Shift
Members-
Content Count
68 -
Joined
-
Last visited
Everything posted by Shift
-
Make generators transportable in backpack slot by adding rope or burlap strips
Shift posted a topic in Suggestions
It would be super cool if generators (and other oversized items like car doors/hoods/wheels, sea chests) could be transportable in the backpack slot by adding straps to them to turn them into an improvised backpack of sorts, like how you can carry a field transmitter in a backpack slot. My main reason for wanting this change is so that you could transport generators to islands. Although its not very realistic to be able to swim with a generator that weighs so much that it would drown you. This could be fixed by adding special slots to the improvised generator backpack where you could add empty water bottles which will decrease the sinking force of the generator, say there could be 5 slots and if you fill all of them with empty water bottles the improvised generator backpack becomes transportable over deep water. -
This is a great suggestion, i've thought of it myself many times. HOWEVER i dont think tomato goes into fish soup. I'm almost certain it doesnt.
-
Another reason why most people playing official servers prefer 1PP to 3PP is that 1PP has a lot less people playing with additional software running alongside the game, the kind of software that allows you to gain an unfair advantage in the game.
-
Getting Wet while driver or passenger in trucks.
Shift replied to Feltchmiester's topic in General Discussion
I was also playing on one of the winter Chernarus servers, and i'm not sure if it was some error with mods, but i had a problem where i drove my car to the coast to pick up a freshly spawned buddy and we were driving up to a base and the fresh spawn buddy wasnt getting any heat at all, he was dark blue all the time. The car was an Olga and it had all the doors installed. We even switched places, he got into the drivers seat and was driving the car but he was still dark blue all the way to the base. Also some time later on the same server i came across a spawned Olga in Solnichny and it didnt have any parts or wheels on it, but the headlights and dash light were visible from a distance. Its not like the headlights were on, but they were distinctly visible, just like rear/brake lights, but in a different colour. And when i got into the car the dash light was clearly on and working, even though there was no battery in the car. I turned it off and it went dark and wouldnt turn on again, as it should. So there might be a bug that if you turn on the dash light and remove the battery, the dash light stays on. -
I remember i had a similar problem on one of the other cars. Why even bother though? Does it even affect anything when you have a part of the permanent car body that is damaged or even ruined? I never noticed any effect of that.
-
Why does the PA system eats car batteries now? I havent used the PA for some time, last time i used it was on 1.16 i think, the PAs had a slot in the inventory and you could put a battery there as well as take the battery back. Now they seem to not have that slot and i found no way of getting the battery back, moreover i couldnt put a new battery in when the battery that was already there got depleted. I can understand making PAs harder to abuse, but why do it in such a stupid and realistic way? Make it take more parts to fix, like a battery, some wiring, maybe a microchip of some sort (those items would have to be added to the game, obviously), but stop it from eating batteries.
-
Idea: What if bases would only load for online players?
Shift replied to Nicklander's topic in General Discussion
A possible middle ground could be that a base can only be broken into when the player who built the base is logged into the server. If that player doesnt log into the game for 48 hours - the structures despawn. Like walls, gates, watchtowers etc. The crates and barrels and tents etc. remain. And a player should spend no less than than one hour continuosly (not accumulated over the period) to reset the timer. Might be 2 hours or more. And player must spend this time inside of base (or just inside of a certain radius from something like a flagpole), maybe there should be a way to tell other players that a player is online and base is raidable, like a certain mark appears on the gate or a certain sound or maybe a certain message is played on a certain frequancy within a certain radius from the base, or maybe the audio message plays across all server but it carries and identification of a base which gets printed on gates and walls, so as to alert players of a certain base becoming vulnerable without uncovering the location of the base, at the same time it will make radios actually useful on big maps like cherno and livonia. But for that to make sense it should be very hard and costly to rebuild the base. Like, knowing when the 48 hour protected period expires, a player can just log in at that moment and quickly rebuild the gate and log out and have another 48 hours of protection without needing to defend the base. Maybe the solution to enable this offline protection would be some sort of rare and valuable artifact that is activated or built into the base (kind of like a flagpole with flag) that turns it indestructible when the owner is not online. And if the owner fails to spend the required time ingame for 48 hours, both the structures and the artifact despawn and you need to loot or create or farm a new artifact to make the base indestructible while you're offline again. Also the period of protection should probably fluctuate, like, never less than 45 hours but never more than 50 hours, maybe there should be a visual que at least inside the base, like with flag slowly lowering on the flagpole. When the base loses its protected status because the player hasnt refreshed it by being in the game, this should also be announce on the radio. I think all or most of this can be implemented with existing game engine. -
Also i think that food consumption has to be increased when you're carrying a lot of weight
-
Radiator can be repaired??
