----------this is the init.c file im trying to get it to spawn the buildings in the building.c file below.
//Include-----------------------------------------------
#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\building.c"
void main()
{
//INIT WEATHER BEFORE ECONOMY INIT------------------------
Weather weather = g_Game.GetWeather();
weather.MissionWeather(false); // false = use weather controller from Weather.c
weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0);
weather.GetRain().Set( 0, 0, 1);
weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);
//INIT ECONOMY--------------------------------------
Hive ce = CreateHive();
if ( ce )
ce.InitOffline();
//GetTesting().ExportProxyData( "7500 0 7500", 10000 ); //Center of map, radius of how far to go out and find buildings.
//DATE RESET AFTER ECONOMY INIT-------------------------
int year, month, day, hour, minute;
int reset_month = 9, reset_day = 20;
GetGame().GetWorld().GetDate(year, month, day, hour, minute);
if ((month == reset_month) && (day < reset_day))
{
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
}
else
{
if ((month == reset_month + 1) && (day > reset_day))
{
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
}
else
{
if ((month < reset_month) || (month > reset_month + 1))
{
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
}
}
}
Place_Trash(); // Your function with trash.
}
class CustomMission: MissionServer
{
void SetRandomHealth(EntityAI itemEnt)
{
if ( itemEnt )
{
int rndHlt = Math.RandomInt(55,100);
itemEnt.SetHealth("","",rndHlt);
}
}
override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
{
Entity playerEnt;
playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
Class.CastTo(m_player, playerEnt);
GetGame().SelectPlayer(identity, m_player);
return m_player;
}
override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
{
EntityAI itemTop;
EntityAI itemEnt;
ItemBase itemBs;
float rand;
itemTop = player.FindAttachmentBySlotName("Body");
if ( itemTop )
{
itemEnt = itemTop.GetInventory().CreateInInventory("Rag");
if ( Class.CastTo(itemBs, itemEnt ) )
itemBs.SetQuantity(4);
SetRandomHealth(itemEnt);
itemEnt = itemTop.GetInventory().CreateInInventory("RoadFlare");
SetRandomHealth(itemEnt);
rand = Math.RandomFloatInclusive(0.0, 1.0);
if ( rand < 0.35 )
itemEnt = player.GetInventory().CreateInInventory("Apple");
else if ( rand > 0.65 )
itemEnt = player.GetInventory().CreateInInventory("Pear");
else
itemEnt = player.GetInventory().CreateInInventory("Plum");
SetRandomHealth(itemEnt);
}
}
};
Mission CreateCustomMission(string path)
{
return new CustomMission();
}
--------------------------------------------so then this is the building.c file
//Spawn helper function
void SpawnObject( string type, vector position, vector orientation )
{
auto obj = GetGame().CreateObject( type, position );
obj.SetPosition( position );
obj.SetOrientation( orientation );
obj.SetOrientation( obj.GetOrientation() ); //Collision fix
obj.Update();
obj.SetAffectPathgraph( true, false );
if( obj.CanAffectPathgraph() ) GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( GetGame().UpdatePathgraphRegionByObject, 100, false, obj );
}
void main()
{
//Your custom spawned objects
SpawnObject( "Land_Mil_Fortified_Nest_Watchtower", "7957.502930 340.408936 14571.899414", "95.999649 0.000000 0.000000" );
SpawnObject( "Land_Mil_Fortified_Nest_Big", "8009.504395 339.650513 14592.424805", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Fortified_Nest_Watchtower", "8010.790527 340.496002 14580.260742", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Fortified_Nest_Watchtower", "8075.783691 341.878662 14636.828125", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Fortified_Nest_Big", "8059.665039 340.807861 14649.797852", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Guardhouse2", "8061.048340 341.129456 14637.175781", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_ATC_Small", "8053.116211 349.991486 14618.275391", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Fortified_Nest_Watchtower", "8066.662109 342.326050 14686.851563", "-85.999702 0.000000 0.000000" );
void main()
{
-----any help would be greatly accepted thanks in advance!