Phil4127
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Hello , i created a small mod for custom clothing , i tested it in COM and everything worked and showed up... Now i created a pivate key and a mod key and bisign and all that stuff , uploaded the mod , but it wont work! the server doesnt start! What can cause this?? Help is very appreciated. Thanks, Phil
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Does anybody else have problems with the COM Object spawner? Over night it didnt work for me anymore i tried to use different functions, i opened COM and let it make a fresh Object spawner funktion , but none of them work for me! Only thing happens is my server tries to load but crashes right after! i have my stuff spawning with the expansion right now , but i would like to use the init.c again because i dont like dayz expansion! Would be very happy if someone could help me with this 🙂 Have a nice day everyone
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Thanks , you helped me alot!
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No one who can explain this to me?
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Im not new to dayz servers , still no one ever explained me where to find these /TM/Trader/scripts/5_Mission.... are these offline data of the dayz game or where are they? If you could tell me that i'd be very happy... The Error said Class: 'CustomMission' Function: 'SpawnTraderObjects' And i had a few objects in the Expansion trader file that couldnt spawn because a mod was missing .. can this have caused this error? (it doesnt give crash errors anymore but i want to make sure it could cause this!) Thanks for answering me , not a normal thing in the dayz community! Best Regards, Phil
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sorry , its this one super.OnInit();
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Sure , thanks for your fast reply! i really appreciate it! override void OnInit() { ExpansionMissionModule missionModule; if ( Class.CastTo( missionModule, GetModuleManager().GetModule( ExpansionMissionModule ) ) ) { missionModule.SetMissionConstructor( COMMissionConstructor ); } super.OnInit(); } // ------------------------------------------------------------ // Override PlayerBase CreateCharacter // ------------------------------------------------------------ override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; }
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Whats wrong with this NS3843197, 28.08 2020 00:59:55 NULL pointer to instance Class: 'CustomMission' Function: 'SpawnTraderObjects' Stack trace: TM/Trader/scripts/5_Mission/mission\missionserver.c:397 TM/Trader/scripts/5_Mission/mission\missionserver.c:63 ZomBerry/AT/scripts/5_Mission/zomberry.c:404 ToxicZone/scripts/5_Mission/missionserver.c:35 BaseBuildingPlus/scripts/5_Mission/mission\missionserver.c:19 $CurrentDir:mpmissions\Expansion.ChernarusPlus\init.c:94