Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Johnny Georgopoulos
Members-
Content Count
9 -
Joined
-
Last visited
Community Reputation
10 NeutralAbout Johnny Georgopoulos
-
Rank
On the Coast
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Johnny Georgopoulos started following 1.23 Experimental Release, 1.24 Experimental Release, Experimental Update 1.24 (Change Log) and and 1 other
-
Listen guys, I know you work for Bohemia and I know there's weapon experts there you can consult with while doing changes, because you know D well that automatic/select fire rifles do not react this "new" way when firing in full auto. This new recoil is utterly disgusting and completely unrealistic.... the M4, AK, Famas ECT are acting/recoiling worse than even a full auto Glock 18C without a brace.... seriously, stop making our game LESS realistic, this is crazy. Go fire an M4 at a human sized target from 50m and come back and tell me you couldn't just hold it against your shoulder and get all 30+ rounds within center mass without issue. Another note, I just watched WOBO's latest 1.24 video (hence) after knowing about the projectile surface collision sound removal, while it's nice that zombles won't react to the sound of the firearm suppressed, the sound of a projectile hitting a surface, even a dirt mound, is going to make a noticeable sound.... and my first thought was "are players still going to be able to hear a missed, suppressed shot taken at them when the missed projectile hits a surface next to them?".... I really hope you haven't COMPLETELY removed the sound... again, we love DayZ because it's always tried to be as realistic as possible within means, and now it really seems like you guys are trying to make it more and more, unrealistic. And don't get me started on those new tree collision boxes....did you guys test this before releasing?? Because you can literally get a projectile ricochet now in 1.24 by hitting a damn leaf 🙄 since when are leaves harder than concrete? Bring back our missing and promised stuff please and leave the "fine" stuff alone, I'd rather have our old promised helicopter and boats and plane before you adding in extra unrealistic recoil and metal tree leafs. Thx
-
This, along with last year, have been especially slow in comparison to what Rust and Scum devs have added to their games. After reading the "2023 in review", and seeing a couple key places words, I'm really hoping you guys get around to adding to, or completely updating Base Building....if you look at what the above mentioned survival games have, your competition, you'd see our current 2 individual piece "base building" selection, is terrible. To map additions, why hasn't Utes Island been added to the south sea miles off the southern coast of Skalisty Island like promised yet? Would be a great spot for a (promised) helicopter or plane to spawn. Would also be a nice way to try to get out to Utes Island by a newly added (promised) boat. It would also be nice, to extend the northern region of the Chernarus Plus map, to include the Black Mountain Range along with snow from the Biathlon Arena all the way to Berezhki and above, with a frozen biome up there...if a single guy can create a custom separate biome (Benni for Deerisle), I know you guys can. Now besides the 20+ still missing weapons (firearm, melee, bow, and non-lethal) and still missing S1023 minivan, Multicar, Bus, Tractor, Dirt Bike and Enduro, Command and Uncovered Stake Body V3S/M3S.... we're still missing those promised helicopters and boats (and plane)....if Nightwolf can have Arma 3 flying quality in DayZ SA, and RedFalcon can have fantastic performing boats.... I don't understand why you guys still haven't held up to your previous promises to return them....they, those modded vehicles, work better than your vanilla cars. To a much speculated DLC map.... I'd highly suggest a Tanoa port, along with our boats and helicopters of course. Ok, rant over.
-
Yes, we've all known that since the day each one was hired, I'm specifically talking about turning some of the work over, similar to what BI did with A3, handing it over to outside teams to add in the stuff missing, because clearly, even though we all have similar sized dev teams, Rust and Scum, the competition, are receiving content that we either had and don't anymore, or were promised (and shown)and years later, still haven't seen. Seems a logical solution to me....or, hire someone to remind them what they were supposed to be accomplishing.
-
Too much Arma confusing the bipod models and the years it's been missing from SA, excuse my slip. They could easily add the bipods, key to deploy it, just as in Arma 3 and Reforger and Mod. No speed loaders, no bipods, still haven't returned leather crafting and leather clothing, still no base building besides a fence, no birds, boats, or planes(even though they behave better than wheeled), still missing over 20 individual weapons from pre-renderer swap, and those shown to us and promised to be added "by time stable arrives". But they have time for sound changes that people have been used to for damn near a decade, changing melee and blade damage that again, were literally fine for forever.... seriously, "DayZ" has been the Pinnacle for over a decade, with less than it had in the last DayZ Mod update (let alone DayZ Epoch, Origins, Overwatch ECT), but they really do nothing to add QoL additions, no end game content, no promises kept.... remember turning out of vehicles? Trees falling from vehicle strikes? Chainsaw to tree to log to V3S to the lumber mill strictly to prepare planks? Remember "at least parity with Mod".....Rust and Scum, literal copies of DayZ in the beginning, are getting update after update of great content, hell, stuff we once had and were promised to return.... helicopters, planes, great base building, end game "missions" and stuff to stay occupied, electrical, irrigation, horticulture systems that make the tiny little stuff DayZ has look like a complete joke.... I mean, we don't even have Humanity anymore.... it's gear up, realize there's nothing left to do once there, kill, die, repeat. What ever happened to even fixing the completely broken "soft skills"?? We all know it's worthless, but it's completely broken AND worthless. Do they really need someone to remind them what we were supposed to have? What the competition has? They hired people for DayZ specifically, got an influx of Chinese money, got our money.... and we get a new can opening sound, and old gun without it's bipod or suppressor (great gun, nostalgic), and a hat.... yippee 🙄
-
Where's the Harris bipod that literally is supposed to come with the M14 DMR? You have a model of it, it's in the files, why isn't it on the rifle or at least, able to be fitted to the rifle?