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Everything posted by DefectiveWater
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lol, going after me are we now? You calling me rude? You were the one who told me I have short attention span... funny though cause I could say the same to you, if you read that carefully you would realize I never once said I disagree with him in what you quoted. I was just expanding upon the idea, asking for more detailed concept/idea cause I liked the concept of sleeping bags as a way of warmth/health regen. Read again and you'll realize I only disagreed with the "sleeping bag be a spawn point anywhere" idea.
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case closed, i'm done discussing this.
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What value does money have in real life? IRL you trade money with "players" (people) so you can buy food, gas, clothing, paying bills..., and then you go to work to earn money and you keep repeating the loop. Those people that you bought food from now get to live the next month cause they got paid by your money, and you get to live the next month cause you bought food. What would you do with it in the game? Why would anyone trade an M4 for money? M4 can keep you alive in DayZ, money can't (unless you can somehow eat it... I don't think that's really healthy).
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Could always be a modded map. If it's not on Xbox, then it's not on vanilla PC either. Changing engines isn't like changing socks, also why would they use unreal engine when Bohemia has it's own freshly made engine?
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Eden Map What happened?
DefectiveWater replied to Father Time-482b893dbc798f64's topic in General Discussion
Here's some more comments about it by Sumrak himself. -
Eden Map What happened?
DefectiveWater replied to Father Time-482b893dbc798f64's topic in General Discussion
Here's some more info I found. -
Walls would save you from the blast from what I know. Explosions don't go through objects. They still can and it's faster than shooting with a grenade launcher. Drop down a dozen or two of grenades and detonate one and every grenade will go off immediately. I still fail to see how grenade launchers make basebuilding worse, it's not a better way to raid than if they raided with guns or grenades or plastic explosives. The only issue I have with them is the blast radius and the gas grenades. But, I still hope that they do update basebuilding quite a bit. It's about time they do.
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Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
DefectiveWater replied to Buakaw's topic in Suggestions
yeaah... something like "tiredness" or "exhaustion" could be added to simulate being "calm"? idk running = more exhausted for a minute or two, sprinting = even more sway, idk... something doesnt need to be the exact way im saying, but i agree with the concept. run = sway, calm = less sway -
I disagree. The only thing that COULD affect basebuilding in a bad way are the new gas grenades. Gas goes through walls and it's really kinda OP cause of it. I don't like them. If anything, raiding with grenades is now way harder than it used to be. Grenade launchers aren't silent either so it's not hard to locate the direction of the shooter. Without a grenade launcher they could have placed all the grenades on your entrance and detonated them instantly by shooting them, much better way to raid than to shoot for a one minute or more with a grenade launcher JUST to take down one wall.
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Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
DefectiveWater replied to Buakaw's topic in Suggestions
Fair enough. 2, 4, 6 pockets or however many I just wish they were all separated compartments. Agreed about T-shirts. Clothing shouldn't have any slots if they don't have any pockets. I don't think we will ever see an inventory overhaul, but I/we can hope. -
Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
DefectiveWater replied to Buakaw's topic in Suggestions
I posted this yesterday but it had to be approved cause of a picture I attached. Here's the comment without the picture: Yeah, the firerate "bug" really does take away some variety in guns and it's a real shame. Regarding the recoil, it's weird that all AK variants have same base recoil. AKM actually has lowest recoil by default because it spawns with recoil reducing attachments (that specific wood somehow magically reduces recoil... idk don't ask me). Another thing, M4 and MP5K Rail Handguards reduce recoil, whereas AK Rail Handguard reduces sway... shouldn't they be the same? Regarding guns in DayZ in general: - Gun weight should affect sway and recoil, that includes mags (ammo in the mag might require too much math during full auto sprays, but it really should be counted too) and scopes. More weight = less recoil, more sway. - M4 without rear sights deserves a massive accuracy nerf. - Player should be able to choose to cut the barrel, buttstock or both on sawed off weapons. - Sawed off civilian guns should have a low chance of spawning instead of the full size ones (at least the double barrel should). - Spray painted guns should have a low chance of spawning instead of normal ones. Can the real AKS-74U take other AK buttstocks (polymer, wooden) the same way it does in the game? -
What do you mean? Doesn't it take 12 grenades to destroy a wall now? If anything bases are stronger now.
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I don't think any of these are poorly considered mechanics but instead unfinished mechanics. Let's be real here, basebuilding still isn't fully finished. It's just the first iteration of it. DayZ still has a lot of old issues, still has parts of the first Enfusion engine that they made playable as quickly as possible... but I can't say you are wrong. All of these are smaller or bigger annoyances that make the game not ideal.
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True. They did make grenades weaker VS base walls in 1.18, but grenades are still too common. I think now you need 12 grenades for 1 wall.
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What exactly do you mean by that?
