Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Jim1120

Members
  • Content Count

    1
  • Joined

  • Last visited

Everything posted by Jim1120

  1. hello everyone, I'm new to creating mod dayz. I managed to make a mistletoe personalize but I block on a simple thing. I would like to change the value of a variable if a mod has defined a constant. For example the heros and bandits mod defines the HEROESANDBANDITSMOD constant like this #define HEROESANDBANDITSMOD In my mistletoe I seek to display the level of the player thanks to this mod without it denien obligatory of use. So I did: private void Karma() { if(GetGame().IsClient() || !GetGame().IsMultiplayer()) { if (Player){ #ifdef HEROESANDBANDITSMOD m_Karma.SetText( GetHeroesAndBandits().GetPlayerAffinity(Player.GetIdentity().GetPlainId()) ); #else m_Karma.SetText( "Bambi défaut" ); #endif } } } Or again like this: private void Karma() { if(GetGame().IsClient() || !GetGame().IsMultiplayer()) { if (Player){ m_Karma.SetText( "Bambi défaut" ); #ifdef HEROESANDBANDITSMOD m_Karma.SetText( GetHeroesAndBandits().GetPlayerAffinity(Player.GetIdentity().GetPlainId()) ); #endif } } } When I put: m_Karma.SetText (GetHeroesAndBandits (). GetPlayerAffinity (Player.GetIdentity (). GetPlainId ())) without the condition of the mod it works fine. But when I put the condition #ifdef I have in string text "Bambi défaut" everytime, but I don't see what's bothering ... Do you have any idea please? In advance thank you very much
×