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3K Hours

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Everything posted by 3K Hours

  1. 3K Hours

    Experimental Update 1.11 (Changelog)

    Dayz also Miscreated, StN and other, upcoming games like this are just need different "Levels". Official Vanilla Servers with very harsh weather conditions for example. When i was new in DayZ i also was playing the easy game with high loot, just sunshine etc. But the same as any other game, when you know how it works you want more challenge. That the voices of the Zs are too repetitive is maybe a thing. I more would say, that especially on the Chernarus Vanilla the Volume of Environment like winds and that is much too low compared with Z´s, Shots fired by yourself and the steps. But as i remembering that this is also a example where players make this much worse because they complain about this against my opinion. It was better before, but they complaint about the "loud nature". This volume issues now i would call "unbalanced". Sumrak have make this better, the atmosphere in namalsk is much more intense - Unfortunatly no Official Servers for this 😞 Besides to the updates, which i find great i would love to see more server based differences which comes from the Officials. I further must say, in more than now 3K Hours i NEVER had problems with the ladder in Vanilla. What i sometimes see are that on some days Problems with the network. If i have this "Desyncs" and rubberbanding, i switch of all Wlan sources ( Handy, Smart Tv etc ) and than its MUCH better. Wlan quality is different and the providers are often serve much less quality as they promise. Sure, full modded servers are unstable, unplayable and with all the shitloads of different guns you must loot like hell. This is repetitive and boring. But this isnt the fault of the Devs.
  2. 3K Hours

    Experimental Update 1.11 (Changelog)

    To the Bow: Its much to easy, a Splitting Axe is good for stealth play. just try to make no noise. Take them out slowly beginning from outside. The reaction of the Zs are very complex, learn it and you dont need a bow.
  3. 3K Hours

    Experimental Update 1.11 (Changelog)

    I absolutely agree. But thats are very hard decisions, because it seems that the most players, just want these 12933 crazy items. Stamina, cold weather and learn cooking are just disturbing waste of time for them because what they want are PvP and do "funny silly things". Like "I want my clan t shirt, that or nothing and i want scream hello hello and hunt bambis in high speed running..etc blabla". Sure, for us Pve Players, who just like the extra kick which PvP brings on Top and enjoy the realism of cold survival, this sometimes looks strange and its hard to understand, when you see what potential this game have with just Vanilla plus harder survival measures. But - if you look which servers are full, than we must accept that things are going in the described direction. Players vote by joining on a specified server and Devs are FORCED to do what the vast majority want because they need the financial support. I would say that less than 1% ( im one of these ) are happy with the Vanilla loot and dont need mod stuff because the purpose of the things are given in Vanilla. But i also would like to see just 1 or 2 official serves which based on harder survival. Maybe with very harsh weather conditions and also Namalsk ( I see it more like a free addon, not just a mod ) on it what i really prefer over all. For exampe, I play this on a private server but just after a month, they begin to exchange the Vanilla stuff and add high Stamina and the crappy useless Mod Maps. They look nice but they are useless for its purpose. So, my enjoyment about the first really usefull, but spoilerfree map from Sumrak was from very short time^^ At the end, other Games have also "Easy, Medium, Hard and Superhard". Something like that should be possible to have the choice of a handfull official servers for DayZ "Veterans" to have something like a permanent Vanilla, mod free place with no admin abuse but based on the Environment much harder and more PVE. That means, that you are really forced to use the Pve mechanics and forced to think strategical. The pure PvP players dont would like this because they are chronical unpatience. Rules that nobody controlles like "No PvP" which at the end is like a magnet for PvP Campers are not needed on these servers^^
  4. 3K Hours

    Experimental Update 1.10 (Changelog)

    Finally the most important stuff. Now the Game becomes Survival - Great Job
  5. 3K Hours

    The end of DayZ ?

    For me, 1.1 is the Beginning after a very long break, because a working weather system with impact on the player is the most important factor to make it that what it calls: Survival. Also Namalsk looks very interesting and i see no other games like this on the horizon. Harsh weather can also be a all time game changer because it can surprise you always and this breaks the routine. I btw would also pay a fee to play on official servers. maybe something like 10€ for 6 month. Or something based on hours.
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