I didnt read all the 137 pages and there may be allready something about this issue and im sorry if that is the case :) Im worried about those wire fences, sandbags and tank traps closing some important looting buildings. For example the powerplant/fire station north from Elektro has been blocked now like 5 days in FI 1 server. The same wire fence has been there all that time. You cant go upstrairs where the most important loot (nice guns) is for new starters. If i have understand it correct you need toolbox to take those fences down? I havent see a single toolbox in elektro or any other towns/cities near beach. Maybe i have just very bad luck or something :) How about you make timers or something for those fences and sandbags? Or maybe if players who build those dies they disappear? Or maybe when that player leaves the place (2km away) they go away? It sucks pretty much when you dont have gun, some Z runs behind you and you see building where you might get gun and then you see the fence and you cant go over it or anything :) Maybe this * [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 ) might end it, i dont know. I have never build those fences but what i have seen, only 1 fence can block very important routes or buildings. Thank you Rock for the nice job so far! Keep up the good work.