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Everything posted by DefectiveWater
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Opinion Poll: Should Zs Kill or Not?
DefectiveWater replied to Riddick_2K's topic in General Discussion
I'm 50/50 on this matter. I don't like it when zeds kill you 100% of the time. I don't like it when zeds don't kill you 100% of the time. Currently: - Fighting 1 zombie takes 5-10 seconds, and if you go uncon you are safe because the zombie will lose aggro. - Fighting 10 zombies takes 1-3 minutes, and if you fight them out in the open you'll get many cuts and you will get hurt a lot, but if you go uncon you are safe. So it turns out it's safer to let zombies knock you out quickly because they will lose aggro and go away. You might get 1 bleed, 2 if you are unlucky, but if you fought 10 zeds you might get even more bleeds. My proposal is this: Each zombie should have a chance of hitting you 0-X amount of times after you fall unconscious (X - number depending on balance). This number could maybe depend on the aggro "level" of a zombie? (this would require a new zombie mechanic, sort of like "rage", just like how bears kill you only when you shoot them) So what will happen is this: 1 zombie will knock you out, and will punch you few more times after you go uncon. - if you were low HP at the start of the fight you might die from the additional punches. 10 zombies will knock you out, and will punch you few more times X 10 (because 10 zombies) and you will most probably die or get seriously hurt. Maybe there are ways to improve or change my idea, but I don't like it when you are either safe 100% of the time or you die 100% of the time. -
There are normal servers and "hardcore" servers. Gunplay could be better/more immersive on hardcore servers. Right now the only difference is 3pp/1pp and night brightness.
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My biggest issue with hunting animals is that animals don't bleed out.
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Dayz's Flawed Foundations: Movement and Gunplay
DefectiveWater replied to lakevu's topic in Suggestions
Seems like you were right, they apparently changed up some recoil values but I haven't noticed any significant difference. Disappointing. -
Visually and gameplay wise I don't see how it would be any different than the FX45. Both look similar and both use .45. If we had to get another .45 gun, I would vote for a .45 revolver. Main issue is the ammo. As the name indicates it shoots 5.7, adding a new ammo type just for a single gun isn't ideal. I would rather see 7.62x25 pistols/smgs.
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Weapon Attachment Idea: Improvised Bayonet
DefectiveWater replied to Devtryak's topic in Suggestions
Had the same thought about flashlights on guns, most guns can't mount them but tactical flashlights spawn everywhere. -
Dayz's Flawed Foundations: Movement and Gunplay
DefectiveWater replied to lakevu's topic in Suggestions
Congrats @lakevu and everyone else involved in this thread. -
The T-Rex doesn't want to be fed. He wants to hunt.
DefectiveWater replied to Presence-'s topic in Suggestions
There is no way to make a Christmas event not immersion breaking. If it really was an apocalyptic scenario, nobody would care about christmas, it's just another day that you have to survive. I honestly don't mind it, it doesn't last forever. -
I see your point and I think it might boil down to lack of developers. While DayZ team is bigger than a couple of years ago, they are just now catching up with some things that were left on the shelf and collecting dust. They are also clearly working on some bigger stuff that isn't ready yet. To me, the patch seems not that interesting there are many minor changes - I love the addition of the input window to the mouse sensitivity slider. I personally took a break from the game and I'll probably come back to it once something major changes. I'm still waiting on that AI rework or gunplay rework which tbh wasn't promised, but it's due time it got an overhaul (should have happened at the same time inertia got added to completely change up the feel of the game).
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+1 to improving CR-75 I like this idea from @Original_Name62. Short term Glock would be better, but if you stick with CR75 and upgrade it, CR75 should be better.
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When will the new update be released?
DefectiveWater replied to Survivor_1989's topic in New Player Discussion
There are no announced updates from what I know. We'll probably get a minor Christmas event update. I assume it's going to be a couple of bug fixes, enabling Christmas event items and maybe some Sakhal additions. -
DayZ Frostline Dev Blog Week 46
DefectiveWater replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
I've experienced that bug every single time I play. It's been reported since October 9th. Still no fix. https://feedback.bistudio.com/T185255 Zombies stuck on building roofs and flying zombies - and in general AI issues. Inability to shoot out of vehicles (and vehicle issues altogether). Basebuilding (didn't improve at all since first implementation), Gun attachments (long range military scope, suppressor for SV98, rail adapters for attachments), Spray paint, Several rifles that were removed and never reintroduced Broken arm bones feature Gun shooting mechanics (didn't improve at all since first implementation) All AKs have same shooting sound Hunting scope quality/damage doesn't affect the lens unlike other scopes. Animals bleeding out when shot. And many more but I think this is a good enough list. Why do I still have to tell my friends "oh it's just DayZ, that's normal" whenever some bug occurs? -
DayZ Frostline Dev Blog Week 46
DefectiveWater replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
I think he is talking about loot spawns. Big buildings tend to have really low loot spawns for their size. Chernarus apartments still don't spawn loot. Many industrial buildings spawn only 1 item and usually have no furnishing or any detail to them. I still don't see why AKM is being balanced the way it is now, when it's one of the most produced Russian guns. Even on Sakhal, AKM is somehow a bunker rarity gun, a map based in Russia where AKM should be a common military rifle... "Decent" doesn't cut if after 10+ years of development. Yes I'm harsh but there's no way to justify it anymore. Thank god PC has mods... They released a map that is cold and requires you to make fires to get a heat buff. It's been 6 and a half weeks since release and the heat buff indicator STILL isn't fixed when that's the whole focus of the map... fighting the cold. -
This is a great idea and I've never seen anyone suggest this. I would also remove spawning fruit in the inventory and just give slightly more food so that freshies can't keep respawning to keep eating the fruits for free.
