kittythepwner
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Makaroni Duel with a Desert Bandit
kittythepwner replied to Holliday (DayZ)'s topic in DayZ Mod General Discussion
Makarov and some other guns do ridiculously low amount of damage, if I am in pistol fight I don't even bother to dodge, I just try to aim for the head as that will kill him in one shot. -
Should we remove barbed wire in the next update
kittythepwner replied to mattlightfoot's topic in Mod Announcements & Info
Yes, remove it. -
MAC address can be faked.
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Need advice: Macro an "auto run" button via G510 or DeathAdder
kittythepwner replied to deviantdigi's topic in DayZ Mod General Discussion
You should be able to make a macro that starts pressing W and when you press the button again it stops pressing W. Works fine on my G15 using 8.20.74 -
Two Ghillie Suits - What do i do?
kittythepwner replied to IMFlaiR's topic in DayZ Mod General Discussion
Store it in a tent and when you die you have another one. -
Only the killer should be able to hide a players body if he is dead. Killed one guy in devils castle tower, they were at the top and i was at bottom. His living friend then hid his body and logged off.
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AFAIK 5.56 needs 2 body shots to kill, he surely hit him multiple times. Could just he horrible desync and the player would have like -20 000 or so blood and still be "alive"
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Bulletproof vests/flak jackets and helmets.
kittythepwner replied to Asuka Langley Soryu's topic in DayZ Mod Suggestions
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There is already system like this. Just double click the map and bam there is your marker.
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Nope.avi
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The New Zombie Count is AWESOME
kittythepwner replied to WildGunsTomcat's topic in DayZ Mod General Discussion
The zombie count is good, I wouldn't change that, but the spawning could use some tweaking. I've seen zombies spawn close to our position while we were looting the place up. Played with my friends and decided that it would be better to sneak in and grab some supplies as we probably would have used way more ammo killing the zombies than we would have got from the loot. it adds more to the game when you have to think that is it worth killing the zombies or just sneaking in and out. -
In my opinion this is far too dark. How are you supposed to play in this darkness? You should be able to see without flares and NVG's.
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In my opinion the running zombies should be a bit slower and not zig zag so damn much. How are you supposed to hit them when 10 zombies are coming at you running like people trying to break the 100 meter record zig zagging like there is no tomorrow and then teleporting to your side. It's hard already aiming in ARMA with clumbsy aiming and not so stable connection. The crawling/hopping zombies are cool I really like them. Maybe some different kind of zombies when the time is right?
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I would love a squad system, maybe some kind of spawn system too that if you die you could choose to spawn somewhat close so you do not have to run all the way from the north to the south would be cool. Maybe not too close but roughly 1 or something villages/cities away so it doesn't take ridiculously long to join again with your friends.
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I would like to have this feature too. I play quite a lot with my friend but when he is not on and I would like to play dayz I can't really play the mod coz if I would die / wander a long way away then we would have to find each other again and that could take a quite long time.