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Everything posted by Likvid-cb38db5edb1efdb0
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The T-Rex doesn't want to be fed. He wants to hunt.
Likvid-cb38db5edb1efdb0 replied to Presence-'s topic in Suggestions
Honestly, for me this event also breaks the immersion. I generally try not to play on official servers during such events. Santa's sleigh falling, pumpkins on heads, goats with glowing eyes? This is a game about survival in the post-apocalypse, about the harsh stories of survivors, and not a circus with seasonal events like "find a free NVG under the Christmas tree" or "kill a goat in a witch's hat". Maybe my opinion will not be popular, but I see Dayz as a serious game. -
Dayz's Flawed Foundations: Movement and Gunplay
Likvid-cb38db5edb1efdb0 replied to lakevu's topic in Suggestions
It's sad to see that this idea, which touches on such important issues, does not attract the attention of developers. Moreover, it does not find support from some players, which is even sadder. The player base has changed, has become more arcade. Only we are left, dreaming of those changes that were promised and lost long ago. -
Nice idea. I would expand on it a little - we spawn well-fed and healthy, but without items in our pockets. In my opinion, this will make more sense.
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DO Not Shrink the Slots in Clothes in Update 1.26!!!
Likvid-cb38db5edb1efdb0 replied to user23353453's topic in General Discussion
Amen. -
I'm all for this idea. The gameplay needs to be slowed down - dangerous zombies, dangerous diseases, reasonable stamina usage. Some people constantly run around like crazy, not afraid of stamina usage. Sleep is just the necessary respite. And it's not necessary to make a realistic system in which you need to sleep 8 hours for everything to be fine. You can make a simple system - a person carries a lot of equipment, or constantly runs around like crazy, his maximum stamina reserve begins to gradually decrease. Over time, when stamina reaches 75% or 50% of the maximum, his stamina regeneration rate begins to decrease. Do you want to get your stamina back to maximum? Sleep is your solution.
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Craft sling before you can shoulder weapon
Likvid-cb38db5edb1efdb0 replied to Jared Martin's topic in Suggestions
I like the idea. It's definitely better than having rifles glued to your back by an unknown force. I suggest adding several options for gun slings - tactical, military (can be found at military sites), civilian (cities, villages), homemade (can be made from leather, rope or rags, for example). And let there be a chance to find a weapon already with a gun sling. A gun sling can look like one of the weapon modules, like a camouflage net or a flashlight. It would also be nice to be able to carry a weapon on a sling not only on your back. -
Z-apocalypse with useless zombies.
Likvid-cb38db5edb1efdb0 replied to CatKiss's topic in Suggestions
Fully agree. Now people are more afraid of being shot by other people, rather than being eaten alive. How many people are now hiding from the infected? People are not afraid to be seen by the dead, and if they are found, you can always lock the infected in the house and go about your business. People are not afraid to shoot near the infected, because often they are deaf and do not even want to get to the source of the shot. And because most often three cripples will run out to them, which the players will quickly shoot. And that's it, you can go in and scrounge all the houses. The dead must be dangerous. They must break through doors and windows, they must climb high ground where players often hide, and there must be a lot of them (like on Namalsk). And since they're already dead, they should be harder to kill. Hiding from them must be beneficial. -
No cooking pots in back pockets of jeans 😎
Likvid-cb38db5edb1efdb0 replied to tzivan89's topic in Suggestions
It was long overdue to do so. Pistols in a T-shirt, submachine guns in pants, car batteries in jackets... People should value backpacks and other similar containers more. But there will definitely be a need to rethink the size of most things. And, as already mentioned, quick access to things in a backpack should be removed. -
There are already several mods that add "fatigue" (like "hunger" and "thirst", the icons of which we already have), which affects the restoration of the stamina bar and the movement/vision/sound of the character. I think it would be nice if this was added to the game on a permanent basis. Animations are already there, it will not be difficult to add sleeping bags.
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Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
Likvid-cb38db5edb1efdb0 replied to Buakaw's topic in Suggestions
I hope that the developers (or someone close to them) will look into this topic. I have been waiting for the normal inertia of the characters and gunplay for a very long time. As well as a reworked stamina and inventory system. This is 1000 times better than adding new assault rifles and machine guns. These changes will turn the game. -
Heli crash or heli trash?
Likvid-cb38db5edb1efdb0 replied to brunonogueiraprata's topic in General Discussion
I don't agree about NVGs (they are rare and I'm fine with that), but in general the gear that spawns in helicopter crash sites should be more varied. Perhaps it would be worth including weapons from the infected zones there. I'm tired of finding AUG and Famas in these places for the hundredth time. Previously, finding a crashed helicopter caused great joy, now - not so much. Some people are already saying not to bother with helicopters, which means something is definitely wrong. -
So, if people can write nasty things on paper, it's over? I don't want to lose such an amazing feature because of this nonsense.
