Hello! I decided to try making my first mod for DayZ. But when packaging the mod comes out here is such an error: Build failed. Result code=1 CfgConvert task failed. File E:\@DioG\addons\AuRa\config. cpp, line 24: /CfgVehicles/: 's' encountered instead of ' { ' Config : some input after EndOfFile. Error reading config file 'E:\@DioG\addons\AuRa\config. cpp' Class destroyed with lock count 1
I tried to find the error, but nothing came out :(
// config.bin - 12:34:00 03/22/21, generated in 0.08 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled
enum {
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
DESTRUCTNO = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};
class CfgPatches {
class DZ_Weapons_Melee_Blade {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"DZ_Weapons_Melee"};
};
};
class CfgVehicles {
class Inventory_Base; // External class reference
class Sword;
class AuRa sword : Sword {
scope = 2;
displayName = "AuRa sword";
descriptionShort = "by DioGonal";
model = "\@DioG\addons\AuRa\AuRa.p3d";
repairableWithKits[] = {4};
repairCosts[] = {25.0};
inventorySlot[] = {"Shoulder", "Melee"};
RestrainUnlockType = 1;
rotationFlags = 12;
itemSize[] = {2, 8};
weight = 1800;
itemBehaviour = 2;
lootTag[] = {"Historical"};
lootCategory = "Tools";
itemInfo[] = {"Axe"};
openItemSpillRange[] = {20, 40};
class DamageSystem {
class GlobalHealth {
class Health {
hitpoints = 500;
healthLevels[] = {{1.0, {"DZ\weapons\melee\blade\data\medieval_sword.rvmat"}}, {0.7, {"DZ\weapons\melee\blade\data\medieval_sword.rvmat"}}, {0.5, {"DZ\weapons\melee\blade\data\medieval_sword_damage.rvmat"}}, {0.3, {"DZ\weapons\melee\blade\data\medieval_sword_damage.rvmat"}}, {0.0, {"DZ\weapons\melee\blade\data\medieval_sword_destruct.rvmat"}}};
};
};
};
isMeleeWeapon = 1;
suicideAnim = "sword";
class MeleeModes {
class Default {
ammo = "MeleeSword";
range = 1.8;
};
class Heavy {
ammo = "MeleeSword_Heavy";
range = 1.8;
};
class Sprint {
ammo = "MeleeSword_Heavy";
range = 3.7;
};
};
class AnimEvents {
class SoundWeapon {
class animalSkinning_in {
soundSet = "animalSkinning_in_SoundSet";
id = 516;
};
class animalSkinning {
soundSet = "animalSkinning_SoundSet";
id = 517;
};
class animalSkinning_out {
soundSet = "animalSkinning_out_SoundSet";
id = 518;
};
class CutTies_end {
soundSet = "CutTies_end_SoundSet";
id = 519;
};
class CutTies_loop {
soundSet = "CutTies_loop_SoundSet";
id = 520;
};
class shaving_knife_clean {
soundSet = "shaving_knife_clean_SoundSet";
id = 600;
};
class shaving_knife1 {
soundSet = "shaving_knife1_SoundSet";
id = 601;
};
class shaving_knife2 {
soundSet = "shaving_knife2_SoundSet";
id = 602;
};
class shaving_knife3 {
soundSet = "shaving_knife3_SoundSet";
id = 603;
};
class shaving_knife4 {
soundSet = "shaving_knife4_SoundSet";
id = 604;
};
class shaving_knife5 {
soundSet = "shaving_knife5_SoundSet";
id = 605;
};
class shaving_knife6 {
soundSet = "shaving_knife6_SoundSet";
id = 606;
};
class shaving_knife7 {
soundSet = "shaving_knife7_SoundSet";
id = 607;
};
class shaving_knife8 {
soundSet = "shaving_knife8_SoundSet";
id = 608;
};
class shaving_knife9 {
soundSet = "shaving_knife9_SoundSet";
id = 609;
};
class shaving_knife10 {
soundSet = "shaving_knife10_SoundSet";
id = 610;
};
class shaving_knife11 {
soundSet = "shaving_knife11_SoundSet";
id = 611;
};
class shaving_knife12 {
soundSet = "shaving_knife12_SoundSet";
id = 612;
};
class shaving_knife13 {
soundSet = "shaving_knife13_SoundSet";
id = 613;
};
class shaving_knife14 {
soundSet = "shaving_knife14_SoundSet";
id = 614;
};
class shaving_knife15 {
soundSet = "shaving_knife15_SoundSet";
id = 615;
};
class shaving_knife16 {
soundSet = "shaving_knife16_SoundSet";
id = 616;
};
class shaving_knife17 {
soundSet = "shaving_knife17_SoundSet";
id = 617;
};
class shaving_knife18 {
soundSet = "shaving_knife18_SoundSet";
id = 618;
};
class shaving_knife19 {
soundSet = "shaving_knife19_SoundSet";
id = 619;
};
class shaving_knife20 {
soundSet = "shaving_knife20_SoundSet";
id = 620;
};
class shaving_knife21 {
soundSet = "shaving_knife21_SoundSet";
id = 621;
};
class pickup_light {
soundSet = "hatchet_pickup_light_SoundSet";
id = 796;
};
class pickup {
soundSet = "hatchet_pickup_SoundSet";
id = 797;
};
class drop {
soundset = "woodaxe_drop_SoundSet";
id = 898;
};
class FirefighterAxe_loop_SoundSet {
soundSet = "FirefighterAxe_loop_SoundSet";
id = 1121;
};
class FirefighterAxe_end_SoundSet {
soundSet = "FirefighterAxe_end_SoundSet";
id = 1122;
};
};
};
};
};