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RoxberrySWE

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About RoxberrySWE

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  1. RoxberrySWE

    Spawngear setup in init.c - DayZ Server

    Hmm... Ok. I guess I´ll have to some more investigation then.
  2. RoxberrySWE

    Spawngear setup in init.c - DayZ Server

    And now it starts without any errors. But the character do NOT spawn with the gear that is set in the init.c file. I have reset all player files (db and spawnpoint), reset everything. But still it is not spawning with the right gear. I am using the Expansion mod tho, can that have anything to do with it?
  3. RoxberrySWE

    Spawngear setup in init.c - DayZ Server

    Added the code you wrote, exactly as you wrote it. Got a compile error (picture) This is why I cant follow tutorials. They are ALWAYS wrong in some way, a line in the wrong place or a . , ; : missing or in the wrong place. That´s why I asked for someone that maybe could write a finished init.c file with the spawngear I showed in the initial post. Because I have followed tutorials, videos and so on HUNDREDS of times, but there is ALWAYS something wrong. I will paste the whole init.c file here so maybe someone can see exactly what is wrong with it now. /** * init.c * * DayZ Expansion Mod * www.dayzexpansion.com * © 2020 DayZ Expansion Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. * */ #include "$CurrentDir:\\mpmissions\\Expansion.ChernarusPlus\\expansion\\ExpansionObjectSpawnTools.c" #include "$CurrentDir:\\mpmissions\\Expansion.ChernarusPlus\\expansion\\missions\\MissionConstructor.c" void main() { bool loadTraderObjects = false; bool loadTraderNPCs = false; string MissionWorldName = "empty"; GetGame().GetWorldName(MissionWorldName); if (MissionWorldName != "empty") { //! Spawn mission objects and traders FindMissionFiles(MissionWorldName, loadTraderObjects, loadTraderNPCs); } //INIT WEATHER BEFORE ECONOMY INIT------------------------ Weather weather = g_Game.GetWeather(); weather.MissionWeather(false); // false = use weather controller from Weather.c weather.GetOvercast().Set( Math.RandomFloatInclusive(0.02, 0.1), 1, 0); weather.GetRain().Set( 0, 1, 0); weather.GetFog().Set( 0, 1, 0); //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //DATE RESET AFTER ECONOMY INIT------------------------- int year, month, day, hour, minute; int reset_month = 8, reset_day = 10; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if ((month == reset_month) && (day < reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month == reset_month + 1) && (day > reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month < reset_month) || (month > reset_month + 1)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } } } } class CustomMission: MissionServer { void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(40,100); itemEnt.SetHealth("","",rndHlt); } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE"); Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { EntityAI itemEnt; ItemBase itemBs; player.RemoveAllItems(); itemEnt = player.GetInventory().CreateInInventory("MountainBag_Blue"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("TShirt_Red"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Jeans_Grey"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Sneakers_Green"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("SpaghettiCan"); itemBs = ItemBase.Cast(itemEnt); } }; Mission CreateCustomMission(string path) { return new CustomMission(); }
  4. RoxberrySWE

    Spawngear setup in init.c - DayZ Server

    Ok, thank you very much. I will try this. I will let you know if I f*ck it up or not =P / Rox
  5. RoxberrySWE

    Spawngear setup in init.c - DayZ Server

    So this what I´ve head problems with. I have done this so many times but it only brakes. Where do I add a backpack tho? Just in the list there. And also, do I HAVE to have the "Rag" line?
  6. Hello! I have been trying to figure out how to setup the spawngear for my server, and have watched multiple videos, read countless tutorials on how to set it up. But I seem to always do something wrong because it just wont work. I was wondering (and hoping to be able to take the lazy route) if someone just could help me write the proper text to put into init.c? The things I want as spawnloot can be found in the picture posted in this thread. Thanks on before hand / Rox
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