Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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1.7.5 - Cows will now run for their lives
[email protected] replied to Play (DayZ)'s topic in DayZ Mod General Discussion
You should be able to bloodbag yourself from an unconscious player. -
CA 20 & CA 24 | Zombie Infection Server Discussion & Suggestions
[email protected] replied to nohrt's topic in Mod Servers & Private Hives
Great server (CA 24). Elektro was hoppin last night. Will definitely come back. -
Pending Update: Build 1.7.2.6
[email protected] replied to rocket's topic in Mod Announcements & Info
Yes, it is very easy when manually changing a skin. That's not an issue. Should i also drop my backpack when i run into someone and kill them? "Hold on one sec, i need to drop my backpack before i kill you so i don't lose it when i turn into a bandit." -
Pending Update: Build 1.7.2.6
[email protected] replied to rocket's topic in Mod Announcements & Info
Hmmm, ok. I will wait for the new patch and test it out again. Thanks! -
Pending Update: Build 1.7.2.6
[email protected] replied to rocket's topic in Mod Announcements & Info
Don't forget to fix the backpack issue. Switching skins will delete your backpack and revert back to patrol pack. its kind of important. -
Rocket: Losing faith.
[email protected] replied to [email protected]'s topic in DayZ Mod General Discussion
While you're at it, can you also remove that monster that eats my backpack whenever i change a skin. Dropping my backpack before killing someone is not the ideal user experience. -
Alpha testing is over for mod
[email protected] replied to RECphantom's topic in DayZ Mod General Discussion
I don't think anyone is questioning how hard Rocket is working. I know he is working his butt off to make the game right. However, isolating himself from the forums is probably not the best approach. Standalone may be high priority right now but even if there was a new post for things being worked on for 1.7.3 with updates on progress, it would go along way. This was done for every other patch, why not 1.7.3? If you need me, i will be on the Elektro hospital with a LeEnfield. -
Debug monitor will be gone in 1.7.3 !
[email protected] replied to [email protected]'s topic in DayZ Mod General Discussion
As long as you fix the backpack bug first, i am ok with this. -
Gamescom - Aug 2012 - Interviews
[email protected] replied to Max Planck's topic in Mod Announcements & Info
Just got back from Gamescom. Must say, it was a great treat to finally meet the Rocket and get to ask him some questions. I asked him about tents and vehicles not saving gear and he said that its not really relevant as you can now store all your gear in Dogs; as well as ride them. Cant wait for 1.7.3. -
Hotfix Build 1.7.2.5 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
If peeing in your pants is cool, then I'm Miles Davis. -
Hotfix Build 1.7.2.5 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
1. Artifacts (Its not a game or a mod if you cant see it) 2. Long loading times (Can you at least implement pong in the loading screen if you dont plan on fixing it) -
420pm EVERY server.
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It's where everyone goes to smoke weed at 420. See you there.
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What would you like to see in the stand alone?
[email protected] replied to NovaDose's topic in DayZ Mod General Discussion
I will just skip to what i don't want to see: - "Loading" -
Disconnecting to avoid death
[email protected] replied to rocket's topic in Mod Announcements & Info
Step 1. Try something (Anything)... If it doesn't work, try something else. It doesn't have to be perfect, its Alpha. -
Not sure this was mentioned, but it would be interesting if you could disarm a player while they were unconscious. Meaning, take their primary/secondary weapons. Disarm could be a scroll option that "drops" the weapons or just take them outright. This would prevent players from actually having to commit a murder and instead take the players weapons and give them a chance to continue on there way. You have their gun(s) but they are still alive. This adds more realism as this is a possible scenario that would occur in the real world.