-
I completely agree to all the proposals.
-
I dont know, man. Sounds reasonable that you could get infected while still processing food or water in your stomach after the pill wears off, but i think it doesnt work like that because i'd get sick if that was the case, i think.
-
I think the pill symbol needs to flash before expiring so that you would have time to stop drinking bad water or eating with dirty hands or so that you are ready to pop another pill as soon as the previous one expires.
-
Correct.
-
I think it never actually happened to me, but i find myself in situations where i take vitamins or charcoal and drink bad water or eat with bloody hands, so i have entertained this possibility several times. And since the time period of pill's effect is fairly regular, i dont see why not make it flash, would save me clocking the time on the watch. If it was fairly irregular i would agree that flashing wouldnt make sense, and to be honest if the devs changed it to being fairly irregular i would welcome that. I dont like cheating game mechanics but i absolutely cant help it if the possibility exists, as my willpower is weak and i dont like having to force myself to not do something that i want to do, i would much rather prefer that there simply wouldnt be possibilities to cheat game mechanics. Its like with smoking tabacco, i prefer the ill effects of smoking tabacco over the discomfort of forcing myself to not act on an urge, but i would rather prefer not having the possibility to smoke.
-
Wait, but it was always possible to bury stuff with pickaxe. I did it just a couple days ago.
-
I dont know if devs know about it but there's a bug with the portable gas stove, when you attach a pan or pot to it and put the whole thing into a shelter or into the drybag backpack and bury it, after some time the pot/pan separates from the stove and escapes the container that it was in, so it looks like someone just dropped a pot/pan on a pile of dirt or in a shelter.
-
I have everything i need to start my own radio except for battery charger. I made a camp in the forest, brought 3 characters from my 3 accounts to the camp, brought a generator, a field transciever, a car battery, a jerrycan with gas, a spark plug for the generator. All i need is a car charger now, and ideally a second car battery so that i wouldnt have to stop the transmission while i recharge the battery, and i can start my own radio station. I've found a tent base with a car not too far from my camp, i took the car battery from that base. But if i wouldnt find the car charger soon i will probably have to take their car and drive it to my camp and use it to charge the car battery after the field transciever depletes it.
-
You can actually open beans with sledgehammer.
-
It really makes very little sense to starve to death with unpeeled potatoes or ungutted fish in your inventory. I propose being able to eat unpeeled potato, but it should give you salmonella and poisoning like when you eat rotten or burnt stuff. And you should be able to cook unpeeled potatoes and it should give you food poisoning like from burnt food, but not salmonella. Same deal with fish - you should be able to eat ungutted fish but it should give you salmonella and food poisoning, and you should be able to cook it but ungutted cooked fish should still give you food poisoning but no salmonella.
-
Yeah yellow temp should increase hydration consumption.
-
Agreed, it would be so cool tobe able to survive completely off land. There should be a way to tan leather without lime, like maybe combine some fruit or veggie with guts to create some kind of natural compound for tanning. And you should be able to make all kinds of leather clothes, including hat, shoes, gloves. And you should be able to craft the clothes out of tanned leather with some craftable tool, so that you dont depend on leather sawing kit. Like, combine rope and bone and you create some kind of bone and rope sawing kit. So that you could run in the woods right after spawn and get everything needed to survive from the land. You should be able to craft some kind of trap that can catch a boar or a deer so that you can make rope from it's guts to make a bow. Maybe like combine knife and small stick and you can create a trap kit, place it on the ground and add more small sticks and sharpened sticks to build it. You can put a fruit in it as bait and it will catch a boar or a deer. If you put a worm in it you will waste it on catching a chicken.
-
Get a second account with the game, make a base, have a car battery (two is better), a car charger, a generator and a field transciever. buy the program soundpad on steam (it allows you to play music into your microphone input), make a playlist, choose a frequancy and have your mule on the second account sit there at the base near to the working field transciever and play the music in whisper. This way you can listen to your playlist over the radio. Oh, i forgot, you also need a second pc/laptop fot that. I'm not joking, i've actually done it myself.
-
Vomiting after being force-fed human meat should avoid getting Kuru
Shift replied to themightylc's topic in Suggestions
I like the idea, also there should probably be some indication when someone is feeding you. -
I'm pretty sure they dont, i've sneezed and shivered behind them when sneaking up to stealth kill them and they dont react to it. Also i did a test once - there was sound coming out of the radio attached to my backpack and i was crouchwalking behind a zombie and the zombie didnt react in any way.