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DefectiveWater

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Everything posted by DefectiveWater

  1. DefectiveWater

    Character Creation

    I just tried both. Seems to be a Spaggie thing (and possibly other servers). Works on official, but no respawn prompt on Spaggie's.
  2. DefectiveWater

    Character Creation

    I'm going to ask again... Did. You. Try. Official? Maybe it's a server side option that is disabled on certain community servers. What server are you playing on?
  3. DefectiveWater

    Character Creation

    Also on Spaggie? What about official?
  4. DefectiveWater

    Console Update 1.12

    The more you eat, the less seeds you get back. I think this was changed in 1.12
  5. DefectiveWater

    DayZ Update 1.12

    Full stats (food, water, blood and health) and you will get through any sickness - maxed immune system (maybe except for food poisoning from drinking gasoline and eating burnt food, you can even eat raw food and drink from ponds if you have max immune system). Pills seem to have been nerfed, and they are now only an added bonus to your immune system, instead of being a 100% cure like it used to be.
  6. DefectiveWater

    Map Modification (destroyed vehicles addition)

    While making cities more run-down/abandoned/overgrown looking would be very cool, I fear that this would result in an even worse performance. Especially for older consoles and weaker PCs.
  7. DefectiveWater

    Hotbar quick assign suggestion

    While a player is hovering over his item, it would be neat if holding "Shift" and numbers from 1-9 (or any combination similar to that) would assign the item to the hot bar. It would be a small QOL tweak, but I wouldn't say that it's necessary. When I first started playing I thought it would be possible to do that, but it isn't. Opinions?
  8. DefectiveWater

    Hotbar quick assign suggestion

    wait what? it was already in the game? lol, my bad at first I tried literally any possible combination that I could think of... except just simply holding down the numbers edit: just tried it, it really is in the game. can mods delete this thread or something, i feel dumb.
  9. DefectiveWater

    Shock values and uncon - Shock tolerance

    I will keep it short. In my opinion, shock tolerance value should equal player HP. The lower HP somebody is, the easier to uncon. 100% HP vs .308 = no uncon. 75% HP vs .308 = uncon. Single shot VS plate won't uncon. 2 shots will result in a kill. (if my math is correct, total of 102 dmg received vs a plate) Either lower the damage of .308 and x54r, or add a 0-5 HP buffer to not die and go to uncon with like 0.001 HP. (total damage received 100-105 HP = uncon). or something... getting uncon from a single .308 or two 5.56/x39 is something I don't want to see in the game. Thank you for your time.
  10. DefectiveWater

    Gratitude

    I'm just surprised that Bohemia didn't kill DayZ back in 2017/2018 when game barely had 4k-3k players. Complaining is good when it's not the same stuff as always "cars fix?", "when 60fps", when those issues have been acknowledged and they are hopefully working on it. Without player feedback who knows where this game would have ended up. Players are crucial for the life of the game, player's opinion/complaining/critique is crucial for setting the wanted direction of the game, game devs don't have to agree and follow player feedback 100%, but they should still keep in mind that players are the one who will keep the game alive in the long run. Devs can take 50% of the suggestions and take their 50% opinion and combine the two to make a good 100% game. People don't like the 1.12 zeds (when nobody really complained about 1.11 zeds). Then they tried to make it better (objectively worse), BUT it has a lot more potential if done right. I would rather have 1.11 zeds for the rest of the game life, than 1.12 zeds. But "1.13" zeds might be better than both of those. There are so many games where timing attacks and blocking is important, yet in 1.11 it was one shotting zeds, and in 1.12 it's zeds being literal tanks. There's a fine balance between these 2 extremes, and making the combat actually do what it's supposed to do: Block or Attack (normal attacks and heavy attacks) or run (worthless since zeds have more stamina, or locking them inside). Why when I block a Two handed Axe it doesn't hurt me? but when I block the zeds it hurts me half the time? Why do some normal attacks also cancel zed attacks? All it does is promote mindless M1 spam (1.11 mostly). There are so many dumb "gamified" mechanics in this game that don't make sense, yet people decide to complain about people complaining about balance. They made a drastic change and the system was flawed so people are complaining because it's hard to reliably kill a SINGLE zed without getting scratched. People don't like the shock damage values (nobody really complained about 1.11 values, and some damage values like one shotting SKS, 5.56 dealing like 90 dmg, and so on), yet it's such an extreme change that made plate carriers practically worthless. Same story as zeds, it requires fine balancing and player feedback. If you ask me, I don't get why Scout is 5.56. For gameplay purposes it should be a fast reliable round, but shouldn't have enough damage to one shot somebody. Then they implement the Scout which is 5.56 and bolt-action and now you have the issue of 5.56 being too weak and then they have to buff everything to the extreme values that are 1.12. Better gun to implement would be a semi-auto 5.56 rifle, if you ask me. An SKS alternative. And a .308 military spawn bolt-action sniper rifle. Alternative to hunting rifles (it also should have powerful zoom, new scope required). The fact that players didn't drop the game immediately after it's initial release back in 2014 is more impressive than taking 7 years to get a game to a state such as now. Yes, yes, yes, there were engine changes yadda yadda, but after 7 years they don't have proper balance of ammo types is insane. Or even after 7 years we don't have properly balanced zeds. THAT is why people get pissed off and complain about the game. And I will bring this up every time from now on: Fix the gun fire rate. M4 fires as fast as AK in-game, when it should be approx 50% faster (850-900 RPM M4 vs 600 RPM AK). There are more broken guns, but I won't mention them now. (sorry for the wall of text, but I'm bored and wanted to share my view on this situation)
  11. DefectiveWater

