Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

DefectiveWater

Members
  • Content Count

    885
  • Joined

  • Last visited

Community Reputation

546 Excellent

About DefectiveWater

  • Rank
    Bean King

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. DefectiveWater

    Opinion Poll: Should Zs Kill or Not?

    I'm 50/50 on this matter. I don't like it when zeds kill you 100% of the time. I don't like it when zeds don't kill you 100% of the time. Currently: - Fighting 1 zombie takes 5-10 seconds, and if you go uncon you are safe because the zombie will lose aggro. - Fighting 10 zombies takes 1-3 minutes, and if you fight them out in the open you'll get many cuts and you will get hurt a lot, but if you go uncon you are safe. So it turns out it's safer to let zombies knock you out quickly because they will lose aggro and go away. You might get 1 bleed, 2 if you are unlucky, but if you fought 10 zeds you might get even more bleeds. My proposal is this: Each zombie should have a chance of hitting you 0-X amount of times after you fall unconscious (X - number depending on balance). This number could maybe depend on the aggro "level" of a zombie? (this would require a new zombie mechanic, sort of like "rage", just like how bears kill you only when you shoot them) So what will happen is this: 1 zombie will knock you out, and will punch you few more times after you go uncon. - if you were low HP at the start of the fight you might die from the additional punches. 10 zombies will knock you out, and will punch you few more times X 10 (because 10 zombies) and you will most probably die or get seriously hurt. Maybe there are ways to improve or change my idea, but I don't like it when you are either safe 100% of the time or you die 100% of the time.
  2. DefectiveWater

    Dayz Gunplay is Broken

    There are normal servers and "hardcore" servers. Gunplay could be better/more immersive on hardcore servers. Right now the only difference is 3pp/1pp and night brightness.
  3. DefectiveWater

    We Need More Huntable Animals

    My biggest issue with hunting animals is that animals don't bleed out.
  4. DefectiveWater

    Dayz's Flawed Foundations: Movement and Gunplay

    Seems like you were right, they apparently changed up some recoil values but I haven't noticed any significant difference. Disappointing.
  5. DefectiveWater

    New Gun Idea: The HK MK23

    Visually and gameplay wise I don't see how it would be any different than the FX45. Both look similar and both use .45. If we had to get another .45 gun, I would vote for a .45 revolver. Main issue is the ammo. As the name indicates it shoots 5.7, adding a new ammo type just for a single gun isn't ideal. I would rather see 7.62x25 pistols/smgs.
  6. DefectiveWater

    Weapon Attachment Idea: Improvised Bayonet

    Had the same thought about flashlights on guns, most guns can't mount them but tactical flashlights spawn everywhere.
  7. DefectiveWater

    Dayz's Flawed Foundations: Movement and Gunplay

    Congrats @lakevu and everyone else involved in this thread.
  8. DefectiveWater

    The T-Rex doesn't want to be fed. He wants to hunt.

    There is no way to make a Christmas event not immersion breaking. If it really was an apocalyptic scenario, nobody would care about christmas, it's just another day that you have to survive. I honestly don't mind it, it doesn't last forever.
  9. DefectiveWater

    1.27 Experimental Release

    I see your point and I think it might boil down to lack of developers. While DayZ team is bigger than a couple of years ago, they are just now catching up with some things that were left on the shelf and collecting dust. They are also clearly working on some bigger stuff that isn't ready yet. To me, the patch seems not that interesting there are many minor changes - I love the addition of the input window to the mouse sensitivity slider. I personally took a break from the game and I'll probably come back to it once something major changes. I'm still waiting on that AI rework or gunplay rework which tbh wasn't promised, but it's due time it got an overhaul (should have happened at the same time inertia got added to completely change up the feel of the game).
  10. DefectiveWater

    A Good Way to Improve the CR-75

    +1 to improving CR-75 I like this idea from @Original_Name62. Short term Glock would be better, but if you stick with CR75 and upgrade it, CR75 should be better.
  11. DefectiveWater

    When will the new update be released?

    There are no announced updates from what I know. We'll probably get a minor Christmas event update. I assume it's going to be a couple of bug fixes, enabling Christmas event items and maybe some Sakhal additions.
  12. DefectiveWater

    DayZ Frostline Dev Blog Week 46

    I've experienced that bug every single time I play. It's been reported since October 9th. Still no fix. https://feedback.bistudio.com/T185255 Zombies stuck on building roofs and flying zombies - and in general AI issues. Inability to shoot out of vehicles (and vehicle issues altogether). Basebuilding (didn't improve at all since first implementation), Gun attachments (long range military scope, suppressor for SV98, rail adapters for attachments), Spray paint, Several rifles that were removed and never reintroduced Broken arm bones feature Gun shooting mechanics (didn't improve at all since first implementation) All AKs have same shooting sound Hunting scope quality/damage doesn't affect the lens unlike other scopes. Animals bleeding out when shot. And many more but I think this is a good enough list. Why do I still have to tell my friends "oh it's just DayZ, that's normal" whenever some bug occurs?
  13. DefectiveWater

    DayZ Frostline Dev Blog Week 46

    I think he is talking about loot spawns. Big buildings tend to have really low loot spawns for their size. Chernarus apartments still don't spawn loot. Many industrial buildings spawn only 1 item and usually have no furnishing or any detail to them. I still don't see why AKM is being balanced the way it is now, when it's one of the most produced Russian guns. Even on Sakhal, AKM is somehow a bunker rarity gun, a map based in Russia where AKM should be a common military rifle... "Decent" doesn't cut if after 10+ years of development. Yes I'm harsh but there's no way to justify it anymore. Thank god PC has mods... They released a map that is cold and requires you to make fires to get a heat buff. It's been 6 and a half weeks since release and the heat buff indicator STILL isn't fixed when that's the whole focus of the map... fighting the cold.
  14. DefectiveWater

    Сharacter's starting spawn

    This is a great idea and I've never seen anyone suggest this. I would also remove spawning fruit in the inventory and just give slightly more food so that freshies can't keep respawning to keep eating the fruits for free.
  15. DefectiveWater

    question for those enjoying the update

    While I agree with this (partially, I had a lot of good interactions in sakhal early game) I don't think KOSing is bad. KOSing happens mostly because it's easy to turn on someone and because there is no other threat other than players. Zombies need to be better and shooting a player should require patience (pre-0.63 gunplay) instead of the current quickscoping gameplay where you can just do a 180 and turn on someone. Ammo should also be a scarce resource so that people think twice about shooting someone.
×