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Big Beej

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About Big Beej

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    On the Coast
  1. Hi, first post / absolute modding novice here, but I've got ~1k hours on messing with Arma 3. I have an okay understanding how the config.cpp file should be formatted, how it works, etc. What I'm trying to do is create a new grenade object (using the base classes, of course), and define a custom sound for it. All I have right now is a functional retexture, with the following definition: class CfgVehicles { class RGD5Grenade; class My_Grenade: RGD5Grenade { scope=2; displayName="FisherPrice_MyFirstGrenade"; descriptionShort="Possibly dangerous"; model="MyMod\frag_RGD5.p3d"; hiddenSelectionsTextures[]= { "MyMod\frag_retexture_CO.paa" }; }; }; I somewhat understand how sound tails, shaders and sets work from my Arma 3 experience, but I cannot begin to comprehend how to functionally integrate them into my config.cpp. I would greatly appreciate if someone more knowledgeable could do any of the following: 1. Point out / link the relevant wiki page(s) 2. Explain how to define and reference a SoundSet 3. Finish my garbage code for me, and I'll make sense of it myself. Thanks in advance!
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