    Ragdol?

    We will get them if they manage to resolve all issues that could end up happening with ragdolls, otherwise no. Would be cool to have them.
  12. DefectiveWater

    Fix the goddamn game before releasing more content

    What? as said by Liven_28, it's a mod map. Not a map made by devs. Yet another angry console player that doesn't understand how mods work. Regarding everything else: Take a break, you already had a rant on Friday (2 days ago) about how you are fed up, and you said this: "I don’t care anymore I’m going to rust and scum next." ¯\_(ツ)_/¯ We all are fed up with the bugs, and issues, and core design flaws, and so are devs. From what it seems to me, current devs are passionate but they lack the proper tools (better game engine and stuff like that) or the manpower/resources. Now I won't defend the game, I'm also pissed off at everything wrong with DayZ and so is everyone else. We want a good game, but the thing is there are so many leftover issues from the past devs and such. Yes, other games progress much faster, so it's understandable that you are pissed off (just like I am), but just take a break for a bit.
  13. DefectiveWater

    DayZ Update 1.12

    Yeah, this exactly. I'm literally moving in the dark, not even seeing my own feet because it's so dark on vanilla (talking about proper dark nights), yet zeds manage to aggro onto me. Yes, crouching helps... but come on... am I really required to crouch to not be seen by Superman vision zeds during the night? Just defeats the purpose of night time which should restrict vision of players (which it does very well on dark night servers) so it should do the same to zeds. Nights should be perfect for quickly dipping in and out of towns without causing too much trouble, if any. If I'm blind during night time, so should zeds be. I wouldn't mind if they would follow my footsteps a bit, but to aggro them fully is a bit questionable since they shouldn't be able to see where I am, therefore they shouldn't be able to aggro onto me. Ideally lights should aggro them/ players that are near light. If it does get implemented, they should aggro onto you if they see you, but as soon as you turn off the light (or you go away from the light) they should stop going full aggro if it's dark, and start listening for footsteps and just follow them slowly till you manage to run away. TLDR: character is in dark = no aggro, they should be as blind as players during the night, lights = aggro, player turns off said light, no longer aggro (aggroing to last known position).
  14. DefectiveWater

    One easter egg "Pokéball" in 1.12 ?!?

    It's obviously not gonna stay, and it's obviously for a seasonal event and they wanted to test it out on experimental before going to stable with it. "We want to focus more on seasonal events, mainly by introducing additional events throughout the year, as well as enriching the events themselves (mostly through new in-game assets)." - quote from their 2021 roadmap statement. Because fun once in a while isn't allowed in DayZ?
  15. DefectiveWater

    DayZ Update 1.12

    Agreed, I still don't get why zeds can so easily see me during pitch black night time, the time where visibility is non existant should be the ideal time to go looting. Zeds are humans after all, so why do they get Superman vision?
  16. DefectiveWater

    Knives Out...

