lead to more and more exploits. When somethings broke and the abuse it they are the ones telling everyone its fine, it's balanced, it's not an issue. They get angry sometimes. I have switch servers recently only because i was unable to log into the server. had the switch server then switch back to the one i play on. That server is my home. why the hell would i switch servers? It's stupid. Edit: I play on 1st person only so yeah night time comes and the server goes empty a lot of the time. Not always people switching servers but I imagine others who are like me devoted to spending time on "their choice" server are logging out at this time(for about 1hour 45minutes) then logging back it. I'm really excited to see infected with lit headlamps at night.
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This is a great idea i think. Would love to see just keybind for the placement of items. Configure it, press it and it would make every item give you the placement and rotation options like barrels/tents/ect
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Just make us hurt our hips 😁 Pull a muscle
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Experimental Update 1.21 (Change Log)
Matthew Bower replied to Kyiara's topic in PC Experimental Updates
For the crossbow idk why but i feel like the screwdriver would be more appropriate for crossbow repair. -
Moving dayz away from arma and really making it its own game
Matthew Bower replied to Matthew Bower's topic in Suggestions
What I meant with birds flying out of bushes and tree. Not actually birds one could shoot interact with in anyway. I mean a special effect that would be able to be seen by anyone. A very rare chance when sprinting through bushes for example. When shooting firearms a slightly higher chance to triggers flocks on the tall trees very close to the source of the gunshot. (You hear a gunshot and look off in the distance towards the sounds. see a very brief special effect in the general area of the gunshot birds scattering from the trees.) I feel this sort of random visual/audio would really add to the environment. Players knowing this might take care to not disturb bushes too much while avoiding players. Players would have new ways to track players thus increasing player-player engagement. I already feel like wolves spawn in at the most inopportune moments. Part of this game is surviving the world. Little give aways that someone is nearby. Not being limited to footsteps, gunfire, and voice. Could be a whole lot of fun. -
Experimental Update 1.21 (Change Log)
Matthew Bower replied to Kyiara's topic in PC Experimental Updates
So yeah so far all seems ok only bug ive encountered is whooshing sound from the xbow. Thought someone was chasing me swinging a sword trying to take my new toy away from me. Luckily it was just a bug. I play so much crouching down and running to avoiding aggrevating the infected. So this whooshing really bothersome. Stealthiest weapon in game seems like the loudest weapon in the game now when you are trying to be sneaky lol. Oh and I have found a few Olga wrecks that the closed doors on it wouldn't open. I know its not anything to do with this patch but I have been noticing having my hydration/food and health/blood full no longer provides immunity to foodborne illnesses. This whole last update i have struggled with this as prior to 1.20 I would fill my meters and carefully loot until they were full then I would go savage and kill and eat dead wildlife where i dropped them(Guts and all raw). Now even with full stats and Multivitamins I notice you get sick immediately and one of the illnesses i think the cholera doesnt ever go away no unless you have tetra pills. I don't know if this is ass was intended so I thought I would shed some light on this. Harder playing hermit and avoid people having to cook everything constantly. Luckily mushrooms are very plentiful and easy enough to find if you just go in the woods and take a moment they start spawning in and once they start you are set. P.S. I killed 2 players near the fountain in Sobotka on Livonia. Generally don't go after players but first time on experimental and I didn't want to become a victim. Also someone just now running bunkers south from tracks. Fool ran up into the woods at me and ate both barrels of my s/o bk-43. I fired a warning shot and he kept coming. I'm actually having quite a lot fun on experimental. I'm sure my end is near. -
Moving dayz away from arma and really making it its own game
Matthew Bower posted a topic in Suggestions
I think this has been the focus of the devs for a long while now. Alot of people don't understand how that goal and having to reinvent/script every aspect of a game can stall out content creation. They are hard at work I am sure. Just a quick shout out to the people making this game what it is. Keep it moving. I have a few suggestions that I feel are right in line with the games current direction. Things that would change the way the game is played. First things Journals. Personal to every survivor. Log your adventures in your downtime. Can only be looted and read when you kill a player. When used correctly it will give players insight into the routines and patterns of other survivors. If you collect journals from players they are saved and again lootable when you die. Almost comparable to a dogtag. Cameras. Some sort of polaroid or similar camera to take pictures in game. Can be added to the journal entries. Maps. Let us mark and write on maps also can be clipped and added to journal entries. Ruins map. Now i know there used to be pens and i think graphitti. Feel like doing something more focused towards telling our stories would be neat for the game as opposed to just writing vulgar notes and painting penis's everywhere. Doors. Would love to see doors swing both ways. Warzone had the doors done nice with that peak function and leaving doors open and free swinging. Feel like this is def a feature we could use in dayz. Cars/trucks. Make them despawn after being untouched for (x) dayz. Prevent people from hoarding them and leaving them rotting in bases. Would love to see a mechanic that lets you lock a car thats fully assembled and secured. Of course make it so it can be broken into but atleast this way we would have safe guards against someone trying to stealthily steal your ride. Infected. I think they should respond to gunshots at much greater distances. If i hear the gun shots I feel like every infected should too. Make them all gravitate back to their spawn location after a short time. Think part of this is they aren't moving very fast. They are neandering towards the gunfire not rushing to it. Feel like this would make for some good fun. Forming small hordes and they would disperse eventually returning home. Make them run straight to the location the heard the shot come from. Hearing another shot resets their timer to return home. Birds. Static birds flying out of trees and flying away when players disturb bushes. Randomly populates bushes with these events. Not too much but just for fun i think this would be good. Seeing a swarm of birds flying away from trees in the distance after hearing a gun shot. Could be neat. I know people are saying they should add huntable birds to go with the sounds in the forests. This would be better i think. Adding any items to the game just makes other items spawning less likely. So any new craftable items would be great in the sense that it wouldn't put more strain on item spawning probabilities. Crafting on here is great we need alot more of it. Bows bikes crossbows slingshots motobikes boats. All good ideas i see alot of talk about. I wish we could throw certain items as weapons (spears/stones/knives) Anyways keep up the good work hoping to see great things. -
In the end its their game to take in the direction they think is best. I think hit indicators are realistic and don't see the problem other then the shady people that like to shoot people that have no idea they are being watched getting butthurt. I would like to see third person gone but what they did getting rid of all the extra servers seems to be working great. More fuller servers and that includes fpp servers. I play on Livonia hardcore official and now they are packed... before you were lucky to hit 30 players during high traffic hours. Now I'm counting upwards of 60 players.