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Winterborn

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Everything posted by Winterborn

  1. Winterborn

    Pending Update: Build 1.7.2

    Rocket, I hope you don't read over this, but i'm encountering a very strange bug, I respawn and i'm unconscious from the start, just out of the blue, Can't open my game menu nothing, and the unconscious count down takes forever. I don't mind dying but being unconscious from the very beginning is some what annoying...
  2. Winterborn

    Pending Update: Build 1.7.2

    Rocket, plz fix this, I encounterd a bug in which I was proning between 2 trees and my legs broke and instant dead followed. + When I removed my camo the other day my zombie kills were blanked out.
  3. Winterborn

    Pending Update: Build 1.7.2

    Don't know if this has been reported yes or no, or if anybody else has come across this before but there seems to be something wrong the spawn rate of hatchets. All the buildings that spawn hatchets seem to spawn only hatchets most of the time. Was playing co-op with an other survivor last night and most of the time we only found hatchets and thrash loot like empty cans and such. At one point we entered what I think was a stable (?) that spawned a hatchet at every loot spot. So i guess hatchets spawn to frequently? Also deerstands seem to spawn either nothing or thrash loot. (raided 8 deerstands last night halve of them were empty, might have been some bad luck on my part) And is it just me or do zeds seem to spawn most of the time only in small shacks? And when they do there seems to be no loot what kinda sucks after taking the risk of clearing out one of this small spaces with 2-3 zeds in it.
  4. Winterborn

    Add a sexual anxiety meter

    If this would ever go ingame the dev team would probably get their asses sued by the zombie liberation front or something alike because of all the Bandits going necrophilia on those helpless zeds...
  5. Well thank you Krabbit, I've found it very frustrating to never see any wildlife nearby lakes myself :p
  6. And while we're at it, there should be more animals near lakes. That's where I would go to hunt, not necessarly for water. But because of the fact that there might be prey there that also needs to drink once in a while. Oh thats right there's so many soda in the game that even the animals say "Who needs drinking water when I have my cola"
  7. Winterborn

    Add a sexual anxiety meter

    LOL, dude you really made laugh back there XD
  8. Winterborn

    Player Sanity Meter

    the ingame aspect: Well to be honest, the concept sounds very cool. I would love some insanity and chaos in this kind of game. But indeed the fact remains that in this way players might feel limited in how they should play, they will at some point be "forced" to meet up with other players to keep their sanity in check. As a "friendly" player myself, I totally would support this, because players will have to team up more often. But as a gamer I wouldn't wanna see other players (even bandits) "forced" to play a certain style. Because after all that's what makes this game so awesome, there are no set rules. Players get to chose and nothing -how awesome a certain feature might be- can come between a player and his/her ingame freedom. On to the realisme: If we would compare this feature to real life, I wouldn't be to sure about it either because no social interaction doesn't necessarily mean insanity. Issolation (as IE a issolation cell) will trigger synthomes of insanity and eventually insanity. But no social interaction in the context of living alone in the woods for a long long time doesn't make you insane. It makes you less capable of dealing with certain social situations. It makes you a bit "strange" and "awkward" from an other person's perspective that does participates in social interaction. Infact you become a person that other people don't want to be around because of the fact that you will not be used to human contact anymore as a direct consequence of being alone for a long time. My conclusion: I like the concept but I would rather opt for a (slight) decrease in humanity when you haven't interacted with other survivors for a while, In this way other players might see you as a threat due to the fact that you have a lower humanity. But this option would only work if we would have the possibility to create a party/group ingame, because there isn't a set definition for what is or isn't social interaction ingame. Sorry for my english i'm used to speaking dutch. AND this is just my opinion so, nothing bad intended^^
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