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question for those enjoying the update
DefectiveWater replied to KA-74USER's topic in General Discussion
While I agree with this (partially, I had a lot of good interactions in sakhal early game) I don't think KOSing is bad. KOSing happens mostly because it's easy to turn on someone and because there is no other threat other than players. Zombies need to be better and shooting a player should require patience (pre-0.63 gunplay) instead of the current quickscoping gameplay where you can just do a 180 and turn on someone. Ammo should also be a scarce resource so that people think twice about shooting someone. -
Clearly you didn't play the old DayZ. I'll be honest, there's way too many crybabies about this. Adapt to the change and move on. I see no missing features in 1.26, it's the same as 1.25 just rebalanced.
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Well the only difference that I know of is that 1.26 has a vastly higher render distance (more objects to process and render) so that could result in different framerate, but that's all I know. If the CPU (or game engine) is having trouble due to extra objects then the GPU performance could go down.
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Remove Bottle Suppressors and rework actual suppressors.
DefectiveWater replied to FuzzyBear182's topic in Suggestions
I had a comment on here and I went to fix a typo and now my comment is somehow gone... weird. -
Add cold resistance for Sakhal and remove ambient footsteps anxiety bait
DefectiveWater replied to blueshorts44's topic in Suggestions
A lot of the ambient sounds (nature sounds like wind and leaves) in Sakhal have a sound very similar to player footsteps. -
DayZ steak weighs 500 g. 2 steaks equal 1000 grams of meat. 100 grams of beef steak according to google has 134 calories, totaling at 1340 calories for 1000 grams of meat. According to some site on Google: BMR (basal metabolic rate) for women average around 1,400, while BMR for men average between 1,600 and 1,800. What counts towards BMR? basic functions such as breathing, blood circulation, cellular growth, body temperature regulation, hair growth and hormone production. So with those facts, we can conclude that 2 steaks don't provide enough calories for the entire day even while resting. Now add the fact that DayZ characters run basically 24/7. According to google: "On average, running burns between 280 to 520 calories per 30 minutes" That's 560-1040 calories per hour. I'll use the 560 figure even though DayZ characters run quickly even while carrying a lot of weight so it should be higher. Also if we take the timescale into account, let's say that real 4 hours = 24 hours in game and you end up running for 2 real hours (12 ingame hours). 1600 (BMR) + (560 * 12) = 1600 + 6720 = 8320 calories burned, compared to the 1340 calories that 2 steaks give you. Not enough.
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They are aware of the issue and are trying to resolve the issue. It's an issue with texture blending.
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Make HUD background black when on ice/snow
DefectiveWater replied to drgullen's topic in Suggestions
I agree, just a faint shadow behind the icons would be good. I wish maps also had a better UI. Currently they are way too bright causing flashbang effect to the players which is even worse at night time and town names are sometimes hard to read because the text is white on a white background. -
I honestly doubt DayZ will get upscaling, even new AMD GPUs STILL struggle with DayZ... Arma Reforger currently only has FSR 1.0 because it's easier to add than newer versions of it.
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I agree with OP, slow down looting + add dragging bodies 👍 Looting in general in DayZ is unfit for a game that DayZ is trying to be (or at least pretending to be). It's supposed to be an immersive hardcore sandbox survival shooter with zombies, why is everyone running around like we are playing Fortnite? Sprinting from a room to room, looking at the usual 3 spots that loot spawns and running out the door to the other building. Side stepping over dead bodies while taking the entire inventory in a couple of seconds. When the damage balance shifted to 1 tap uncon system, people that were defending the change were saying "learn to play, play smarter and safer, dont play it like cod" So I'll use the same argument now. learn to play, play smarter and safer, dont play it like cod. Do we want it to be immersive? Then make it immersive. Don't be half "cracked out fortnite kid" and half "its realistic to get 1 tap unconned wearing best armor that the game offers". Surely not at the speeds that you can do in the game. Put a gun in backpack and put it on hotbar and pull it out in a matter of miliseconds. That in my opinion is not right for DayZ.
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DO Not Shrink the Slots in Clothes in Update 1.26!!!
DefectiveWater replied to user23353453's topic in General Discussion
That's my strat when there's too many of them. Why fight 10 of them 1 on 1 and risk losing a lot of blood/bandages/hp when I can just run into the crowd, get hit 5-6 times instantly and go uncon immediately. They disperse and I wake up with more blood/bandages/hp than I would have had if I fought them and then I run to safety.