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olke

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Everything posted by olke

  1. using A2SM_Data_APL-SA and Arma2 texture and Photoshop 🙂 hightmap, satamap, maskmap, road network and roadmodels, pond, powerline, bush - Arma 2, ground texture ans material tree, store, farm object,wreck, garbaje - Dayz SA.. Map parameter Grid Size = 512 Cell Size =4 Terrain size = 2048 Sattelite and Mask image have size 2560!!! (overlap border map bug fix), Resolution = 0.8 Sattelite / Surface mask = 512 Overlap = 96 Texture Layer = 32
  2. HOW FAST MAKE DAYZ TERRAIN AND FOREST. (VWE GROUP STEP BY STEP TUTORIAL) ( The tourist map of the selected area (the vicinity of the Chernobyl NPP) was obtained using the SAS planet after manual positioning with SATA QGIS. The part used in the tutorial is highlighted with a black square. ) STEP 1. Downloading and setup // Bohemian topic about making map on Arma 3 you need read this! https://forums.bohemia.net/forums/topic/224613-qgis-game-terrain-tools/ // links for latest version QGIS you need setup it for terrain making https://qgis.org/en/site/ // links for latest qis-game-terrains version https://gitlab.com/Adanteh/qgis-game-terrains/-/wikis/home // need register for hightmap loading in qgis-game-terrain-tools https://urs.earthdata.nasa.gov//users/new // soft for generation forest on qgis mask https://www.armaholic.com/page.php?id=10508 //V3 to TB Objectlist Converter https://forums.bohemia.net/forums/topic/226269-tools-utilities-compilation-list-for-arma3/ You must also configure the P: drive and install and configure Dayz tools on your computer. You need to make sure your terrain builder and bulldozer is working properly. STEP 2. Creating project folders: You must create folder path for project vwe\zone\worlds\cherno01\ce vwe\zone\worlds\cherno01\data vwe\zone\worlds\cherno01\navmesh vwe\zone\worlds\cherno01\source vwe\zone\worlds\cherno01\world in folder source you must copy MapLegend.png and create layers.cfg ( For example using standart layers.cfg and del not used surface*/ in folder world you must create config.cpp for example using simple edit standart config.cpp for me STEP 3 Generation terrain in QGIS I write process work in QGIS on shot video As a result, you have an excellent sata map, a detailed map mask and all the parameters needed for Terrain Builder as a text file. for forest generation i using tools // soft for generation forest on qgis mask https://www.armaholic.com/page.php?id=10508 //V3 to TB Objectlist Converter for convert result for terrain builder https://forums.bohemia.net/forums/topic/226269-tools-utilities-compilation-list-for-arma3/ after, i import forest in terrain builder as object ... PROFIT STEP 4. For view you result you need create project folder and binarize you map. Create folder P:\missions\EmptyMission.cherno_01\and file P:\missions\EmptyMission.cherno_01\init.c Creat P:\missions\EmptyMission.cherno_01\EmptyMissionChernobyl.cmd for loading you misison set DAYZ=C:\Program Files (x86)\Steam\steamapps\common\DayZ set MODS=D:\DayzMods\vwe_zone_worlds\chernobyl set MISSION=P:\missions\EmptyMission.cherno_01 set PROFILE_PATH=C:\Users\olke\AppData\Local\DayZ del /Q "%PROFILE_PATH%\*.log" del /Q "%PROFILE_PATH%\*.RPT" del /Q "%PROFILE_PATH%\*.mdmp" cd /D "%DAYZ%" DayZ_x64.exe "-mod=%MODS%" "-mission=%MISSION%" -window -x=1600 -y=900 (my mod folder place on D drive) google drive link on map tutorial arhive (config.cpp, layer.cfg, qgis generated file for you) https://drive.google.com/file/d/1ai6eGQ34xf63PLtuYl9gfXUznMw9OiPI/view?usp=sharing Profit: Use of the map of this tutorial is only permitted for training purposes. The attached archive contains a map of the real area obtained using SAS Planet and QGIS programs and is not intended for commercial use.
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