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The Apocalex

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Everything posted by The Apocalex

  1. The Apocalex

    Experimental Update 1.10 (Changelog)

    Was there a patch yday, cant see it in the changelog
  2. The Apocalex

    Experimental Update 1.10 (Changelog)

    Well, the updates for experimental are every Tue & Thu, so it would be either the 17th / 19th next week or the 24th / 26th the week after, which coincidently would leave a week between 1.10 stable and Namalsk release (Thu. 3rd Dec). Either way this is the last update of the year so the more fixes and changes we can get, the better.
  3. The Apocalex

    Experimental Update 1.10 (Changelog)

    Your so angry, whats constantly ranting on here going to do, you just gotta go with it and be patient - hell, play another game for a few months if you want n then come back to dayz and see if it meets your standards yet.
  4. The Apocalex

    Experimental Update 1.10 (Changelog)

    chill man, dont have be snarky
  5. The Apocalex

    Experimental Update 1.10 (Changelog)

    So you would rather not have cars at all than cars that can bug out but rarely do - makes no sense to me.
  6. The Apocalex

    Experimental Update 1.10 (Changelog)

    Now your oversimplifying it and being silly, cars do work 99% of the time
  7. The Apocalex

    Experimental Update 1.10 (Changelog)

    It doesnt happen often at all and if it does its choices your making in terms of server that you play on and choosing to get into a car on a high pop server in the first place -Like i said in 900 hours its happened 5 times
  8. The Apocalex

    Experimental Update 1.10 (Changelog)

    Im actually getting sick of people endlessly complaining about the cars, the devs are more than aware and all your doing by keeping that meme alive, is sewing toxicity and annoying people. But seriously in 900 hours of DayZ ive maybe had the flying car happen to me less than 5 times and the rest of the time its smooth driving - its really not a big issue. When it does happen sure, but it doesnt often. 1.10 has added the pipe wrench and less engine damage so guess youll just have to live with it for now.
  9. The Apocalex

    Experimental Update 1.10 (Changelog)

    Please please add uncovered M3S so we can see the crates and barrels in the back, that would be awesome.
  10. The Apocalex

    Experimental Update 1.10 (Changelog)

    Can we make leather clothing in this update and if not how likely is it to be added in 1.10
  11. The Apocalex

    Experimental Update 1.10 (Changelog)

    Awesome update, its definitely hinting at Namalsk XD Also would you consider adding another gun with this update, the flares a bit meh, the AUG wont need its own ammo or mag type so be least work, but i miss the M249 SAW
  12. The Apocalex

    Experimental Update 1.09 (Changelog)

    where are these updates at..
  13. The Apocalex

    Experimental Update 1.09 (Changelog)

    Not been an update in a week.. hope that means 1.09 is nearly ready. Also does anyone know why they couldn't implement Russian roulette this time around? Surely all you would need is a wheel spin option when there is 1 round loaded and a bit of code that selects a chamber number 1-6 and then for the player to F11 themselves? Or are am i being naive? idk. Also love the new interior idea but i think more could have been done with it - not to the level of Expansion as it causes lag but i think a bit more could have been added. Saying all that though im glad we got another update so soon, i love this game.
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