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WATER BOTTLE SUPPRESSOR IS CHEESE
Likvid-cb38db5edb1efdb0 replied to Tommygunz89's topic in Suggestions
I think sometimes it's worth making indulgences for the sake of gameplay. Even though this game tries to be "realistic". Although I agree with you. -
Quite an interesting and easily implemented idea. +1
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Experimental Update 1.18 (Change Log)
Likvid-cb38db5edb1efdb0 replied to lynn.zaw's topic in PC Experimental Updates
I love how after the first experimental patch 1.18 people said that it was pointless to build bases now, because there were so many ways to destroy them, and very quickly. Now people are unhappy that it takes a long time to blow up the base. I find it funny. I think that we need to find some intermediate solution between "12 grenades" and "1 plastic explosive and we're inside." -
DayZ | +50 QoL suggestions | Part 4
Likvid-cb38db5edb1efdb0 replied to Asmondian's topic in Suggestions
Awesome list. And some of the ideas are already being implemented, which pleases me. Good job👍 -
Root Cellars as a middle ground between buried stashes and bases
Likvid-cb38db5edb1efdb0 replied to Ethan Beaty's topic in Suggestions
Simple and useful. I like the idea. -
Sling Courier Bags over Shoulder (Weapon Sot)
Likvid-cb38db5edb1efdb0 replied to Madoli's topic in Suggestions
The idea is interesting, but if the courier bag is put on the shoulder (it is now, in principle, thrown over the shoulder), it will be where the backpack should be (on the back). As a result, the backpack can no longer be worn. -
Dayz's Flawed Foundations: Movement and Gunplay
Likvid-cb38db5edb1efdb0 replied to lakevu's topic in Suggestions
I will always be for the implementation of these ideas. In fact, this has been talked about for a long time, and it is all the more sad that this has not yet been added. This game definitely lacks inertia mechanics. -
Experimental Update 1.14 (Changelog)
Likvid-cb38db5edb1efdb0 replied to Kyiara's topic in PC Experimental Updates
I think it would be better to add these zones (Nwaf, Tisy and Myskyno Base) to the list of static ones. And another thing: if the zones are rotated, I don't think that they can be considered static. -
Minefields and traps in the woods
Likvid-cb38db5edb1efdb0 replied to maxon-69's topic in Suggestions
I agree that military bases need minefields around the perimeter. It is also worth adding dangers to forests and fields, in addition to cities and military bases. There are already packs of wolves and bears, but you can go further - generated minefields and cocked hunting traps, caches of other survivors (something like helicopter crashes, small rare events in the forest), wandering lone zombies, areas of radioactive and biological contamination (burials). This is where all these gas masks, special suits and metal detectors come in handy. As for the artillery strikes, most likely they will be added as specific areas of fire, not along the edges of the map. Something like this - you walk around the village, you hear a siren and you understand that now there will be an artillery strike here and it's time to get out of here. -
DayZ | +45 QoL suggestions | Part 2
Likvid-cb38db5edb1efdb0 replied to Asmondian's topic in Suggestions
Another change that could improve the game is the realistic inventory. Survivors should not be a walking arsenal, and they should choose the most necessary things. This will also prevent situations where some large caliber weapons are hidden in pants and jackets. However, this will require resizing some things. People are already implementing this idea in mods. -
I like these proposals (especially №1). The game sorely lacks these changes. I hope the developers will pay attention to it. Not long ago I came across a similar mod in a workshop.
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DayZ | +45 QoL suggestions | Part 2
Likvid-cb38db5edb1efdb0 replied to Asmondian's topic in Suggestions
Lord, there are so many cool and unrealized ideas. I think you can add to this list: Traces of blood remaining on the ground after a cut wound. Over time, they change color from red to brown. Interaction with a backpack with special animation. Items in the backpack are not visible if the backpack is on the back. Inertia for the character's body. Reducing the constant running speed of the character. Rework of the equipment system. For example: T-shirt (now without slots) can be worn under a field jacket. Interacting with the inventory activates some kind of small loop animation (the character is looking for things in his pockets). Notes and pencils. Is it really that hard? 😑 Weapon belts. So that the guns don't just stick out behind the character's back. HUD is changing when wearing gas masks, helmet with a vizor and other similar things. (may be darkened along the edges, the effect of steam drops) These are just the first ideas that come to mind.