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The Apocalex

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Everything posted by The Apocalex

  1. The Apocalex

    Experimental Update 1.14 (Changelog)

    Keep suppressor durability as it is, we needed a mod before to make them last a decent amount of time, you made the right call. Although i would agree with some on here that guns damage too quickly.
  2. The Apocalex

    Experimental Update 1.14 (Changelog)

    whine whine whine thats all i see you doing on here... we dont come here to see you complain or to do it ourselves. This game has had so much added since this time last year and its only getting better. Keep it up devs!
  3. The Apocalex

    Experimental Update 1.14 (Changelog)

    That would be an awesome change / mod
  4. The Apocalex

    Experimental Update 1.13 (Changelog)

    I think the fact that all the new guns that have been added save for the revolver all use animations for guns already in the game, the animation for the revolver could have been a 1 off job and the rest of the time the team is without an animator. In any case the 2021 roadmap said they would be hiring more people which i think is crucial for this game. I believe that once Arma 4 has been shat out with a significant update to the enfusion engine, dayz development will skyrocket.
  5. The Apocalex

    Experimental Update 1.13 (Changelog)

    Theres a team of about 8 people with no animator, i dont know what your expecting them to do, BI is shafting the dev team by putting all its resources into its other crappy games instead of its one gem
  6. The Apocalex

    Experimental Update 1.12 (Changelog)

    This is a great update, if the other 3 this year are as good as this itll be a good year for DayZ, well done BI !
  7. The Apocalex

    Stable Update 1.11

    WAAAH WAAAH BABY WANT FOOD... get good cmon
  8. The Apocalex

    Stable Update 1.11

    Besides some guns and a handful of vehicles, Enfusion dayz is nearly back to 0.62 + plus some things we've never seen before. It would be great to see vanilla air drops or AI events like the survivor missions mod but i dont think its going to happen, it will be left to mods - that being said the real content of this game is the player interactions/pvp, everything else just facilitates that and to playstyle.
  9. The Apocalex

    Stable Update 1.11

    gotta give it to ya thats a beastly fix list, i hadnt realised this update wasnt focused on content, but this is great and cant wait to see what youve got content wise in 1.12
  10. The Apocalex

    Experimental Update 1.11 (Changelog)

    theyve literally said they are doing it this year bloody ell mate, if ya cant be bothered doing a little typing/reading dont bother whining on here
  11. The Apocalex

    Experimental Update 1.11 (Changelog)

    Is there an example somewhere of these new abandoned truck textures?
  12. The Apocalex

    Experimental Update 1.11 (Changelog)

    what do you expect us to do?
  13. The Apocalex

    Experimental Update 1.11 (Changelog)

    Why dont you put out a poll on steam and twitter for what gun/feature people want? sval? u mean vss with a bigger mag and western rail, against guns like the SAW, AWM, AUG, RPG - NO ONE would have voted for a 'modern vss' - we still have no LMG's or rocket launchers... still no bow and arrows. Another decent scum update came out the other day in prep for 0.5, if this game doesn't pick up soon im moving over to that full time and so have many many many dayz players, we are sick of waiting for this game, you got a second chance with dayz it was dead a few years ago and now its got the spotlight again and its being thrown away! And games like vigor are being prioritised. IF A DEV READS THIS, at the next staff meeting, put forward the voting idea on social media, no one loses and everyone wins, despite my post i still love this game and its why im so frustrated with this "update" - But hey at least we can remove garden plots now .......
  14. The Apocalex

    Experimental Update 1.11 (Changelog)

    @KajMak64Bit2 Have other parts of chernarus ever been done by modders in another game like arma 3? i know there is utes, but it would be awesome to get an idea of the layout for miroslavi to novigrad
  15. The Apocalex

    Experimental Update 1.11 (Changelog)

    The game has come a long way but theres a long way to go
  16. The Apocalex

    Experimental Update 1.11 (Changelog)

    im turning into one of the whiners but wheres dat Aug / SAW
  17. The Apocalex

    Experimental Update 1.11 (Changelog)

    How hard would it be for them to add a vanilla air drop, alongside traders it was one of the first mods to come out, just because the modders have made it so, doesnt mean you shouldnt BI
  18. The Apocalex

    Experimental Update 1.11 (Changelog)

    Gun fights in tier 1-2 absolutely suck because of the available weapons... i remember in the mod you could get an AK from a firestation (as unrealistic as that is)
  19. The Apocalex

    Experimental Update 1.11 (Changelog)

    Its one of them mate, not much we can do really.. when it comes to scum, there is a plethora of features i believe dayz NEEDS, but at its core it does not have the same feel/vibe of Dayz - no game comes close actually (for me anyway). Not a fan of rust either or ARK, tbh all these survival games are just a meme at this point, dayz is like DOOM, its the grandfather of a genre. I also am desperate for the bow and more survival features as it fits my playstyle better, im not one of these OG-squadwip-420-quickscope type dudes, i like roleplaying and becoming immersed in the world
  20. The Apocalex

    Experimental Update 1.11 (Changelog)

    In all fairness, 1.10 added a ton of great stuff, but at 4 updates a year that amount of content should be standard not out of the ordinary, there is too little with too far inbetween, if we were to get a 1.06 or 1.10 sized update every time, this game would be fully fleshed out in a year, maybe two
  21. The Apocalex

    Experimental Update 1.11 (Changelog)

    I feel like the focus is way off in this update, there's not one fix for a bug that ive personally experienced as a 40+ hours a week player, and teh changes seem minor and unimportant - small corrections which ultimately dont change gameplay and add nothing. Cmon where's the content BI, feels like busy work when you want your boss to think your doing something, we want AI, helis, new guns, in-game events, new zombies, ragdoll, bikes, teammate system, character creation (like scum) etc. This really is it for Dayz, its time to make this game what everyone knows it has the potential to be. Pull people off Arma 3 idc just get it done, dayz is the best game your company will ever make, at least max out its potential.
  22. The Apocalex

    Experimental Update 1.11 (Changelog)

    Is this going to be a purely bug fix and minor changes update or will there be a new item or feature at some point?
  23. The Apocalex

    Experimental Update 1.10 (Changelog)

    hmm means that they either skipped a day as its always tue and thu or 1.10 is about to drop
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