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Scoo1

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Everything posted by Scoo1

  1. map=dayzOffline.chernarusplus The building "Land_Construction_House1" to find here: pos="5239.494141 339.059235 9800.379883" and here: pos="5239.494141 339.059235 9800.379883" Flat items on rooftop are not lootable ... rifles, mags, ammo boxes ... and they have always lots of these things. Seeing a SVD and not being able to pickup is somewhat frustrating. But this is not a new bug - its a very old one. 50% of dead infected are not lootable, because they clip into a world object with a part of their body. Please let us loot dead bodys without any "wall checks".
  2. Unfortunately this bug is still present: Server crashed after 43 min as before while spawning new police cars. Will test tomorrow if restock=60 fixes this.
  3. Sticky Poison Cloud Bug A player gets his own personel poison cloud, that stays at him, where ever he goes. How to get it? Be in a dynamic contaminated area, when it despawns. The player effect stays and you have to relog or take your mask off and die. Static Police Car Event Bug (server crash) After server start 10 police cars will spawn. 2500 seconds later (lifetime of police cars) they despawn all together and 10 new will spawn. Thats the moment the server crashes. Workaround: Setting restock to 60 and they will spawn/despawn one by one and not all together. No crashes for 3 days now on my server.
  4. I did setup an own exp server to find out what's causing the server crashes. After checking a few crash logs i found out its the infected spawn at police cars. For server owners: open events.xml goto section "StaticPoliceCar" comment out line#725: <secondary>InfectedPoliceHard</secondary> save the file This solved the crashes for me. Have fun.
  5. Scoo1

    Stable Update 1.13

    Let's see what we have now... 200 shots from pristine to ruined (was 90 before). Thanks for that. The FX-45 is now worth picking up again. Infected have a melee range of 2-3m now with their bare hands. Heavy swings pushes them out of your melee range while they can still hit you. Direct fights with them feels like fighting with a cheater. You have to back stab or shot them now. In an open fight you are in a heavy disadventage.
  6. Scoo1

    Stable Update 1.12

    Did some more testing with hand guns. Here are the results: 1.12 (1.11) - shots from pristine to ruined: Makarov 300 (300) Glock19 200 (350) CR-75 350 (350) Colt1911 320 (320) FNX45 90 (370) Deagle 200 (370) MKII 400 (400) Looks like all good guns turned into paper guns. Gave infected on my server a chance to drop a weapon cleaning kit to compensate for this nonsens...
  7. Scoo1

    Stable Update 1.12

    Whats up with FNX 45? Is this a selfmade plastic model now? 19!!! shots from worn to damaged - so you have to repair it every 1 and 1/3 mag fired. Patch 1.11: 370 shots from pristine to ruined Patch 1.12: 90 shots from pristine to ruined I hope this a typo and not intentionell, because this makes this gun useless.
  8. Scoo1

    Stable Update 1.09

    Finaly found the cause for a really nasty bug. The changes to Hold Breath with patch 1.08 brought a bug, where pressing HB would use all your stamina at once. I found the cause now and it is 100% replicable: 1. use any gun - it works with all 2. ADS with your gun and press HB a second 3. start sprinting before your stamina is used up 4. sprint a few seconds 5. let your stamina bar refill 6. ADS with your gun and press HB ----> all stamina gone immediately The important point is the transition from step 2 to step 3. If you do it without a break - start sprinting while still holding breath - the stamina usage modifier for HB keeps rising as long as you sprint and will not reset. I use left shift for HB and sprint. This is maybe part of the problem. Edit: I use left ctrl for HB and left shift for sprint (=default). Please fix this. It drives me crazy.
  9. Scoo1

    Stable Update 1.08

    This is caused by: Those "typos" are intentional to deactivate the corresponding entries in mapgroupproto.xml because they are not used in the moment - atleast this is what i think after my testing.
  10. Scoo1

    Stable Update 1.08

    @ImpulZ after server and client restart i couldn't trigger the bug as described, but the bug is still there. What i found out so far: - you cant trigger the bug by just standing around and pressing HB 1000x times -you have to consume stamina ... sprinting,jumping,climbing ... only after those actions the HB bug gets triggered -it happens with all weapons Keys i use: -RMB for raise weapon -left shift for ADS -left control for HB
  11. Scoo1

    Stable Update 1.08

    1.08 BUGS Hold Breath increased stamina usage stamina bar jumps from 100% to 0 the moment you press your HB key cause: -when using HB stamina usage goes up over time and will reset to normal value when not using HB but still ADS -when ending HB and ADS at the same time, it will not reset and next time you use HB it starts with the increased last value -> usage goes up every time you use HB 12ga 00 Buckshots fires 2 pellets instead of 8 --> 75% less damage but it still kills chickens Utility Buttpack when combined with Assault Vest - and only then - items of following item classes cannot dropped into it: -masks-glassess-gloves-boots-hats-belts-sheat-
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