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Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
DefectiveWater replied to Buakaw's topic in Suggestions
True, we also should be able to prop up our guns on wall edges and stuff, but regarding prone in DayZ. It's kinda buggy... It's annoying to prone on an uneven terrain. Especially if you are downhill, you are looking up, see a player, press aim button AAAAAAAAAND you are looking into the ground... Agreed. Edit: I've read your edit and I agree. -
Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
DefectiveWater replied to Buakaw's topic in Suggestions
The only reason why I said no (for now) to more recoil is this: "leave the recoil as is until they change this and see how it works out." Do it step by step, don't make recoil unrealistically high or low. I don't want guns in DayZ to have insanely unrealistic recoil like AS VAL in Tarkov: I don't want laser beams, but I don't want guns to be insanely unrealistic either. Higher than real recoil is fine though, but this Tarkov example is just too much. -
Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
DefectiveWater replied to Buakaw's topic in Suggestions
I'll go through this again point by point basis cause I have time now: 1. No (for now). "Sights glued to the center of your screen" gunplay is too arcadey, leave the recoil as is until they change this and see how it works out. 2. and 3. Yeah, bullets should generally go where your sights are pointing (accuracy/precision/bullet drop should affect where the bullets go). I feel like this is an oversight with some guns (remember that UMP used to do it too before they made some gun changes?). Gunplay seems like it was rushed and slapped together to make something work in DayZ. 4. and 5. Technically hipfire in DayZ isn't real "hipfire", more like shoulderfire but not aiming through the sights. Still kinda OP. 6. Yes, movement speed is too fast and zig zagging is way too OP. It should slow you down (depending on character weight?) and drain your stamina slightly with each sudden direction change. 7. Adding a movement speed slider like how Tarkov has it might alleviate this issue somewhat. Each stance should have the max movement speed capped to a certain point (obviously crouching max speed is lower than standing up, and aiming is obviously slower than not aiming) BUT you shouldn't be locked to walking speed. Few additions of mine that aren't strictly about gunplay but do affect guns: #1 - bring back "toggle to raise gun" and give us 2 different running/sprinting animation sets for each modes (animations aren't that important, but they could show player's intent if they are ready to shoot immediately or if they are just running with a gun in their hands as a defense measure). Make pulling out guns from backpacks much slower (or maybe restrict backpacks from having shortcuts to items) and shoulder slots slightly slower too. Give holsters an advantage over just stuffing the pistol in your pants. #2 - restrict or make compartments in the inventory slots. Pants generally have 2 pockets, right? So why can I fit an MP5K in my pants? Why do pants have 30 slots as a ONE compartment. Shouldn't it be 15 + 15? Same with vests, they should have compartments that are IDEAL for mags (1 width and 3/4 height compartments), but you could fit anything smaller or equal to that. And increase the size of certain items too. 8 lighters taking up same space as a Deagle? Deagle is 4x2, should be at least 5x3. It would easily fit into bigger pants that have 30 max slots (15+15 cause 2 pockets, 15 = 5x3 or 3x5) -
Walking could be disabled while looting players/storage (wiggling while looting players looks... off) but walking could be enabled for tab/vicinity looting. Animation for these actions would be cool too. Our characters must be having some psychic powers 😆
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As the title says I think it would be cool if we could look at a storage container/dead body/zombie and press F to open it's inventory. There are 2 things I want to address with this suggestion. Opening storage and "Vicinity" tab clutter. Reasons why: sometimes zombies fall in a weird spot and you can't loot them (they don't show up in "vicinity" tab) and sometimes there are too many crates/dead players that it gets confusing/tiring to scroll up and down in the vicinity tab. What would my suggestion do? We would have the ability to "Open inventory" of a specific thing and it would reduce the clutter while looting if there are many dead players/storage items around us. Additionally cause the game knows which container we are interacting with it should be possible to double click items (or shift click) in our inventory and quickly put those items in the container. The same way double clicking items in vicinity currently works and puts it into our inventory. If I want to find the 4th gun rack, I need to scroll all the way to the bottom. I should be able to press F on the specific storage container and see it's contents only (and items on the ground with their contents closed). So what I additionally propose is this: Storage in our vicinity (when pressing TAB key) should be "closed" and not show all the contents inside of it unless the player specifically opens one with the "F" key as proposed. So for instance, hitting TAB should show all items near us, dead bodies (but not their contents), storage items (but not their contents). Note: Yes, my screenshot is from a modded server but the same applies to vanilla storage crates. What do you guys think? Should we be able to open inventory of storage/dead players with F key (or any other key)? Sorry if there are any typos, I made so many changes to the text and if something is unclear feel free to ask.
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Major changes to gunplay are necessary. De-console-ify the game for PC, NOW!
DefectiveWater replied to Buakaw's topic in Suggestions
I agree with you that gunplay needs some major improvements (along with other things like movement) and I don't think we'll see any real major changes until they decide to port the updated engine (or parts of it) to DayZ or they start making DayZ 2. -
how did they ruin dayz? if we are gonna be negative about it, it was always ruined. what do you mean new graphics? nothing changed from what I know.
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It's cause it's considered a "seed" I think, peeling it makes it a "food" type of an object. Not sure, but that's just my guess.
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Suggestion: Do something about the public server cheaters
DefectiveWater replied to Etrius_vanRandr's topic in Suggestions
And look where that got you, complaining about cheaters... Just find a good server that fits your needs (vanilla, slightly modded, heavily modded, uber modded, literally Tarkov...), there's a server for almost anything you want. Even if there are cheaters on community, usually you can just make a ticket on discord servers and admins will check it out (don't spam it in general chat "cheater cheater cheater"), on official you can complain all you want and nobody will do a thing. -
I get what you are saying, and I don't want a completely realistic game. Some aspects could be realistic though, but some shouldn't. If it adds depth and variety to the game then I want it in the game, otherwise no. Some mechanics shouldn't be realistic. At best, I would settle for only 1 time use for Bottle suppressors but I don't think they should be effective for big guns.