Shift
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Everything posted by Shift
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I wish so hard that the devs would make cars spawn with the parts bolted in place. I mean it doesnt make sense that the parts are unscrewed. I can understand the logic that some parts are missing, but i cant understand the logic behind unlocked parts - someone unscrewed the battery and radiator but only took a spark plug with them? Unscrewed the wheels but left them on? I mean i can understand unscrewed parts if the car is in the garage or parked near a country house. But if its parked in a city, say in a car park, how would a car with unscrewed wheels even get there? And who would unscrew the wheels of a car parked in a city car park? It doesnt make sense. And i come across cars in their spawn places completely stripped of everything SO OFTEN!
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I like that idea but it would make barbed wire too easy to get. Needs to be a middle ground.
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Change Electro's broadcast system to inside the police station please so I take over building and enforce law
Shift replied to secretname911's topic in Suggestions
You sound like a fun guy, hope i meet you ingame. Maybe you need a minion to translate your orders through the broadcast. Also i wonder if its possible to put a radio there or have a player stand there with a radio turned on and you would talk into the radio and the sound would come out from the radio there at the broadcast room and be picked up by the broadcast mic -
Maybe devs should make it possible to build stone walls from large stones which will have much more hp than wooden and metal fences.
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Also would be cool if there would be hidden stashes generated by the game and each ingame map you find would have one of those hidden (maybe buried?) stashes marked so it wouldnt be an item that 99% of players dont pick up
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Yeah i thought of that feature many times too, would be cool.
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I think there should be more ways to ignite a fire. For example striking two stones against each other to produce a spark. Kind of redundant since you can combine them into stone knife, peel off bark with it, cut down bush and make a fire starting kit, so, how about also being able to start fire with a combination of hatchet/axe and a stone, as striking stone with hatchet or axe can produce a spark IRL, because *drum rolls* YOU CANT GET BARK FROM A TREE WITH A HATCHET OR AXE. So if you're dying of hypothermia and have a hatchet or axe you cant make a fire because you cant get bark with it. Maybe also combining hatchet/axe/pickaxe and sharpening stone? Although there is a problem as you have to have a single item to ignite the fire, so there will have to be a new item - combined hatchet/axe/pickaxe with small stone or sharpening stone that you can take into hands. Should probably be possible to break it down into the two initial items. Maybe some more ways to start a fire, like for example a car or truck battery combined with metal wire, you can like short it to get sparks. Maybe also bring in a magnifying glass in the game so that it can be combined with a rag or a paper to produce fire starting kit that works only during the day and only outside of buildings.
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It doesnt really make sense that so little seeds can be stacked into one slot, and that a pack of seeds contains so little seeds.
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Yeah i dont like it either.
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Add boomboxes to the game, and various tape cassettes as loot. To not get in trouble with rights to songs make it just play random computer generated tracks of rock or jazz or dance etc., have several cassettes with different styles of music. Now the most interesting part - make zombies dance to the music. Like they would agro and run towards the music, but once they get within like 3-5 meter radius from the music they would start dancing to it instead of attacking anyone. Also make the boombox connectable to loudspeaker and town megaphone network. Although i havent thought of a way how to prevent effectively disabling all the zombies in town by playing music through town megaphone network, maybe it should drain batteries super fast or something like that, i dont know, you figure it out yourselves.
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I used to love farming, I enjoyed planting plots of each crop outside my base for passerbys. But now... Now I hate farming, and I no longer do it.
Shift replied to DagothNereviar's topic in Suggestions
Grew zuccini today, it was fast and gave good yelds, i guess zuccini farming is alright. -
Well, i mean, your character can dance through interaction wheel, so why not zombies.
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There should be a harsh penalty for eating human meat, otherwise survival would be too easy as there is no shortage of player corpses in starting areas
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It makes little sence that cars spawn with unbolted wheels and engine parts. I think there should be a very high chance that car spawns with all parts bolted in. Like maybe 80% chance.
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Car parts should have a high chance of being bolted in at spawn
Shift replied to Shift's topic in Suggestions
You misunderstood me. What i'm proposing is that when cars spawn they should have at least those wheels that the spawn with locked onto axles so that you couldnt take them off without the tool. Because people like to take the wheels off of cars when they run past them. As a result when i find a car in spawn position and i have a spark plug, a battery, a radiator and two canisters with gas and water, the car doesnt have any wheels! Not a signle wheel. Thats not supposed to happen, cars in spawn points should at least have some wheels on them. -
I like this idea.
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Why do you hate dancing zombies?
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I used to love farming, I enjoyed planting plots of each crop outside my base for passerbys. But now... Now I hate farming, and I no longer do it.
Shift replied to DagothNereviar's topic in Suggestions
Grew potatoes yesturday, takes over an hour to harvest. I suggest make it half an hour with fetrilizer. -
Give 3-5 worms at once when digging for worms with shovel/pickaxe. Or just shovel. I mean, have you ever dug for worms? It is not uncommon to get 3-5 from a single dig. Or make it a random number from 1 to 5.
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I love the game but i dont really like the zombie spawn mechanic. I think its lame and unrealistic when you just turn away for a second, turn back and there's a zombie when he clearly couldnt have gotten there in the time you spent looking away. Also it would be cool if players could clear and kind of take over a small village with a couple houses. I've been thinking what can be used to stop zombies from spawning and i decided that using some kind of flag or any other object that makes zombies stop spawning in a certain radius around it is lame and unrealistic. But a realistic way would be to fence off an area. I mean in real life zombies would have to walk over to your place from some place else if you cleared your place from zombies, and obviously they cannot walk into a fenced off area! I'm not even saying prevent the spawning of zombies entirely, like if there's a location with like 2 houses and 2-3 zombies spawning, make it that if you wall off the area around one of the houses or both of them, they spawn just outside the walled off area (i'm not sure thought if the game engine would allow for such script). Now obviously there should be a limit on the area that can be fenced off and free of zombies so that people dont fence off whole towns and military locations, the area should be quite small, just enough to fence off like 2 adjacent houses. Maybe this should not work at all in military areas, i'm ok with that. Also it would be cool if zombies spawned in surrounding forests and roads and walked into locations instead of just spawning in the middle of a cleared town etc. that way a group of people would be able to keep a decently sized town zombie free by killing all zombies that are walking towards it, when they are no longer available to defend an area the zombies would walk in and populate it as usual.
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Better yet, make players be able to use thier items while in the car. Why is it that people can shoot me while i'm in the car but i cant shoot at people (or take my walkie talkie in hand and use it) while in a car. Make it so that if you equip like a mosin in a car, you can hold it in one hand and steer with the other hand, but if you aim down sights you lose the ability to steer during ADS.
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If zombies drop guts sometimes, i see no reason why they shouldnt drop bones as well from time to time. I mean not together with guts but instead of guts.
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Why make it pop put on the ground? Just make the items despawn.
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VULKAN API Support (Gives more FPS in game)
Shift replied to Murat Can Şimşek's topic in Suggestions
I do. I have a 6700k at 4.4Ghz and gtx980ti and i get crappy FPS at 1440p, especially on Deer Isle.