komer95
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Hello, pay attention to patch 1.08 was written: 1.that you fixed the aiming issue for non-player entities , but the command is actually unstable because you forgot to add a check that the value does not go outside the -PI or PI when crossing a PI boundary, GetInputController().GetHeadingAngle() starts returning invalid values and the character starts spinning. 2.non-player entities creatures still cannot shoot, there is only the effect of the shot, but no bullet appears, which should have dealt damage on hit. how were these commands tested before adding? here is my bug report. https://feedback.bistudio.com/T151736 I ask you to solve the problem, this problem is already a year old, and you falsely wrote that you fixed news from patch 1.08 Added: Ability to set aimChange for non-player entities Fixed: Spawning projectiles fired by non-player entities https://feedback.bistudio.com/T149517 The report hangs for a whole year, and instead of solving the problem, you just wrote what you fixed, but in fact it still does not work
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Hello, pay attention to patch 1.08 was written: 1.that you fixed the aiming issue for non-player entities , but the command is actually unstable because you forgot to add a check that the value does not go outside the -PI or PI when crossing a PI boundary, GetInputController().GetHeadingAngle() starts returning invalid values and the character starts spinning. 2.non-player entities creatures still cannot shoot, there is only the effect of the shot, but no bullet appears, which should have dealt damage on hit. how were these commands tested before adding? here is my bug report. https://feedback.bistudio.com/T151736 I ask you to solve the problem, this problem is already a year old, and you falsely wrote that you fixed news from patch 1.08 Added: Ability to set aimChange for non-player entities Fixed: Spawning projectiles fired by non-player entities https://feedback.bistudio.com/T149517 I also ask you to solve the problem https://feedback.bistudio.com/T150149 I hope that you will take care of these problems, you promised a major update in patch 1.10, but in fact you didn't fix anything for modding and broke it, at least check the function before adding or fixing it.
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Hello, in update 1.8 it was written that the shot from the bot's weapon was fixed, as well as the broken AimChange https://feedback.bistudio.com/T149517. there is a test case in this thread where you can see that no damage from a shot from a bot weapon occurred and AimChange does not work https://feedback.bistudio.com/T151736. please correct this error. thank.
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Hello, in update 1.8 it was written that the shot from the bot's weapon was fixed, as well as the broken AimChange https://feedback.bistudio.com/T149517. there is a test case in this thread where you can see that no damage from a shot from a bot weapon occurred and AimChange does not work https://feedback.bistudio.com/T151736. please correct this error. thank.