    Now the new feature of 1.12 is that potatoes need to be peeled to become edible. They are considered as seeds (you can plant them, and grow them), but peeling makes them edible. I assume after this game gets ironed out for a year or so, they will fix potatoes too.
  17. DefectiveWater

    DayZ Update 1.12

    idk, might be my monitor. When I put it into SRGB mode, it's more visible than regular WCG (Wide color gamut) mode, and I don't want to cheese the game and increase brightness I am talking about the dark nights with no ambient light (glow around your character), just asking if we are on the same page? But the fact that like 50% of the people leave during night time is indicative that dark nights are maybe just a bit too dark, in my opinion at least. idk I feel like everyone does this, except when they suicide and find their dead body and they get an extra snack.
  18. DefectiveWater

    Do you think we are strong ?

    ok?
  19. DefectiveWater

    DayZ Update 1.12

    Agreed, also I don't get why your character starts with a fruit, why not just increase his starting energy. Another thing that is questionable about vanilla, nights are so dark that they had to give you ambient light around your character... so silly. In my opinion vanilla nights are too dark, I've been in places IRL with no lights during full moon, it's possible to see. Especially when you combine all of this with monitors that are less than ideal, or playing during day time when the light in my room drowns any detail on my screen. People literally LEAVE the server during dark nights, pop drops by like 50-70%... But vanilla bright night setting is just a bit too bright, a middle ground between dark nights and bright nights would be ideal, maybe slightly biased towards darker.
  20. DefectiveWater

    DayZ Update 1.12

    This is probably true, but the default values were made with accelerated time in mind. Probably all it has to have is an additional multiplier that scales up/down said hunger/thirst values accordingly.
  21. DefectiveWater

    DayZ Update 1.12

    In my opinion it should be harder to find food in towns the more inland you go, food should spawn, but it should be rarer. Going through the most northern towns like severograd in 1.11 would literally give you full food AND you would still have full inventory of rice and jam. Whatever makes surviving inland (except cold, I hate when we are forced to have certain types of clothes) is fine by me, because initially the first 10-15 minutes are harder than the rest of the game, and game becomes very boring after like 45 minutes to an hour and a half if you play solo. Too much food, players are nowhere to be seen, zeds are zeds and guns... well finding mosins inland isn't hard, especially deagles or magnums. I once found like 6-7 magnums in novaya petrovka in 1.11. Tossed them all inside a furnance and ruined them to force the game to respawn them someplace else. I've done F11 multiple times playing high pop official servers because I literally had like 300 ammo of 5.56, a ton of food, full food and water, and yet I could never find anyone. Either make loot scale with player count, or something.
  22. DefectiveWater

    DayZ Update 1.12

    So good change would be to limit max hydration, and make it go down a bit quicker? This would make us have to space it out a bit more instead of just chugging an entire canteen and being alright for a few hours of playtime. I never have food or thirst issues when I'm inland and I feel like it's way too easy to stay alive inland, so any change that makes inland survival harder (food/water, not cold) is good for me.
  23. DefectiveWater

    DayZ Update 1.12

    People are bitter because a regular axe attack does the same damage as power attack with fists.... freaking FISTS (unless it got changed since 1.12 release). You can't even block attacks from zeds reliably, half the time they do power attacks which still go through your block, making it worthless. The only good solution is running away for a bit, but that won't get you far since one heavy punch costs like quarter of your stamina or more. Bleeding can still be insane from zeds, which I don't get why is it even possible in the first place since players can't make players bleed with fists. Remove bleeding from zeds, make blocking actually worthwhile, make zed attacks do more damage, buff the large melee weapons at least and nerf the fists a bit. Also nerf their aggro, they get pissed off way too easily now. I'm not asking for 1.11 damage values, I'm asking for a buff, so that an AXE could at least takeout a zed in 2 nice hits, Hatchet should be 3, the rest is maybe fine, idk. I would make changes to stamina use from power attacks, big heavy weapons = more stamina use. Same could apply to guns, holding breath with big heavy weapons = more stamina use. Axe power attack should put zeds to very low hp, but not kill them, but that's fine, because they get staggered from power attacks. Regular attacks shouldn't cancel zed attacks at all. You should either do: power attack, normal attack, block or run. Not do normal attacks while simultaneously canceling their attacks.
  24. Nah, you didn't understand what I meant, I guess I explained it badly. My front and rear sights weren't even lined up properly, and the gun wasn't even centered, sadly I have no screenshots, but it's already reported by me since few days ago, and Geez set it as assigned
  25. So uh... I tried it for a bit, barely saw one person, but each time after an uncon and picking up my gun after waking up, my sights were broken... Tried to take a screenshot but AMD Radeon said no (I think I fixed this issue though... something something copyright protection that got triggered by me having Spotify open, idk, weird) and I didn't realize it didn't screenshot it. So ¯\_(ツ)_/¯ Still, I made a ticket about it few days ago, and the zeds are overwhelming if you PVP in cities, but I guess it will just take getting used to it. I still feel like zeds aggro too easily when you are just walking around and stuff. Idk who was at the server, but he is a better shot than I am. I really want to try out that sight bug, but that will have to wait for tomorrow.
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