Hi, first post / absolute modding novice here, but I've got ~1k hours on messing with Arma 3. I have an okay understanding how the config.cpp file should be formatted, how it works, etc.
What I'm trying to do is create a new grenade object (using the base classes, of course), and define a custom sound for it. All I have right now is a functional retexture, with the following definition:
class CfgVehicles
{
class RGD5Grenade;
class My_Grenade: RGD5Grenade
{
scope=2;
displayName="FisherPrice_MyFirstGrenade";
descriptionShort="Possibly dangerous";
model="MyMod\frag_RGD5.p3d";
hiddenSelectionsTextures[]=
{
"MyMod\frag_retexture_CO.paa"
};
};
};
I somewhat understand how sound tails, shaders and sets work from my Arma 3 experience, but I cannot begin to comprehend how to functionally integrate them into my config.cpp. I would greatly appreciate if someone more knowledgeable could do any of the following:
1. Point out / link the relevant wiki page(s)
2. Explain how to define and reference a SoundSet
3. Finish my garbage code for me, and I'll make sense of it myself.
Thanks in advance!