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Hi, any plans to have servers that do not allow characters from other servers ?
In my opinion it does not look fair if you can get geared on low population server and then join high population server.
Similarly if you raid a base on high population server and then pump all the loot towards another server it reduces the chance towards 0 that the owners will be able to get their loot back.
I would love to play on official vanilla, but this "feature" kills any enthusiasm to do so.
Well people that got used to such playstyle may be unhappy with the change. So I would be happy with an addition rather than a change.
Why not take add 1 server to every region and make the loot/characters not shared.
Leave existing servers as is.
Sounds. Below animals are crowning/moaning on repeat every couple of seconds 24/24. This is very annoying, please let's reduce the rate of these sounds. I believe during the night they should make significantly less noise.
Domestic animals
Rooster
Cow
Wild animals
Hind stag
Skin and quarter anywhere (not only where the animal died).
There are many reasons why this should be allowed
it adds more interaction with the game world
you may not have a knife/or it is badly damaged and you don't want to ruin it
it's raining outside
another player with shotgun is going after you
Small animals - may be added to the bag and skinned / quartered later on
hen
rooster
fox
hare
Medium animals - must be split in 2 to be able to pick in hands / add to the bag. Each piece is splitable in steaks/fats. Taking it unquartered should reduce the player's speed (same as wood log). Having a whole pig may provide additional cooking recipes ( pig + apple :D)
goat
pig
Big animals - split in 4 to be able to pick in hands/add to bag. Each piece is splitable in steaks/fats.
cow
bear
stag
Skinning and quartering as separate options.
Just skinning (would take less time), result :
Skin
Skinned body - gets rotten faster
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