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  1. steam-76561198356197292

    Config.cpp error. (DayZ mod for weapon)

    Hello! I decided to try making my first mod for DayZ. But when packaging the mod comes out here is such an error: Build failed. Result code=1 CfgConvert task failed. File E:\@DioG\addons\AuRa\config. cpp, line 24: /CfgVehicles/: 's' encountered instead of ' { ' Config : some input after EndOfFile. Error reading config file 'E:\@DioG\addons\AuRa\config. cpp' Class destroyed with lock count 1 I tried to find the error, but nothing came out :( // config.bin - 12:34:00 03/22/21, generated in 0.08 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, DESTRUCTNO = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class DZ_Weapons_Melee_Blade { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Weapons_Melee"}; }; }; class CfgVehicles { class Inventory_Base; // External class reference class Sword; class AuRa sword : Sword { scope = 2; displayName = "AuRa sword"; descriptionShort = "by DioGonal"; model = "\@DioG\addons\AuRa\AuRa.p3d"; repairableWithKits[] = {4}; repairCosts[] = {25.0}; inventorySlot[] = {"Shoulder", "Melee"}; RestrainUnlockType = 1; rotationFlags = 12; itemSize[] = {2, 8}; weight = 1800; itemBehaviour = 2; lootTag[] = {"Historical"}; lootCategory = "Tools"; itemInfo[] = {"Axe"}; openItemSpillRange[] = {20, 40}; class DamageSystem { class GlobalHealth { class Health { hitpoints = 500; healthLevels[] = {{1.0, {"DZ\weapons\melee\blade\data\medieval_sword.rvmat"}}, {0.7, {"DZ\weapons\melee\blade\data\medieval_sword.rvmat"}}, {0.5, {"DZ\weapons\melee\blade\data\medieval_sword_damage.rvmat"}}, {0.3, {"DZ\weapons\melee\blade\data\medieval_sword_damage.rvmat"}}, {0.0, {"DZ\weapons\melee\blade\data\medieval_sword_destruct.rvmat"}}}; }; }; }; isMeleeWeapon = 1; suicideAnim = "sword"; class MeleeModes { class Default { ammo = "MeleeSword"; range = 1.8; }; class Heavy { ammo = "MeleeSword_Heavy"; range = 1.8; }; class Sprint { ammo = "MeleeSword_Heavy"; range = 3.7; }; }; class AnimEvents { class SoundWeapon { class animalSkinning_in { soundSet = "animalSkinning_in_SoundSet"; id = 516; }; class animalSkinning { soundSet = "animalSkinning_SoundSet"; id = 517; }; class animalSkinning_out { soundSet = "animalSkinning_out_SoundSet"; id = 518; }; class CutTies_end { soundSet = "CutTies_end_SoundSet"; id = 519; }; class CutTies_loop { soundSet = "CutTies_loop_SoundSet"; id = 520; }; class shaving_knife_clean { soundSet = "shaving_knife_clean_SoundSet"; id = 600; }; class shaving_knife1 { soundSet = "shaving_knife1_SoundSet"; id = 601; }; class shaving_knife2 { soundSet = "shaving_knife2_SoundSet"; id = 602; }; class shaving_knife3 { soundSet = "shaving_knife3_SoundSet"; id = 603; }; class shaving_knife4 { soundSet = "shaving_knife4_SoundSet"; id = 604; }; class shaving_knife5 { soundSet = "shaving_knife5_SoundSet"; id = 605; }; class shaving_knife6 { soundSet = "shaving_knife6_SoundSet"; id = 606; }; class shaving_knife7 { soundSet = "shaving_knife7_SoundSet"; id = 607; }; class shaving_knife8 { soundSet = "shaving_knife8_SoundSet"; id = 608; }; class shaving_knife9 { soundSet = "shaving_knife9_SoundSet"; id = 609; }; class shaving_knife10 { soundSet = "shaving_knife10_SoundSet"; id = 610; }; class shaving_knife11 { soundSet = "shaving_knife11_SoundSet"; id = 611; }; class shaving_knife12 { soundSet = "shaving_knife12_SoundSet"; id = 612; }; class shaving_knife13 { soundSet = "shaving_knife13_SoundSet"; id = 613; }; class shaving_knife14 { soundSet = "shaving_knife14_SoundSet"; id = 614; }; class shaving_knife15 { soundSet = "shaving_knife15_SoundSet"; id = 615; }; class shaving_knife16 { soundSet = "shaving_knife16_SoundSet"; id = 616; }; class shaving_knife17 { soundSet = "shaving_knife17_SoundSet"; id = 617; }; class shaving_knife18 { soundSet = "shaving_knife18_SoundSet"; id = 618; }; class shaving_knife19 { soundSet = "shaving_knife19_SoundSet"; id = 619; }; class shaving_knife20 { soundSet = "shaving_knife20_SoundSet"; id = 620; }; class shaving_knife21 { soundSet = "shaving_knife21_SoundSet"; id = 621; }; class pickup_light { soundSet = "hatchet_pickup_light_SoundSet"; id = 796; }; class pickup { soundSet = "hatchet_pickup_SoundSet"; id = 797; }; class drop { soundset = "woodaxe_drop_SoundSet"; id = 898; }; class FirefighterAxe_loop_SoundSet { soundSet = "FirefighterAxe_loop_SoundSet"; id = 1121; }; class FirefighterAxe_end_SoundSet { soundSet = "FirefighterAxe_end_SoundSet"; id = 1122; }; }; }; }; };
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