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Big Beej

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About Big Beej

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  1. Big Beej

    Stable Update 1.10

    Bugs I've noticed so far: 1. Flashbangs and grenades will explode in your inventory when picked up. 2. Vehicle suspensions are fuuuuuuuuu*ked again. 3. M3S can't store some specific items in inventory (Generator and long sticks are all I've discovered so far). 4. Uncurable diseases (virus?) are back. Kept all stats in grey while taking vitamins / tetracycline / charcoal tabs for 30+ minutes next to a fireplace. Nothing. Maybe I'm stupid. Absolutely loving the shelters, weather changes, and having the V3S back though. Great job guys!
  2. Hi, first post / absolute modding novice here, but I've got ~1k hours on messing with Arma 3. I have an okay understanding how the config.cpp file should be formatted, how it works, etc. What I'm trying to do is create a new grenade object (using the base classes, of course), and define a custom sound for it. All I have right now is a functional retexture, with the following definition: class CfgVehicles { class RGD5Grenade; class My_Grenade: RGD5Grenade { scope=2; displayName="FisherPrice_MyFirstGrenade"; descriptionShort="Possibly dangerous"; model="MyMod\frag_RGD5.p3d"; hiddenSelectionsTextures[]= { "MyMod\frag_retexture_CO.paa" }; }; }; I somewhat understand how sound tails, shaders and sets work from my Arma 3 experience, but I cannot begin to comprehend how to functionally integrate them into my config.cpp. I would greatly appreciate if someone more knowledgeable could do any of the following: 1. Point out / link the relevant wiki page(s) 2. Explain how to define and reference a SoundSet 3. Finish my garbage code for me, and I'll make sense of it myself. Thanks in advance!
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