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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

-Eduard-

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About -Eduard-

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    On the Coast
  1. -Eduard-

    What am I doing wrong ?

    the server was started, but it is not in the game.
  2. -Eduard-

    What am I doing wrong ?

    The server does not start, explain what is wrong. "start server.bat" start "" "DayZServer_x64" -config=serverDZ.cfg - Selects the Server Config File -port=2302 - Port to have dedicated server listen on -profiles=D:\Program Files (x86)\Steam\steamapps\common\DayZServer – Path to the folder containing server profile. By default, server logs are written to server profile folder. Logs/dumps/etc will be created there, along with BattlEye/BEC/Rcon related files. Windows Environment variables are supported (E.g. %userprofile%). -dologs - Enables all log messages in the server RPT -adminlog - Enables the admin log -netlog - Enables the network traffic logging -freezecheck - Stops the server when frozen for more than 5 min and create a dump file -noFilePatching - Ensures that only PBOs are loaded and NO unpacked data. -BEpath=D:\Program Files (x86)\Steam\steamapps\common\DayZServer\battleye - Sets a custom path to the Battleye files -cpuCount= - Sets the number of logical CPU cores to use for parallel tasks processing. It should be less or equal than the numbers of available cores. "serverDZ.cfg" hostname = "Server DayZ"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 5; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=1; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead motd[] = { "line1","line2" }; // Message of the day displayed in the in-game chat motdInterval = 1; // Time interval (in seconds) between each message maxPing= 200; // Max ping value until server kick the user (value in milliseconds) timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short) logAverageFps = 1; // Logs the average server FPS (value in seconds), needs to have ''-doLogs'' launch parameter active logMemory = 1; // Logs the server memory usage (value in seconds), needs to have the ''-doLogs'' launch parameter active logPlayers = 1; // Logs the count of currently connected players (value in seconds), needs to have the ''-doLogs'' launch parameter active logFile = "server_console.log"; // Saves the server console log to a file in the folder with the other server logs adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected ) adminLogPlacement = 0; // 1 - log placement action ( traps, tents ) adminLogBuildActions = 0; // 1 - log basebuilding actions ( build, dismantle, destroy ) adminLogPlayerList = 0; // 1 - log periodic player list with position every 5 minutes enableDebugMonitor = 1; // shows info about the character using a debug window in a corner of the screen (value 0-1) steamQueryPort = 2305; // defines Steam query port, should fix the issue with server not being visible in client server browser allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filePatching" launch parameter enabled simulatedPlayersBatch = 20; // Set limit of how much players can be simulated per frame (for server performance gain) multithreadedReplication = 1; // enables multi-threaded processing of server's replication system // number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1) networkRangeClose = 20; // network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20 networkRangeNear = 150; // network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150 networkRangeFar = 1000; // network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000 networkRangeDistantEffect = 4000; // network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000 defaultVisibility=1375; // highest terrain render distance on server (if higher than "viewDistance=" in DayZ client profile, clientside parameter applies) defaultObjectViewDistance=1375; // highest object render distance on server (if higher than "preferredObjectViewDistance=" in DayZ client profile, clientside parameter applies) lightingConfig = 0; // 0 for brighter night, 1 for darker night disablePersonalLight = 1; // disables personal light for all clients connected to server disableBaseDamage = 0; // set to 1 to disable damage/destruction of fence and watchtower disableContainerDamage = 0; // set to 1 to disable damage/destruction of tents, barrels, wooden crate and seachest class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> }; }; at startup this happens https://drive.google.com/file/d/1OBzF3tVSWs_xhSbIupF1tRTNZbr9cU5v/view?usp=sharing
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