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Markus_1337

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Everything posted by Markus_1337

  1. Markus_1337

    drinks_T1 & cfgspawnabletypes.xml

    Hello, I have a question I'm sorry that I have to ask questions about this forum, but Bohemia doesn't send me any e-mails back It's about that I've looked at all XML files since the update 1.10 and I noticed that a lot is new, I would like to list it here, and it would be nice if someone could explain to me what the T1 means can be found in the cfgspawnabletypes.xml <type name="ZmbF_CitizenANormal_Brown"> <cargo preset="drinks_T1" /> <cargo preset="food_T1" /> <cargo preset="toolsCommon_T1" /> <attachments preset="hatsCommon_T1" /> <attachments preset="backpacks_T1" /> </type> <type name="ZmbF_JournalistNormal_White"> <cargo preset="drinks_T1" /> <cargo preset="food_T1" /> <cargo preset="toolsCommon_T1" /> <attachments preset="hatsCommon_T1" /> <attachments preset="backpacks_T1" /> </type> IN THE cfgeventspawns.xml <event name="InfectedCityTier1"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_CitizenANormal_Brown"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_Clerk_Normal_Green"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_JournalistNormal_White"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_black"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_red"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_stripes"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_SurvivorNormal_Orange"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_CitizenASkinny_Brown"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_ClerkFat_Brown"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_CommercialPilotOld_Grey"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_MotobikerFat_Black"/> <child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_SkaterYoung_Blue"/> </children> </event> What is the meaning of this T1
  2. Markus_1337

    drinks_T1 & cfgspawnabletypes.xml

    I don't want to make any changes. I downloaded the original server files to Nitrado test server to look at everything and then I just noticed it, and now I wanted to know what the T1 means because there is also an event name in the cfgeventspawns.xml which is new and which is called InfectedCityTier1 BUT what does that mean? I let the event appear on my server and the zombies like <child lootmax = "5" lootmin = "0" max = "0" min = "8" type = "ZmbM_CommercialPilotOld_Grey" /> <child lootmax = "5" lootmin = "0" max = "0" min = "8" type = "ZmbM_MotobikerFat_Black" /> <child lootmax = "5" lootmin = "0" max = "0" min = "8" type = "ZmbM_SkaterYoung_Blue" /> have no special skills 😃
  3. Markus_1337

    drinks_T1 & cfgspawnabletypes.xml

    Yes, I'm aware of that, but what do the zombies have with T1 that the others don't? i made an event with these T1 zombies i don't see any difference
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